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Example 36 with Image

use of com.watabou.noosa.Image in project pixel-dungeon by watabou.

the class QuickSlot method createChildren.

@Override
protected void createChildren() {
    super.createChildren();
    slot = new ItemSlot() {

        @Override
        protected void onClick() {
            if (targeting) {
                GameScene.handleCell(lastTarget.pos);
            } else {
                useTargeting();
                select().execute(Dungeon.hero);
            }
        }

        @Override
        protected boolean onLongClick() {
            return QuickSlot.this.onLongClick();
        }

        @Override
        protected void onTouchDown() {
            icon.lightness(0.7f);
        }

        @Override
        protected void onTouchUp() {
            icon.resetColor();
        }
    };
    add(slot);
    crossB = Icons.TARGET.get();
    crossB.visible = false;
    add(crossB);
    crossM = new Image();
    crossM.copy(crossB);
}
Also used : Image(com.watabou.noosa.Image)

Example 37 with Image

use of com.watabou.noosa.Image in project pixel-dungeon by watabou.

the class IconTitle method createChildren.

@Override
protected void createChildren() {
    imIcon = new Image();
    add(imIcon);
    tfLabel = PixelScene.createMultiline(FONT_SIZE);
    tfLabel.hardlight(Window.TITLE_COLOR);
    add(tfLabel);
    health = new HealthBar();
    add(health);
}
Also used : HealthBar(com.watabou.pixeldungeon.ui.HealthBar) Image(com.watabou.noosa.Image)

Example 38 with Image

use of com.watabou.noosa.Image in project pixel-dungeon by watabou.

the class SurfaceScene method create.

@Override
public void create() {
    super.create();
    Music.INSTANCE.play(Assets.HAPPY, true);
    Music.INSTANCE.volume(1f);
    uiCamera.visible = false;
    int w = Camera.main.width;
    int h = Camera.main.height;
    Archs archs = new Archs();
    archs.reversed = true;
    archs.setSize(w, h);
    add(archs);
    float vx = align((w - SKY_WIDTH) / 2);
    float vy = align((h - SKY_HEIGHT - BUTTON_HEIGHT) / 2);
    Point s = Camera.main.cameraToScreen(vx, vy);
    viewport = new Camera(s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom);
    Camera.add(viewport);
    Group window = new Group();
    window.camera = viewport;
    add(window);
    boolean dayTime = !Dungeon.nightMode;
    Sky sky = new Sky(dayTime);
    sky.scale.set(SKY_WIDTH, SKY_HEIGHT);
    window.add(sky);
    if (!dayTime) {
        for (int i = 0; i < NSTARS; i++) {
            float size = Random.Float();
            ColorBlock star = new ColorBlock(size, size, 0xFFFFFFFF);
            star.x = Random.Float(SKY_WIDTH) - size / 2;
            star.y = Random.Float(SKY_HEIGHT) - size / 2;
            star.am = size * (1 - star.y / SKY_HEIGHT);
            window.add(star);
        }
    }
    float range = SKY_HEIGHT * 2 / 3;
    for (int i = 0; i < NCLOUDS; i++) {
        Cloud cloud = new Cloud((NCLOUDS - 1 - i) * (range / NCLOUDS) + Random.Float(range / NCLOUDS), dayTime);
        window.add(cloud);
    }
    int nPatches = (int) (sky.width() / GrassPatch.WIDTH + 1);
    for (int i = 0; i < nPatches * 4; i++) {
        GrassPatch patch = new GrassPatch((i - 0.75f) * GrassPatch.WIDTH / 4, SKY_HEIGHT + 1, dayTime);
        patch.brightness(dayTime ? 0.7f : 0.4f);
        window.add(patch);
    }
    Avatar a = new Avatar(Dungeon.hero.heroClass);
    a.x = PixelScene.align((SKY_WIDTH - a.width) / 2);
    a.y = SKY_HEIGHT - a.height;
    window.add(a);
    final Pet pet = new Pet();
    pet.rm = pet.gm = pet.bm = 1.2f;
    pet.x = SKY_WIDTH / 2 + 2;
    pet.y = SKY_HEIGHT - pet.height;
    window.add(pet);
    window.add(new TouchArea(sky) {

        protected void onClick(Touch touch) {
            pet.jump();
        }
    });
    for (int i = 0; i < nPatches; i++) {
        GrassPatch patch = new GrassPatch((i - 0.5f) * GrassPatch.WIDTH, SKY_HEIGHT, dayTime);
        patch.brightness(dayTime ? 1.0f : 0.8f);
        window.add(patch);
    }
    Image frame = new Image(Assets.SURFACE);
    frame.frame(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
    frame.x = vx - FRAME_MARGIN_X;
    frame.y = vy - FRAME_MARGIN_TOP;
    add(frame);
    if (dayTime) {
        a.brightness(1.2f);
        pet.brightness(1.2f);
    } else {
        frame.hardlight(0xDDEEFF);
    }
    RedButton gameOver = new RedButton("Game Over") {

