use of com.wasteofplastic.acidisland.events.AcidEvent in project acidisland by tastybento.
the class AcidEffect method onPlayerMove.
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent e) {
// Fast return if acid isn't being used
if (Settings.rainDamage == 0 && Settings.acidDamage == 0) {
return;
}
final Player player = e.getPlayer();
// Fast checks
if (player.isDead() || player.getGameMode().toString().startsWith("SPECTATOR")) {
return;
}
// Check if in teleport
if (plugin.getPlayers().isInTeleport(player.getUniqueId())) {
return;
}
// Check that they are in the ASkyBlock world
if (!player.getWorld().equals(ASkyBlock.getIslandWorld())) {
return;
}
// Return if players are immune
if (player.isOp()) {
if (!Settings.damageOps) {
return;
}
} else if (VaultHelper.checkPerm(player, Settings.PERMPREFIX + "mod.noburn") || VaultHelper.checkPerm(player, Settings.PERMPREFIX + "admin.noburn")) {
return;
}
if (player.getGameMode().equals(GameMode.CREATIVE)) {
return;
}
/*
if (!e.getTo().toVector().equals(e.getFrom().toVector())) {
// Head movements only
return;
}*/
if (DEBUG)
plugin.getLogger().info("DEBUG: Acid Effect " + e.getEventName());
// Slow checks
final Location playerLoc = player.getLocation();
final Block block = playerLoc.getBlock();
final Block head = block.getRelative(BlockFace.UP);
// Check for acid rain
if (Settings.rainDamage > 0D && isRaining) {
// Only check if they are in a non-dry biome
Biome biome = playerLoc.getBlock().getBiome();
if (biome != Biome.DESERT && biome != Biome.DESERT_HILLS && biome != Biome.SAVANNA && biome != Biome.MESA && biome != Biome.HELL) {
if (isSafeFromRain(player)) {
// plugin.getLogger().info("DEBUG: not hit by rain");
wetPlayers.remove(player);
} else {
// plugin.getLogger().info("DEBUG: hit by rain");
if (!wetPlayers.contains(player)) {
// plugin.getLogger().info("DEBUG: Start hurting player");
// Start hurting them
// Add to the list
wetPlayers.add(player);
// This runnable continuously hurts the player even if
// they are not
// moving but are in acid rain.
new BukkitRunnable() {
@Override
public void run() {
// Check if it is still raining or player is safe or dead or there is no damage
if (!isRaining || player.isDead() || isSafeFromRain(player) || Settings.rainDamage <= 0D) {
// plugin.getLogger().info("DEBUG: Player is dead or it has stopped raining");
wetPlayers.remove(player);
this.cancel();
// Check they are still in this world
} else {
double reduction = Settings.rainDamage * getDamageReduced(player);
double totalDamage = (Settings.rainDamage - reduction);
AcidRainEvent e = new AcidRainEvent(player, totalDamage, reduction);
plugin.getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
player.damage(e.getRainDamage());
if (plugin.getServer().getVersion().contains("(MC: 1.8") || plugin.getServer().getVersion().contains("(MC: 1.7")) {
player.getWorld().playSound(playerLoc, Sound.valueOf("FIZZ"), 3F, 3F);
} else {
player.getWorld().playSound(playerLoc, Sound.ENTITY_CREEPER_PRIMED, 3F, 3F);
}
}
}
}
}.runTaskTimer(plugin, 0L, 20L);
}
}
}
}
// back up
if (playerLoc.getBlockY() < 1 && Settings.GAMETYPE.equals(GameType.ACIDISLAND)) {
final Vector v = new Vector(player.getVelocity().getX(), 1D, player.getVelocity().getZ());
player.setVelocity(v);
}
// If they are already burning in acid then return
if (burningPlayers.contains(player)) {
if (DEBUG)
plugin.getLogger().info("DEBUG: already burning in acid");
return;
}
// plugin.getLogger().info("DEBUG: no acid water is false");
if (isSafeFromAcid(player)) {
if (DEBUG)
plugin.getLogger().info("DEBUG: safe from acid");
return;
}
// ACID!
// plugin.getLogger().info("DEBUG: Acid!");
// Put the player into the acid list
burningPlayers.add(player);
// This runnable continuously hurts the player even if they are not
// moving but are in acid.
new BukkitRunnable() {
@Override
public void run() {
if (player.isDead() || isSafeFromAcid(player)) {
burningPlayers.remove(player);
this.cancel();
} else {
AcidEvent acidEvent = new AcidEvent(player, (Settings.acidDamage - Settings.acidDamage * getDamageReduced(player)), Settings.acidDamage * getDamageReduced(player), Settings.acidDamageType);
plugin.getServer().getPluginManager().callEvent(acidEvent);
if (!acidEvent.isCancelled()) {
for (PotionEffectType t : acidEvent.getPotionEffects()) {
if (t.equals(PotionEffectType.BLINDNESS) || t.equals(PotionEffectType.CONFUSION) || t.equals(PotionEffectType.HUNGER) || t.equals(PotionEffectType.SLOW) || t.equals(PotionEffectType.SLOW_DIGGING) || t.equals(PotionEffectType.WEAKNESS)) {
player.addPotionEffect(new PotionEffect(t, 600, 1));
} else {
// Poison
player.addPotionEffect(new PotionEffect(t, 200, 1));
}
}
// Apply damage if there is any
if (acidEvent.getTotalDamage() > 0D) {
player.damage(acidEvent.getTotalDamage());
if (plugin.getServer().getVersion().contains("(MC: 1.8") || plugin.getServer().getVersion().contains("(MC: 1.7")) {
player.getWorld().playSound(playerLoc, Sound.valueOf("FIZZ"), 3F, 3F);
} else {
player.getWorld().playSound(playerLoc, Sound.ENTITY_CREEPER_PRIMED, 3F, 3F);
}
}
}
}
}
}.runTaskTimer(plugin, 0L, 20L);
}
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