use of com.watabou.pixeldungeon.actors.blobs.Alchemy in project pixel-dungeon by watabou.
the class LaboratoryPainter method paint.
public static void paint(Level level, Room room) {
fill(level, room, Terrain.WALL);
fill(level, room, 1, Terrain.EMPTY_SP);
Room.Door entrance = room.entrance();
Point pot = null;
if (entrance.x == room.left) {
pot = new Point(room.right - 1, Random.Int(2) == 0 ? room.top + 1 : room.bottom - 1);
} else if (entrance.x == room.right) {
pot = new Point(room.left + 1, Random.Int(2) == 0 ? room.top + 1 : room.bottom - 1);
} else if (entrance.y == room.top) {
pot = new Point(Random.Int(2) == 0 ? room.left + 1 : room.right - 1, room.bottom - 1);
} else if (entrance.y == room.bottom) {
pot = new Point(Random.Int(2) == 0 ? room.left + 1 : room.right - 1, room.top + 1);
}
set(level, pot, Terrain.ALCHEMY);
Alchemy alchemy = new Alchemy();
alchemy.seed(pot.x + Level.WIDTH * pot.y, 1);
level.blobs.put(Alchemy.class, alchemy);
int n = Random.IntRange(2, 3);
for (int i = 0; i < n; i++) {
int pos;
do {
pos = room.random();
} while (level.map[pos] != Terrain.EMPTY_SP || level.heaps.get(pos) != null);
level.drop(prize(level), pos);
}
entrance.set(Room.Door.Type.LOCKED);
level.addItemToSpawn(new IronKey());
}