use of crazypants.enderio.base.paint.render.UVLock in project EnderIO by SleepyTrousers.
the class BlockPaintedStairs method mapRender.
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
final boolean top = state.getValue(HALF) == EnumHalf.TOP;
int xRot = top ? 180 : 0;
int yRot = top ? 90 : 0;
switch(state.getValue(FACING)) {
case EAST:
yRot += 0;
break;
case SOUTH:
yRot += 90;
break;
case WEST:
yRot += 180;
break;
case NORTH:
yRot += 270;
break;
default:
return null;
}
String model;
switch(state.getValue(SHAPE)) {
case STRAIGHT:
model = "stairs";
yRot += top ? -90 : 0;
break;
case OUTER_RIGHT:
model = "outer_stairs";
break;
case OUTER_LEFT:
model = "outer_stairs";
yRot += -90;
break;
case INNER_RIGHT:
model = "inner_stairs";
break;
case INNER_LEFT:
model = "inner_stairs";
yRot += -90;
break;
default:
return null;
}
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.getModelRotation(xRot, yRot)));
}
use of crazypants.enderio.base.paint.render.UVLock in project EnderIO by SleepyTrousers.
the class BlockPaintedWall method mapItemRender.
@Override
@SideOnly(Side.CLIENT)
public List<IBakedModel> mapItemRender(@Nonnull Block block, @Nonnull ItemStack stack) {
IBlockState paintSource = getPaintSource(block, stack);
IBlockState stdOverlay = ModObject.block_machine_base.getBlockNN().getDefaultState().withProperty(EnumRenderPart.SUB, EnumRenderPart.PAINT_OVERLAY);
IBakedModel model1 = PaintRegistry.getModel(IBakedModel.class, "wall_inventory", paintSource, new UVLock(null));
IBakedModel model2 = PaintRegistry.getModel(IBakedModel.class, "wall_inventory", stdOverlay, PaintRegistry.OVERLAY_TRANSFORMATION2);
List<IBakedModel> list = new ArrayList<IBakedModel>();
list.add(model1);
list.add(model2);
return list;
}
use of crazypants.enderio.base.paint.render.UVLock in project EnderIO by SleepyTrousers.
the class BlockPaintedFence method mapItemRender.
@Override
@SideOnly(Side.CLIENT)
public List<IBakedModel> mapItemRender(@Nonnull Block block, @Nonnull ItemStack stack) {
IBlockState paintSource = getPaintSource(block, stack);
IBlockState stdOverlay = ModObject.block_machine_base.getBlockNN().getDefaultState().withProperty(EnumRenderPart.SUB, EnumRenderPart.PAINT_OVERLAY);
IBakedModel model1 = PaintRegistry.getModel(IBakedModel.class, "fence_inventory", paintSource, new UVLock(null));
IBakedModel model2 = PaintRegistry.getModel(IBakedModel.class, "fence_inventory", stdOverlay, PaintRegistry.OVERLAY_TRANSFORMATION2);
List<IBakedModel> list = new ArrayList<IBakedModel>();
list.add(model1);
list.add(model2);
return list;
}
use of crazypants.enderio.base.paint.render.UVLock in project EnderIO by SleepyTrousers.
the class BlockPaintedFenceGate method mapItemRender.
@Override
@SideOnly(Side.CLIENT)
public List<IBakedModel> mapItemRender(@Nonnull Block block, @Nonnull ItemStack stack) {
IBlockState paintSource = getPaintSource(block, stack);
IBlockState stdOverlay = ModObject.block_machine_base.getBlockNN().getDefaultState().withProperty(EnumRenderPart.SUB, EnumRenderPart.PAINT_OVERLAY);
IBakedModel model1 = PaintRegistry.getModel(IBakedModel.class, "fence_gate_closed", paintSource, new UVLock(null));
IBakedModel model2 = PaintRegistry.getModel(IBakedModel.class, "fence_gate_closed", stdOverlay, PaintRegistry.OVERLAY_TRANSFORMATION2);
List<IBakedModel> list = new ArrayList<IBakedModel>();
list.add(model1);
list.add(model2);
return list;
}
use of crazypants.enderio.base.paint.render.UVLock in project EnderIO by SleepyTrousers.
the class BlockPaintedFenceGate method mapRender.
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
EnumFacing facing = state.getValue(FACING);
Boolean open = state.getValue(OPEN);
Boolean wall = state.getValue(IN_WALL);
String model;
if (wall) {
if (open) {
model = "wall_gate_open";
} else {
model = "wall_gate_closed";
}
} else {
if (open) {
model = "fence_gate_open";
} else {
model = "fence_gate_closed";
}
}
switch(facing) {
case EAST:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y270));
case NORTH:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y180));
case SOUTH:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(null));
case WEST:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y90));
default:
return null;
}
}
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