use of com.watabou.pixeldungeon.items.weapon.melee.Glaive in project pixel-dungeon-remix by NYRDS.
the class ShopPainter method range.
private static Item[] range() {
ArrayList<Item> items = new ArrayList<>();
switch(Dungeon.depth) {
case 6:
items.add((Random.Int(2) == 0 ? new Quarterstaff() : new Spear()).identify());
items.add(new LeatherArmor().identify());
items.add(new Weightstone());
items.add(new TomeOfKnowledge().identify());
break;
case 11:
items.add((Random.Int(2) == 0 ? new Sword() : new Mace()).identify());
items.add(new MailArmor().identify());
items.add(new Weightstone());
items.add(new TomeOfKnowledge().identify());
break;
case 16:
items.add((Random.Int(2) == 0 ? new Longsword() : new BattleAxe()).identify());
items.add(new ScaleArmor().identify());
items.add(new Weightstone());
items.add(new TomeOfKnowledge().identify());
break;
case 21:
switch(Random.Int(3)) {
case 0:
items.add(new Glaive().identify());
break;
case 1:
items.add(new WarHammer().identify());
break;
case 2:
items.add(new PlateArmor().identify());
break;
}
items.add(new Weightstone());
items.add(new Torch());
items.add(new Torch());
break;
case 27:
switch(Random.Int(3)) {
case 0:
items.add(new Claymore().identify());
break;
case 1:
items.add(new Halberd().identify());
break;
case 2:
items.add(new GothicArmor().identify());
break;
}
items.add(new PotionOfHealing());
items.add(new PotionOfExperience());
items.add(new PotionOfMight());
break;
}
items.add(new PotionOfHealing());
for (int i = 0; i < 2; i++) {
items.add(Generator.random(Generator.Category.POTION));
}
items.add(new ScrollOfIdentify());
items.add(new ScrollOfRemoveCurse());
items.add(new ScrollOfMagicMapping());
items.add(Generator.random(Generator.Category.SCROLL));
items.add(new OverpricedRation());
items.add(new OverpricedRation());
items.add(new Ankh());
Collections.shuffle(items);
return items.toArray(new Item[items.size()]);
}
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