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Example 1 with PotionOfInvisibility

use of com.watabou.pixeldungeon.items.potions.PotionOfInvisibility in project pixel-dungeon by watabou.

the class PoolPainter method paint.

public static void paint(Level level, Room room) {
    fill(level, room, Terrain.WALL);
    fill(level, room, 1, Terrain.WATER);
    Room.Door door = room.entrance();
    door.set(Room.Door.Type.REGULAR);
    int x = -1;
    int y = -1;
    if (door.x == room.left) {
        x = room.right - 1;
        y = room.top + room.height() / 2;
    } else if (door.x == room.right) {
        x = room.left + 1;
        y = room.top + room.height() / 2;
    } else if (door.y == room.top) {
        x = room.left + room.width() / 2;
        y = room.bottom - 1;
    } else if (door.y == room.bottom) {
        x = room.left + room.width() / 2;
        y = room.top + 1;
    }
    int pos = x + y * Level.WIDTH;
    level.drop(prize(level), pos).type = Random.Int(3) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
    set(level, pos, Terrain.PEDESTAL);
    level.addItemToSpawn(new PotionOfInvisibility());
    for (int i = 0; i < NPIRANHAS; i++) {
        Piranha piranha = new Piranha();
        do {
            piranha.pos = room.random();
        } while (level.map[piranha.pos] != Terrain.WATER || Actor.findChar(piranha.pos) != null);
        level.mobs.add(piranha);
        Actor.occupyCell(piranha);
    }
}
Also used : PotionOfInvisibility(com.watabou.pixeldungeon.items.potions.PotionOfInvisibility) Piranha(com.watabou.pixeldungeon.actors.mobs.Piranha) Room(com.watabou.pixeldungeon.levels.Room)

Aggregations

Piranha (com.watabou.pixeldungeon.actors.mobs.Piranha)1 PotionOfInvisibility (com.watabou.pixeldungeon.items.potions.PotionOfInvisibility)1 Room (com.watabou.pixeldungeon.levels.Room)1