use of com.watabou.noosa.Image in project PD-classes by watabou.
the class BitmaskEmitter method emit.
@Override
protected void emit(int index) {
RectF frame = ((Image) target).frame();
float ofsX = frame.left * mapW;
float ofsY = frame.top * mapH;
float x, y;
do {
x = Random.Float(frame.width()) * mapW;
y = Random.Float(frame.height()) * mapH;
} while ((map.bitmap.getPixel((int) (x + ofsX), (int) (y + ofsY)) & 0x000000FF) == 0);
factory.emit(this, index, target.x + x * target.scale.x, target.y + y * target.scale.y);
}
use of com.watabou.noosa.Image in project pixel-dungeon by watabou.
the class StartScene method create.
@Override
public void create() {
super.create();
Badges.loadGlobal();
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
float width, height;
if (PixelDungeon.landscape()) {
width = WIDTH_L;
height = HEIGHT_L;
} else {
width = WIDTH_P;
height = HEIGHT_P;
}
float left = (w - width) / 2;
float top = (h - height) / 2;
float bottom = h - top;
Archs archs = new Archs();
archs.setSize(w, h);
add(archs);
Image title = BannerSprites.get(Type.SELECT_YOUR_HERO);
title.x = align((w - title.width()) / 2);
title.y = align(top);
add(title);
buttonX = left;
buttonY = bottom - BUTTON_HEIGHT;
btnNewGame = new GameButton(TXT_NEW) {
@Override
protected void onClick() {
if (GamesInProgress.check(curClass) != null) {
StartScene.this.add(new WndOptions(TXT_REALLY, TXT_WARNING, TXT_YES, TXT_NO) {
@Override
protected void onSelect(int index) {
if (index == 0) {
startNewGame();
}
}
});
} else {
startNewGame();
}
}
};
add(btnNewGame);
btnLoad = new GameButton(TXT_LOAD) {
@Override
protected void onClick() {
InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
Game.switchScene(InterlevelScene.class);
}
};
add(btnLoad);
float centralHeight = buttonY - title.y - title.height();
HeroClass[] classes = { HeroClass.WARRIOR, HeroClass.MAGE, HeroClass.ROGUE, HeroClass.HUNTRESS };
for (HeroClass cl : classes) {
ClassShield shield = new ClassShield(cl);
shields.put(cl, shield);
add(shield);
}
if (PixelDungeon.landscape()) {
float shieldW = width / 4;
float shieldH = Math.min(centralHeight, shieldW);
top = title.y + title.height + (centralHeight - shieldH) / 2;
for (int i = 0; i < classes.length; i++) {
ClassShield shield = shields.get(classes[i]);
shield.setRect(left + i * shieldW, top, shieldW, shieldH);
}
ChallengeButton challenge = new ChallengeButton();
challenge.setPos(w / 2 - challenge.width() / 2, top + shieldH - challenge.height() / 2);
add(challenge);
} else {
float shieldW = width / 2;
float shieldH = Math.min(centralHeight / 2, shieldW * 1.2f);
top = title.y + title.height() + centralHeight / 2 - shieldH;
for (int i = 0; i < classes.length; i++) {
ClassShield shield = shields.get(classes[i]);
shield.setRect(left + (i % 2) * shieldW, top + (i / 2) * shieldH, shieldW, shieldH);
}
ChallengeButton challenge = new ChallengeButton();
challenge.setPos(w / 2 - challenge.width() / 2, top + shieldH - challenge.height() / 2);
add(challenge);
}
unlock = new Group();
add(unlock);
if (!(huntressUnlocked = Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_3))) {
BitmapTextMultiline text = PixelScene.createMultiline(TXT_UNLOCK, 9);
text.maxWidth = (int) width;
text.measure();
float pos = (bottom - BUTTON_HEIGHT) + (BUTTON_HEIGHT - text.height()) / 2;
for (BitmapText line : text.new LineSplitter().split()) {
line.measure();
line.hardlight(0xFFFF00);
line.x = PixelScene.align(w / 2 - line.width() / 2);
line.y = PixelScene.align(pos);
unlock.add(line);
pos += line.height();
}
}
ExitButton btnExit = new ExitButton();
btnExit.setPos(Camera.main.width - btnExit.width(), 0);
add(btnExit);
curClass = null;
updateClass(HeroClass.values()[PixelDungeon.lastClass()]);
fadeIn();
Badges.loadingListener = new Callback() {
@Override
public void call() {
if (Game.scene() == StartScene.this) {
PixelDungeon.switchNoFade(StartScene.class);
}
}
};
}
use of com.watabou.noosa.Image in project pixel-dungeon by watabou.
the class BuffIndicator method layout.
@Override
protected void layout() {
clear();
SparseArray<Image> newIcons = new SparseArray<Image>();
for (Buff buff : ch.buffs()) {
int icon = buff.icon();
if (icon != NONE) {
Image img = new Image(texture);
img.frame(film.get(icon));
img.x = x + members.size() * (SIZE + 2);
img.y = y;
add(img);
newIcons.put(icon, img);
}
}
for (Integer key : icons.keyArray()) {
if (newIcons.get(key) == null) {
Image icon = icons.get(key);
icon.origin.set(SIZE / 2);
add(icon);
add(new AlphaTweener(icon, 0, 0.6f) {
@Override
protected void updateValues(float progress) {
super.updateValues(progress);
image.scale.set(1 + 5 * progress);
}
;
});
}
}
icons = newIcons;
}
use of com.watabou.noosa.Image in project pixel-dungeon by watabou.
the class HeroSprite method avatar.
public static Image avatar(HeroClass cl, int armorTier) {
RectF patch = tiers().get(armorTier);
Image avatar = new Image(cl.spritesheet());
RectF frame = avatar.texture.uvRect(1, 0, FRAME_WIDTH, FRAME_HEIGHT);
frame.offset(patch.left, patch.top);
avatar.frame(frame);
return avatar;
}
use of com.watabou.noosa.Image in project pixel-dungeon by watabou.
the class DungeonTilemap method tile.
public static Image tile(int index) {
Image img = new Image(instance.texture);
img.frame(instance.tileset.get(index));
return img;
}
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