use of com.voxelgameslib.voxelgameslib.internal.lang.Locale in project VoxelGamesLibv2 by VoxelGamesLib.
the class VoxelGamesLib method registerCommandContexts.
private void registerCommandContexts() {
CommandContexts<BukkitCommandExecutionContext> con = commandManager.getCommandContexts();
con.registerIssuerAwareContext(User.class, c -> {
boolean isOptional = c.hasAnnotation(Optional.class);
CommandSender sender = c.getSender();
boolean isPlayerSender = sender instanceof Player;
if (!c.hasFlag("other")) {
Player player = isPlayerSender ? (Player) sender : null;
if (player == null) {
if (!isOptional) {
throw new InvalidCommandArgument(MessageKeys.NOT_ALLOWED_ON_CONSOLE, false);
} else {
return null;
}
}
return userHandler.getUser(player.getUniqueId()).orElseThrow(() -> new InvalidCommandArgument("Unknown user " + player.getDisplayName()));
} else {
String arg = c.popFirstArg();
if (arg == null) {
if (isOptional) {
if (c.hasFlag("defaultself")) {
if (isPlayerSender) {
return userHandler.getUser(((Player) sender).getUniqueId()).orElseThrow(() -> new InvalidCommandArgument("Unknown user " + ((Player) sender).getDisplayName()));
} else {
throw new InvalidCommandArgument(MessageKeys.NOT_ALLOWED_ON_CONSOLE, false);
}
}
}
return null;
} else {
return userHandler.getUser(arg).orElseThrow(() -> new InvalidCommandArgument("Unknown user " + arg));
}
}
});
con.registerContext(int.class, c -> Integer.parseInt(c.popFirstArg()));
con.registerContext(GameMode.class, c -> {
GameMode mode = gameHandler.getGameModes().stream().filter(gameMode -> gameMode.getName().equalsIgnoreCase(c.getFirstArg())).findAny().orElseThrow(() -> new InvalidCommandArgument("Unknown gamemode " + c.getFirstArg()));
// pop later so that we can get a nice error message
c.popLastArg();
return mode;
});
con.registerContext(Locale.class, c -> {
Locale locale = Locale.fromName(c.getFirstArg()).orElse(Locale.fromTag(c.getFirstArg()).orElseThrow(() -> new InvalidCommandArgument("Unknown locale " + c.getFirstArg())));
// pop later so that we can get a nice error message
c.popFirstArg();
return locale;
});
con.registerContext(Role.class, c -> Role.fromName(c.popFirstArg()));
con.registerContext(UUID.class, c -> UUID.fromString(c.popFirstArg()));
con.registerContext(Trackable.class, c -> {
Trackable s = StatsHandler.fromName(c.getFirstArg()).orElseThrow(() -> new InvalidCommandArgument("Unknown stats type " + c.getFirstArg()));
// pop later so that we can get a nice error message
c.popFirstArg();
return s;
});
}
use of com.voxelgameslib.voxelgameslib.internal.lang.Locale in project VoxelGamesLibv2 by VoxelGamesLib.
the class LangCommands method lang.
@Default
@CommandPermission("%user")
public void lang(@Nonnull User sender) {
StringBuilder sb = new StringBuilder();
for (Locale loc : langHandler.getInstalledLocales()) {
sb.append(loc.getTag()).append(" (").append(loc.getName()).append("), ");
}
sb.setLength(sb.length() - 1);
Lang.msg(sender, LangKey.LANG_INSTALLED, sb.toString());
Lang.msg(sender, LangKey.LANG_CURRENT, sender.getLocale().getName());
Lang.msg(sender, LangKey.TRANSLATED_BY);
}
Aggregations