use of com.witchworks.common.block.natural.BlockBeehive in project Witchworks by Um-Mitternacht.
the class CommonRegistration method registerBlocks.
@SubscribeEvent
public static void registerBlocks(RegistryEvent.Register<Block> event) {
final IForgeRegistry<Block> registry = event.getRegistry();
ModTiles.registerAll();
registry.registerAll(//Crops
new BlockCrop(LibBlockName.CROP_ACONITUM), new BlockCrop(LibBlockName.CROP_ASPHODEL), new BlockCrop(LibBlockName.CROP_GINGER), new CropMint(), new BlockCrop(LibBlockName.CROP_WHITE_SAGE), new BlockCrop(LibBlockName.CROP_MANDRAKE), new BlockCrop(LibBlockName.CROP_LAVENDER), new CropSilphium(), new CropThistle(), new BlockCrop(LibBlockName.CROP_TULSI), new CropKenaf(), new BlockCrop(LibBlockName.CROP_GARLIC), new CropWormwood(), new CropKelp(), new CropBelladonna(), new BlockBeehive(), //Ore
new BlockMod(LibBlockName.SILVER_BLOCK, Material.IRON).setSound(SoundType.METAL).setHardness(5.0F), new BlockMod(LibBlockName.SILVER_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(2.0F), new BlockMod(LibBlockName.MOLDAVITE_BLOCK, Material.ROCK).setSound(SoundType.GLASS).setHardness(5.0F), new BlockMod(LibBlockName.MOLDAVITE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.TOURMALINE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.MALACHITE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.TOURMALINE_BLOCK, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.JASPER_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.BLOODSTONE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.TIGERS_EYE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.NUUMMITE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.GARNET_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.SALT_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.ALEXANDRITE_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.COQUINA, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.CHALK, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.AMETHYST_ORE, Material.ROCK).setSound(SoundType.STONE).setHardness(7.0F), //Normal Blocks
new BlockMod(LibBlockName.BLOODSTONE_BLOCK, Material.ROCK).setSound(SoundType.STONE).setHardness(5.0F), new BlockMod(LibBlockName.NETHERSTEEL, Material.IRON).setSound(SoundType.METAL).setHardness(5.0F), //Tool Blocks
new BlockKettle(), new BlockCandleLarge(), new BlockCandleMedium(), new BlockCandleSmall(), new BlockSaltBarrier(), new BlockApiary(), new BlockAltar());
for (final IFluidBlock fluidBlock : Fluids.MOD_FLUID_BLOCKS) {
registry.register((Block) fluidBlock);
}
}
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