use of com.watabou.pixeldungeon.levels.DeadEndLevel in project pixel-dungeon by watabou.
the class Dungeon method newLevel.
public static Level newLevel() {
Dungeon.level = null;
Actor.clear();
depth++;
if (depth > Statistics.deepestFloor) {
Statistics.deepestFloor = depth;
if (Statistics.qualifiedForNoKilling) {
Statistics.completedWithNoKilling = true;
} else {
Statistics.completedWithNoKilling = false;
}
}
Arrays.fill(visible, false);
Level level;
switch(depth) {
case 1:
case 2:
case 3:
case 4:
level = new SewerLevel();
break;
case 5:
level = new SewerBossLevel();
break;
case 6:
case 7:
case 8:
case 9:
level = new PrisonLevel();
break;
case 10:
level = new PrisonBossLevel();
break;
case 11:
case 12:
case 13:
case 14:
level = new CavesLevel();
break;
case 15:
level = new CavesBossLevel();
break;
case 16:
case 17:
case 18:
case 19:
level = new CityLevel();
break;
case 20:
level = new CityBossLevel();
break;
case 21:
level = new LastShopLevel();
break;
case 22:
case 23:
case 24:
level = new HallsLevel();
break;
case 25:
level = new HallsBossLevel();
break;
case 26:
level = new LastLevel();
break;
default:
level = new DeadEndLevel();
Statistics.deepestFloor--;
}
level.create();
Statistics.qualifiedForNoKilling = !bossLevel();
return level;
}
use of com.watabou.pixeldungeon.levels.DeadEndLevel in project pixel-dungeon by watabou.
the class Sign method read.
public static void read(int pos) {
if (Dungeon.level instanceof DeadEndLevel) {
GameScene.show(new WndMessage(TXT_DEAD_END));
} else {
int index = Dungeon.depth - 1;
if (index < TIPS.length) {
GameScene.show(new WndMessage(TIPS[index]));
} else {
Dungeon.level.destroy(pos);
GameScene.updateMap(pos);
GameScene.discoverTile(pos, Terrain.SIGN);
CellEmitter.get(pos).burst(ElmoParticle.FACTORY, 6);
Sample.INSTANCE.play(Assets.SND_BURNING);
GLog.w(TXT_BURN);
}
}
}
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