        protected void onClick() {
            Game.switchScene(TitleScene.class);
        }
    };
    gameOver.setSize(SKY_WIDTH - FRAME_MARGIN_X * 2, BUTTON_HEIGHT);
    gameOver.setPos(frame.x + FRAME_MARGIN_X * 2, frame.y + frame.height + 4);
    add(gameOver);
    Badges.validateHappyEnd();
    fadeIn();
}
Also used : Group(com.watabou.noosa.Group) Point(com.watabou.utils.Point) Touch(com.watabou.input.Touchscreen.Touch) Image(com.watabou.noosa.Image) Point(com.watabou.utils.Point) Archs(com.watabou.pixeldungeon.ui.Archs) TouchArea(com.watabou.noosa.TouchArea) Camera(com.watabou.noosa.Camera) RedButton(com.watabou.pixeldungeon.ui.RedButton) ColorBlock(com.watabou.noosa.ColorBlock)

Example 39 with Image

use of com.watabou.noosa.Image in project pixel-dungeon by watabou.

the class SimpleButton method createChildren.

@Override
protected void createChildren() {
    image = new Image();
    add(image);
    add(new TouchArea(image) {

        @Override
        protected void onTouchDown(Touch touch) {
            image.brightness(1.2f);
        }

        @Override
        protected void onTouchUp(Touch touch) {
            image.brightness(1.0f);
        }

        @Override
        protected void onClick(Touch touch) {
            SimpleButton.this.onClick();
        }
    });
}
Also used : TouchArea(com.watabou.noosa.TouchArea) Image(com.watabou.noosa.Image) Touch(com.watabou.input.Touchscreen.Touch)

Example 40 with Image

use of com.watabou.noosa.Image in project pixel-dungeon by watabou.

the class StatusPane method createChildren.

@Override
protected void createChildren() {
    shield = new NinePatch(Assets.STATUS, 80, 0, 30 + 18, 0);
    add(shield);
    add(new TouchArea(0, 1, 30, 30) {

        @Override
        protected void onClick(Touch touch) {
            Image sprite = Dungeon.hero.sprite;
            if (!sprite.isVisible()) {
                Camera.main.focusOn(sprite);
            }
            GameScene.show(new WndHero());
        }
    });
    btnMenu = new MenuButton();
    add(btnMenu);
    avatar = HeroSprite.avatar(Dungeon.hero.heroClass, lastTier);
    add(avatar);
    blood = new BitmaskEmitter(avatar);
    blood.pour(BloodParticle.FACTORY, 0.3f);
    blood.autoKill = false;
    blood.on = false;
    add(blood);
    compass = new Compass(Dungeon.level.exit);
    add(compass);
    hp = new Image(Assets.HP_BAR);
    add(hp);
    exp = new Image(Assets.XP_BAR);
    add(exp);
    level = new BitmapText(PixelScene.font1x);
    level.hardlight(0xFFEBA4);
    add(level);
    depth = new BitmapText(Integer.toString(Dungeon.depth), PixelScene.font1x);
    depth.hardlight(0xCACFC2);
    depth.measure();
    add(depth);
    Dungeon.hero.belongings.countIronKeys();
    keys = new BitmapText(PixelScene.font1x);
    keys.hardlight(0xCACFC2);
    add(keys);
    danger = new DangerIndicator();
    add(danger);
    loot = new LootIndicator();
    add(loot);
    resume = new ResumeButton();
    add(resume);
    buffs = new BuffIndicator(Dungeon.hero);
    add(buffs);
}
Also used : NinePatch(com.watabou.noosa.NinePatch) Touch(com.watabou.input.Touchscreen.Touch) Image(com.watabou.noosa.Image) WndHero(com.watabou.pixeldungeon.windows.WndHero) BitmaskEmitter(com.watabou.noosa.particles.BitmaskEmitter) TouchArea(com.watabou.noosa.TouchArea) BitmapText(com.watabou.noosa.BitmapText)

Aggregations

Image (com.watabou.noosa.Image)63 TouchArea (com.watabou.noosa.TouchArea)10 Group (com.watabou.noosa.Group)8 Archs (com.watabou.pixeldungeon.ui.Archs)8 Touch (com.watabou.input.Touchscreen.Touch)7 BitmapText (com.watabou.noosa.BitmapText)6 Emitter (com.watabou.noosa.particles.Emitter)6 AlphaTweener (com.watabou.noosa.tweeners.AlphaTweener)6 ExitButton (com.watabou.pixeldungeon.ui.ExitButton)6 Archs (com.shatteredpixel.shatteredpixeldungeon.ui.Archs)4 NinePatch (com.watabou.noosa.NinePatch)4 Text (com.watabou.noosa.Text)4 Flare (com.watabou.pixeldungeon.effects.Flare)4 Point (com.watabou.utils.Point)4 ExitButton (com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton)3 NoosaInputProcessor (com.watabou.input.NoosaInputProcessor)3 TextureFilm (com.watabou.noosa.TextureFilm)3 RedButton (com.watabou.pixeldungeon.ui.RedButton)3 RectF (android.graphics.RectF)2 Flare (com.shatteredpixel.shatteredpixeldungeon.effects.Flare)2