use of com.watabou.pixeldungeon.actors.mobs.Statue in project pixel-dungeon by watabou.
the class StatuePainter method paint.
public static void paint(Level level, Room room) {
fill(level, room, Terrain.WALL);
fill(level, room, 1, Terrain.EMPTY);
Point c = room.center();
int cx = c.x;
int cy = c.y;
Room.Door door = room.entrance();
door.set(Room.Door.Type.LOCKED);
level.addItemToSpawn(new IronKey());
if (door.x == room.left) {
fill(level, room.right - 1, room.top + 1, 1, room.height() - 1, Terrain.STATUE);
cx = room.right - 2;
} else if (door.x == room.right) {
fill(level, room.left + 1, room.top + 1, 1, room.height() - 1, Terrain.STATUE);
cx = room.left + 2;
} else if (door.y == room.top) {
fill(level, room.left + 1, room.bottom - 1, room.width() - 1, 1, Terrain.STATUE);
cy = room.bottom - 2;
} else if (door.y == room.bottom) {
fill(level, room.left + 1, room.top + 1, room.width() - 1, 1, Terrain.STATUE);
cy = room.top + 2;
}
Statue statue = new Statue();
statue.pos = cx + cy * Level.WIDTH;
level.mobs.add(statue);
Actor.occupyCell(statue);
}