use of de.Keyle.MyPet.compat.v1_18_R1.entity.ai.navigation.MyAquaticPetPathNavigation in project MyPet by xXKeyleXx.
the class FollowOwner method applyWalkSpeed.
private void applyWalkSpeed() {
float walkSpeed = owner.getAbilities().walkingSpeed;
if (owner.getAbilities().flying) {
// make the pet faster when the player is flying
walkSpeed += owner.getAbilities().flyingSpeed;
} else if (owner.isSprinting()) {
// make the pet faster when the player is sprinting
if (owner.getAttributes().getInstance(Attributes.MOVEMENT_SPEED) != null) {
walkSpeed += owner.getAttributes().getInstance(Attributes.MOVEMENT_SPEED).getValue();
}
} else if (owner.isPassenger() && owner.getVehicle() instanceof LivingEntity) {
// adjust the speed to the pet can catch up with the vehicle the player is in
AttributeInstance vehicleSpeedAttribute = ((LivingEntity) owner.getVehicle()).getAttributes().getInstance(Attributes.MOVEMENT_SPEED);
if (vehicleSpeedAttribute != null) {
walkSpeed = (float) vehicleSpeedAttribute.getValue();
}
} else if (owner.hasEffect(MobEffects.MOVEMENT_SPEED)) {
// make the pet faster when the player is has the SPEED effect
walkSpeed += owner.getEffect(MobEffects.MOVEMENT_SPEED).getAmplifier() * 0.2 * walkSpeed;
}
// make aquatic pets faster - swimming is hard
if (this.petEntity.isInWaterOrBubble() && this.petEntity.getNavigation() instanceof MyAquaticPetPathNavigation) {
walkSpeed += 0.6f;
if (owner.isSwimming()) {
walkSpeed -= 0.035f;
}
if (owner.hasEffect(MobEffects.DOLPHINS_GRACE)) {
walkSpeed += 0.08f;
}
}
// make the pet a little bit faster than the player so it can catch up
walkSpeed += 0.07f;
nav.getParameters().addSpeedModifier("FollowOwner", walkSpeed);
}
use of de.Keyle.MyPet.compat.v1_18_R1.entity.ai.navigation.MyAquaticPetPathNavigation in project MyPet by xXKeyleXx.
the class FollowOwner method applyWalkSpeed.
private void applyWalkSpeed() {
float walkSpeed = owner.getAbilities().walkingSpeed;
if (owner.getAbilities().flying) {
// make the pet faster when the player is flying
walkSpeed += owner.getAbilities().flyingSpeed;
} else if (owner.isSprinting()) {
// make the pet faster when the player is sprinting
if (owner.getAttributes().getInstance(Attributes.MOVEMENT_SPEED) != null) {
walkSpeed += owner.getAttributes().getInstance(Attributes.MOVEMENT_SPEED).getValue();
}
} else if (owner.isPassenger() && owner.getVehicle() instanceof LivingEntity) {
// adjust the speed to the pet can catch up with the vehicle the player is in
AttributeInstance vehicleSpeedAttribute = ((LivingEntity) owner.getVehicle()).getAttributes().getInstance(Attributes.MOVEMENT_SPEED);
if (vehicleSpeedAttribute != null) {
walkSpeed = (float) vehicleSpeedAttribute.getValue();
}
} else if (owner.hasEffect(MobEffects.MOVEMENT_SPEED)) {
// make the pet faster when the player is has the SPEED effect
walkSpeed += owner.getEffect(MobEffects.MOVEMENT_SPEED).getAmplifier() * 0.2 * walkSpeed;
}
// make aquatic pets faster - swimming is hard
if (this.petEntity.isInWaterOrBubble() && this.petEntity.getNavigation() instanceof MyAquaticPetPathNavigation) {
walkSpeed += 0.6f;
if (owner.isSwimming()) {
walkSpeed -= 0.035f;
}
if (owner.hasEffect(MobEffects.DOLPHINS_GRACE)) {
walkSpeed += 0.08f;
}
}
// make the pet a little bit faster than the player so it can catch up
walkSpeed += 0.07f;
nav.getParameters().addSpeedModifier("FollowOwner", walkSpeed);
}
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