use of de.gg.engine.network.message.ClientHandshakeRequest in project ProjektGG by eskalon.
the class BaseGameClient method connect.
/**
* Tries to connect the client to the server asynchronously. After it is
* finished the given listener is called.
*
* @param callback
* The listener callback.
* @param gameVersion
* the client's game version.
* @param ip
* The server's ip address.
* @param port
* The server's port.
*/
public void connect(ISuccessCallback callback, String gameVersion, String ip, int port) {
Preconditions.checkNotNull(callback, "callback cannot be null.");
Preconditions.checkNotNull(gameVersion, "game version cannot be null.");
Preconditions.checkNotNull(ip, "ip cannot be null.");
Log.info("Client", "--- Connecting to Server ---");
client = new Client();
client.start();
TypeListener listener = new TypeListener();
// CLIENT CONNECTION
// On Server acceptance (stage 1 of connection)
listener.addTypeHandler(ServerAcceptanceResponse.class, (con, msg) -> {
client.sendTCP(new ClientHandshakeRequest(MachineIdentificationUtils.getHostname(), gameVersion));
});
// Server full
listener.addTypeHandler(ServerRejectionResponse.class, (con, msg) -> {
Log.info("Client", "Couldn't connect: Client was rejected (%s)", msg.getMessage());
callback.onFailure(msg.getMessage());
});
// Server handshake (stage 2 of connection)
listener.addTypeHandler(SuccessfulHandshakeResponse.class, (con, msg) -> {
Log.info("Client", "Connection established. Local network ID is: %d", localClientId);
localClientId = msg.getClientNetworkId();
onSuccessfulHandshake();
client.addListener(new Listener() {
@Override
public void disconnected(Connection connection) {
Log.info("Client", "Connection closed!");
onDisconnection();
}
});
callback.onSuccess(null);
});
listener.addTypeHandler(FailedHandshakeResponse.class, (con, msg) -> {
Log.info("Client", "Couldn't connect: Handshake was not successful (%s)", msg.getMsg());
callback.onFailure(msg.getMsg());
});
// Ping
listener.addTypeHandler(Ping.class, (con, msg) -> {
if (msg.isReply) {
this.ping = con.getReturnTripTime();
Log.info("Client", "Ping: %d", ping);
}
});
onCreation();
client.addListener(listener);
ThreadHandler.getInstance().executeRunnable(() -> {
try {
client.connect(6000, ip, port);
// A successful connection further requires a proper handshake
} catch (IOException e) {
Log.error("Client", "Couldn't connect: %s", e);
callback.onFailure("Couldn't connect: " + e.getMessage());
}
});
}
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