use of com.watabou.pixeldungeon.actors.buffs.MindVision in project pixel-dungeon by watabou.
the class Level method updateFieldOfView.
public boolean[] updateFieldOfView(Char c) {
int cx = c.pos % WIDTH;
int cy = c.pos / WIDTH;
boolean sighted = c.buff(Blindness.class) == null && c.buff(Shadows.class) == null && c.isAlive();
if (sighted) {
ShadowCaster.castShadow(cx, cy, fieldOfView, c.viewDistance);
} else {
Arrays.fill(fieldOfView, false);
}
int sense = 1;
if (c.isAlive()) {
for (Buff b : c.buffs(MindVision.class)) {
sense = Math.max(((MindVision) b).distance, sense);
}
}
if ((sighted && sense > 1) || !sighted) {
int ax = Math.max(0, cx - sense);
int bx = Math.min(cx + sense, WIDTH - 1);
int ay = Math.max(0, cy - sense);
int by = Math.min(cy + sense, HEIGHT - 1);
int len = bx - ax + 1;
int pos = ax + ay * WIDTH;
for (int y = ay; y <= by; y++, pos += WIDTH) {
Arrays.fill(fieldOfView, pos, pos + len, true);
}
for (int i = 0; i < LENGTH; i++) {
fieldOfView[i] &= discoverable[i];
}
}
if (c.isAlive()) {
if (c.buff(MindVision.class) != null) {
for (Mob mob : mobs) {
int p = mob.pos;
fieldOfView[p] = true;
fieldOfView[p + 1] = true;
fieldOfView[p - 1] = true;
fieldOfView[p + WIDTH + 1] = true;
fieldOfView[p + WIDTH - 1] = true;
fieldOfView[p - WIDTH + 1] = true;
fieldOfView[p - WIDTH - 1] = true;
fieldOfView[p + WIDTH] = true;
fieldOfView[p - WIDTH] = true;
}
} else if (c == Dungeon.hero && ((Hero) c).heroClass == HeroClass.HUNTRESS) {
for (Mob mob : mobs) {
int p = mob.pos;
if (distance(c.pos, p) == 2) {
fieldOfView[p] = true;
fieldOfView[p + 1] = true;
fieldOfView[p - 1] = true;
fieldOfView[p + WIDTH + 1] = true;
fieldOfView[p + WIDTH - 1] = true;
fieldOfView[p - WIDTH + 1] = true;
fieldOfView[p - WIDTH - 1] = true;
fieldOfView[p + WIDTH] = true;
fieldOfView[p - WIDTH] = true;
}
}
}
if (c.buff(Awareness.class) != null) {
for (Heap heap : heaps.values()) {
int p = heap.pos;
fieldOfView[p] = true;
fieldOfView[p + 1] = true;
fieldOfView[p - 1] = true;
fieldOfView[p + WIDTH + 1] = true;
fieldOfView[p + WIDTH - 1] = true;
fieldOfView[p - WIDTH + 1] = true;
fieldOfView[p - WIDTH - 1] = true;
fieldOfView[p + WIDTH] = true;
fieldOfView[p - WIDTH] = true;
}
}
}
return fieldOfView;
}
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