use of com.watabou.pixeldungeon.items.potions.PotionOfLevitation in project pixel-dungeon by watabou.
the class TrapsPainter method paint.
public static void paint(Level level, Room room) {
Integer[] traps = { Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, Terrain.PARALYTIC_TRAP, Terrain.PARALYTIC_TRAP, !Dungeon.bossLevel(Dungeon.depth + 1) ? Terrain.CHASM : Terrain.SUMMONING_TRAP };
fill(level, room, Terrain.WALL);
fill(level, room, 1, Random.element(traps));
Room.Door door = room.entrance();
door.set(Room.Door.Type.REGULAR);
int lastRow = level.map[room.left + 1 + (room.top + 1) * Level.WIDTH] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;
int x = -1;
int y = -1;
if (door.x == room.left) {
x = room.right - 1;
y = room.top + room.height() / 2;
fill(level, x, room.top + 1, 1, room.height() - 1, lastRow);
} else if (door.x == room.right) {
x = room.left + 1;
y = room.top + room.height() / 2;
fill(level, x, room.top + 1, 1, room.height() - 1, lastRow);
} else if (door.y == room.top) {
x = room.left + room.width() / 2;
y = room.bottom - 1;
fill(level, room.left + 1, y, room.width() - 1, 1, lastRow);
} else if (door.y == room.bottom) {
x = room.left + room.width() / 2;
y = room.top + 1;
fill(level, room.left + 1, y, room.width() - 1, 1, lastRow);
}
int pos = x + y * Level.WIDTH;
if (Random.Int(3) == 0) {
if (lastRow == Terrain.CHASM) {
set(level, pos, Terrain.EMPTY);
}
level.drop(prize(level), pos).type = Heap.Type.CHEST;
} else {
set(level, pos, Terrain.PEDESTAL);
level.drop(prize(level), pos);
}
level.addItemToSpawn(new PotionOfLevitation());
}
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