use of com.watabou.pixeldungeon.items.food.Food in project pixel-dungeon by watabou.
the class Level method drop.
public Heap drop(Item item, int cell) {
if (Dungeon.isChallenged(Challenges.NO_FOOD) && item instanceof Food) {
item = new Gold(item.price());
} else if (Dungeon.isChallenged(Challenges.NO_ARMOR) && item instanceof Armor) {
item = new Gold(item.price());
} else if (Dungeon.isChallenged(Challenges.NO_HEALING) && item instanceof PotionOfHealing) {
item = new Gold(item.price());
} else if (Dungeon.isChallenged(Challenges.NO_HERBALISM) && item instanceof SeedPouch) {
item = new Gold(item.price());
} else if (Dungeon.isChallenged(Challenges.NO_SCROLLS) && (item instanceof Scroll || item instanceof ScrollHolder)) {
if (item instanceof ScrollOfUpgrade) {
// These scrolls still can be found
} else {
item = new Gold(item.price());
}
}
if ((map[cell] == Terrain.ALCHEMY) && !(item instanceof Plant.Seed)) {
int n;
do {
n = cell + NEIGHBOURS8[Random.Int(8)];
} while (map[n] != Terrain.EMPTY_SP);
cell = n;
}
Heap heap = heaps.get(cell);
if (heap == null) {
heap = new Heap();
heap.pos = cell;
if (map[cell] == Terrain.CHASM || (Dungeon.level != null && pit[cell])) {
Dungeon.dropToChasm(item);
GameScene.discard(heap);
} else {
heaps.put(cell, heap);
GameScene.add(heap);
}
} else if (heap.type == Heap.Type.LOCKED_CHEST || heap.type == Heap.Type.CRYSTAL_CHEST) {
int n;
do {
n = cell + Level.NEIGHBOURS8[Random.Int(8)];
} while (!Level.passable[n] && !Level.avoid[n]);
return drop(item, n);
}
heap.drop(item);
if (Dungeon.level != null) {
press(cell, null);
}
return heap;
}
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