use of com.voxelgameslib.voxelgameslib.api.exception.NoSuchFeatureException in project VoxelGamesLibv2 by VoxelGamesLib.
the class AbstractPhase method checkDependencies.
private boolean checkDependencies() {
List<Class<? extends Feature>> orderedFeatures = new ArrayList<>();
List<Class<? extends Feature>> added = new ArrayList<>();
List<Class<? extends Feature>> missingSoftDependencies = new ArrayList<>();
try {
Graph<Class<? extends Feature>> graph = new Graph<>(orderedFeatures::add);
// add all dependencies to the graph
for (Feature feature : getFeatures()) {
for (Class<? extends Feature> dependency : feature.getDependencies()) {
if (dependency.equals(feature.getClass())) {
log.severe(feature.getName() + " tried to depend on itself...");
continue;
}
graph.addDependency(feature.getClass(), dependency);
added.add(feature.getClass());
added.add(dependency);
try {
getFeature(dependency);
} catch (NoSuchFeatureException ex) {
log.severe("could not find dependency " + dependency.getName() + " for feature " + feature.getClass().getName() + " in phase " + getName());
return false;
}
}
for (Class<? extends Feature> dependency : feature.getSoftDependencies()) {
if (dependency.equals(feature.getClass())) {
log.severe(feature.getName() + " tried to depend on itself...");
continue;
}
graph.addDependency(feature.getClass(), dependency);
added.add(feature.getClass());
added.add(dependency);
try {
getFeature(dependency);
} catch (NoSuchFeatureException ex) {
missingSoftDependencies.add(dependency);
}
}
}
// add features that have no dependency connection to any other feature. they can't be left out alone!
for (Feature feature : getFeatures()) {
if (!added.contains(feature.getClass())) {
orderedFeatures.add(feature.getClass());
}
}
added.clear();
if (graph.size() != 0) {
// do the magic! (but only if there are actually nodes on the graph)
graph.generateDependencies();
}
} catch (DependencyGraphException ex) {
log.severe("error while trying to generate dependency graph: " + ex.getMessage());
ex.printStackTrace();
return false;
}
// no need to keep stuff that isn't present
orderedFeatures.removeAll(missingSoftDependencies);
if (features.size() != orderedFeatures.size()) {
throw new RuntimeException("WTF HAPPENED HERE?!" + features.size() + " " + orderedFeatures.size());
}
// reverse order because dependencies need to be run before dependend features
Collections.reverse(orderedFeatures);
// remap classes to features
features = orderedFeatures.stream().map((Function<Class, Feature>) this::getFeature).collect(Collectors.toList());
return true;
}
use of com.voxelgameslib.voxelgameslib.api.exception.NoSuchFeatureException in project VoxelGamesLibv2 by VoxelGamesLib.
the class AbstractGame method handleElo.
private void handleElo(@Nullable Team winnerTeam, @Nullable User winnerUser) {
boolean handled = false;
if (winnerTeam != null) {
try {
TeamFeature teamFeature = getActivePhase().getFeature(TeamFeature.class);
eloHandler.handleGameEnd(this, teamFeature);
handled = true;
} catch (NoSuchFeatureException ignored) {
}
}
if (!handled && winnerUser != null) {
try {
DuelFeature duelFeature = getActivePhase().getFeature(DuelFeature.class);
eloHandler.handleGameEnd(this, duelFeature, winnerUser);
handled = true;
} catch (NoSuchFeatureException ignored) {
}
}
if (!handled) {
if (winnerUser != null) {
eloHandler.handleGameEnd(this, winnerUser);
} else {
log.warning("Could not distribute any elo!");
}
}
}
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