use of com.watabou.pixeldungeon.items.quest.Pickaxe in project pixel-dungeon-remix by NYRDS.
the class Blacksmith method interact.
@Override
public boolean interact(final Hero hero) {
getSprite().turnTo(getPos(), hero.getPos());
if (!Quest.given) {
GameScene.show(new WndQuest(this, Quest.alternative ? TXT_BLOOD_1 : TXT_GOLD_1) {
@Override
public void onBackPressed() {
super.onBackPressed();
Quest.given = true;
Quest.completed = false;
Pickaxe pick = new Pickaxe();
if (pick.doPickUp(hero)) {
GLog.i(Hero.TXT_YOU_NOW_HAVE, pick.name());
} else {
Dungeon.level.drop(pick, hero.getPos()).sprite.drop();
}
}
});
Journal.add(Journal.Feature.TROLL.desc());
} else if (!Quest.completed) {
if (Quest.alternative) {
Pickaxe pick = hero.belongings.getItem(Pickaxe.class);
if (pick == null) {
tell(TXT2);
} else if (!pick.bloodStained) {
tell(TXT4);
} else {
if (pick.isEquipped(hero)) {
pick.doUnequip(hero, false);
}
pick.detach(hero.belongings.backpack);
tell(TXT_COMPLETED);
Quest.completed = true;
Quest.reforged = false;
}
} else {
Pickaxe pick = hero.belongings.getItem(Pickaxe.class);
DarkGold gold = hero.belongings.getItem(DarkGold.class);
if (pick == null) {
tell(TXT2);
} else if (gold == null || gold.quantity() < 15) {
tell(TXT3);
} else {
if (pick.isEquipped(hero)) {
pick.doUnequip(hero, false);
}
pick.detach(hero.belongings.backpack);
gold.detachAll(hero.belongings.backpack);
tell(TXT_COMPLETED);
Quest.completed = true;
Quest.reforged = false;
}
}
} else if (!Quest.reforged) {
GameScene.show(new WndBlacksmith(this, hero));
} else {
tell(TXT_GET_LOST);
}
return true;
}
use of com.watabou.pixeldungeon.items.quest.Pickaxe in project pixel-dungeon by watabou.
the class Blacksmith method interact.
@Override
public void interact() {
sprite.turnTo(pos, Dungeon.hero.pos);
if (!Quest.given) {
GameScene.show(new WndQuest(this, Quest.alternative ? TXT_BLOOD_1 : TXT_GOLD_1) {
@Override
public void onBackPressed() {
super.onBackPressed();
Quest.given = true;
Quest.completed = false;
Pickaxe pick = new Pickaxe();
if (pick.doPickUp(Dungeon.hero)) {
GLog.i(Hero.TXT_YOU_NOW_HAVE, pick.name());
} else {
Dungeon.level.drop(pick, Dungeon.hero.pos).sprite.drop();
}
}
});
Journal.add(Journal.Feature.TROLL);
} else if (!Quest.completed) {
if (Quest.alternative) {
Pickaxe pick = Dungeon.hero.belongings.getItem(Pickaxe.class);
if (pick == null) {
tell(TXT2);
} else if (!pick.bloodStained) {
tell(TXT4);
} else {
if (pick.isEquipped(Dungeon.hero)) {
pick.doUnequip(Dungeon.hero, false);
}
pick.detach(Dungeon.hero.belongings.backpack);
tell(TXT_COMPLETED);
Quest.completed = true;
Quest.reforged = false;
}
} else {
Pickaxe pick = Dungeon.hero.belongings.getItem(Pickaxe.class);
DarkGold gold = Dungeon.hero.belongings.getItem(DarkGold.class);
if (pick == null) {
tell(TXT2);
} else if (gold == null || gold.quantity() < 15) {
tell(TXT3);
} else {
if (pick.isEquipped(Dungeon.hero)) {
pick.doUnequip(Dungeon.hero, false);
}
pick.detach(Dungeon.hero.belongings.backpack);
gold.detachAll(Dungeon.hero.belongings.backpack);
tell(TXT_COMPLETED);
Quest.completed = true;
Quest.reforged = false;
}
}
} else if (!Quest.reforged) {
GameScene.show(new WndBlacksmith(this, Dungeon.hero));
} else {
tell(TXT_GET_LOST);
}
}
Aggregations