use of de.Keyle.MyPet.compat.v1_17_R1.skill.skills.ranged.nms.MyPetTrident in project MyPet by xXKeyleXx.
the class RangedAttack method shootProjectile.
public void shootProjectile(LivingEntity target, float damage, Projectile projectile) {
Level world = target.level;
double minY = this.target.getBoundingBox().minY;
switch(projectile) {
case Snowball:
{
MyPetSnowball snowball = new MyPetSnowball(world, entityMyPet);
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - snowball.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
snowball.setDamage(damage);
snowball.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
entityMyPet.makeSound("entity.arrow.shoot", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
world.addFreshEntity(snowball);
break;
}
case Egg:
{
MyPetEgg egg = new MyPetEgg(world, entityMyPet);
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - egg.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
egg.setDamage(damage);
egg.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
entityMyPet.makeSound("entity.arrow.shoot", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
world.addFreshEntity(egg);
break;
}
case LargeFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetLargeFireball largeFireball = new MyPetLargeFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
largeFireball.setPosRaw(largeFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), largeFireball.getZ());
largeFireball.setDamage(damage);
world.addFreshEntity(largeFireball);
entityMyPet.makeSound("entity.ghast.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case SmallFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetSmallFireball smallFireball = new MyPetSmallFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
smallFireball.setPosRaw(smallFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), smallFireball.getZ());
smallFireball.setDamage(damage);
world.addFreshEntity(smallFireball);
entityMyPet.makeSound("entity.ghast.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case WitherSkull:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetWitherSkull witherSkull = new MyPetWitherSkull(world, entityMyPet, distanceX, distanceY, distanceZ);
witherSkull.setPosRaw(witherSkull.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), witherSkull.getZ());
witherSkull.setDamage(damage);
world.addFreshEntity(witherSkull);
entityMyPet.makeSound("entity.wither.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case DragonFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetDragonFireball dragonFireball = new MyPetDragonFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
dragonFireball.setPosRaw(dragonFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), dragonFireball.getZ());
dragonFireball.setDamage(damage);
world.addFreshEntity(dragonFireball);
entityMyPet.makeSound("entity.ender_dragon.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case Trident:
{
MyPetTrident trident = new MyPetTrident(world, entityMyPet);
trident.setBaseDamage(damage);
trident.setCritArrow(false);
entityMyPet.makeSound("item.trident.throw", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - trident.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
trident.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(trident);
break;
}
case EnderPearl:
{
MyPetEnderPearl enderPearl = new MyPetEnderPearl(world, entityMyPet);
enderPearl.setDamage(damage);
entityMyPet.makeSound("entity.ender_pearl.throw", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - enderPearl.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
enderPearl.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(enderPearl);
break;
}
case LlamaSpit:
{
MyPetLlamaSpit llamaSpit = new MyPetLlamaSpit(world, entityMyPet);
llamaSpit.setDamage(damage);
entityMyPet.makeSound("entity.llama.spit", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + (target.getEyeHeight() / 3.0F) - llamaSpit.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2D;
llamaSpit.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.5F, 10.0F);
world.addFreshEntity(llamaSpit);
break;
}
case Arrow:
default:
{
Arrow arrow = new MyPetArrow(world, entityMyPet);
arrow.setBaseDamage(damage);
arrow.setCritArrow(false);
entityMyPet.makeSound("entity.arrow.shoot", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - arrow.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
arrow.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(arrow);
break;
}
}
}
use of de.Keyle.MyPet.compat.v1_17_R1.skill.skills.ranged.nms.MyPetTrident in project MyPet by xXKeyleXx.
the class RangedAttack method shootProjectile.
public void shootProjectile(LivingEntity target, float damage, Projectile projectile) {
Level world = target.level;
double minY = this.target.getBoundingBox().minY;
switch(projectile) {
case Snowball:
{
MyPetSnowball snowball = new MyPetSnowball(world, entityMyPet);
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - snowball.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
snowball.setDamage(damage);
snowball.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
entityMyPet.makeSound("entity.arrow.shoot", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
world.addFreshEntity(snowball);
break;
}
case Egg:
{
MyPetEgg egg = new MyPetEgg(world, entityMyPet);
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - egg.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
egg.setDamage(damage);
egg.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
entityMyPet.makeSound("entity.arrow.shoot", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
world.addFreshEntity(egg);
break;
}
case LargeFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetLargeFireball largeFireball = new MyPetLargeFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
largeFireball.setPosRaw(largeFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), largeFireball.getZ());
largeFireball.setDamage(damage);
world.addFreshEntity(largeFireball);
entityMyPet.makeSound("entity.ghast.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case SmallFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetSmallFireball smallFireball = new MyPetSmallFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
smallFireball.setPosRaw(smallFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), smallFireball.getZ());
smallFireball.setDamage(damage);
world.addFreshEntity(smallFireball);
entityMyPet.makeSound("entity.ghast.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case WitherSkull:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetWitherSkull witherSkull = new MyPetWitherSkull(world, entityMyPet, distanceX, distanceY, distanceZ);
witherSkull.setPosRaw(witherSkull.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), witherSkull.getZ());
witherSkull.setDamage(damage);
world.addFreshEntity(witherSkull);
entityMyPet.makeSound("entity.wither.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case DragonFireball:
{
double distanceX = this.target.getX() - entityMyPet.getX();
double distanceY = minY + (double) (this.target.getBbHeight() / 2.0F) - (0.5D + entityMyPet.getY() + (double) (entityMyPet.getBbHeight() / 2.0F));
double distanceZ = this.target.getZ() - entityMyPet.getZ();
MyPetDragonFireball dragonFireball = new MyPetDragonFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
dragonFireball.setPosRaw(dragonFireball.getX(), (entityMyPet.getY() + entityMyPet.getBbHeight() / 2.0F + 0.5D), dragonFireball.getZ());
dragonFireball.setDamage(damage);
world.addFreshEntity(dragonFireball);
entityMyPet.makeSound("entity.ender_dragon.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
break;
}
case Trident:
{
MyPetTrident trident = new MyPetTrident(world, entityMyPet);
trident.setBaseDamage(damage);
trident.setCritArrow(false);
entityMyPet.makeSound("item.trident.throw", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - trident.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
trident.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(trident);
break;
}
case EnderPearl:
{
MyPetEnderPearl enderPearl = new MyPetEnderPearl(world, entityMyPet);
enderPearl.setDamage(damage);
entityMyPet.makeSound("entity.ender_pearl.throw", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - enderPearl.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
enderPearl.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(enderPearl);
break;
}
case LlamaSpit:
{
MyPetLlamaSpit llamaSpit = new MyPetLlamaSpit(world, entityMyPet);
llamaSpit.setDamage(damage);
entityMyPet.makeSound("entity.llama.spit", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + (target.getEyeHeight() / 3.0F) - llamaSpit.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2D;
llamaSpit.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.5F, 10.0F);
world.addFreshEntity(llamaSpit);
break;
}
case Arrow:
default:
{
Arrow arrow = new MyPetArrow(world, entityMyPet);
arrow.setBaseDamage(damage);
arrow.setCritArrow(false);
entityMyPet.makeSound("entity.arrow.shoot", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
double distanceX = target.getX() - entityMyPet.getX();
double distanceY = target.getY() + target.getEyeHeight() - 1.100000023841858D - arrow.getY();
double distanceZ = target.getZ() - entityMyPet.getZ();
double distance20percent = Mth.sqrt((float) (distanceX * distanceX + distanceZ * distanceZ)) * 0.2F;
arrow.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
world.addFreshEntity(arrow);
break;
}
}
}
Aggregations