use of de.sanandrew.mods.claysoldiers.entity.mount.IMount in project ClaySoldiersMod by SanAndreasP.
the class EntityClayMan method updateEntityActionState.
@Override
protected void updateEntityActionState() {
// BUGFIX: fixes movement in blocks w/o collision box (snow layer, torches, tall grass, possibly cobweb?, etc.)
if (!this.hasPath()) {
if (this.entityToAttack != null) {
this.setPathToEntity(BugfixHelper.getPathEntityToEntity(this.worldObj, this, this.entityToAttack, 16.0F, true, false, false, true));
} else if (this.p_targetFollow != null) {
this.setPathToEntity(BugfixHelper.getPathEntityToEntity(this.worldObj, this, this.p_targetFollow, 16.0F, true, false, false, true));
} else if ((this.rand.nextInt(180) == 0 || this.rand.nextInt(120) == 0 || this.fleeingTick > 0) && this.entityAge < 100) {
this.updateWanderPath();
}
}
super.updateEntityActionState();
if (!this.worldObj.isRemote) {
this.p_entitiesInRange = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getTargetArea());
if (this.entityToAttack == null) {
if (rand.nextInt(4) != 0 && p_targetFollow == null) {
Collection<EntityClayMan> claymen = this.getSoldiersInRange();
for (EntityClayMan uberhaxornova : claymen) {
if (uberhaxornova.isDead || rand.nextInt(3) != 0) {
continue;
}
if (!this.checkIfValidTarget(uberhaxornova)) {
continue;
}
this.entityToAttack = uberhaxornova;
break;
}
} else {
if (this.p_targetFollow == null) {
Collection<EntityItem> items = this.getItemsInRange();
items: for (EntityItem seamus : items) {
if (!this.canEntityBeSeen(seamus)) {
continue;
}
ASoldierUpgrade upgrade = SoldierUpgrades.getUpgrade(seamus.getEntityItem());
if (upgrade != null) {
if (this.hasUpgrade(upgrade) || !upgrade.canBePickedUp(this, seamus.getEntityItem(), null)) {
continue;
} else {
for (SoldierUpgradeInst upgradeInst : this.p_upgrades.values()) {
if (upgrade == upgradeInst.getUpgrade() || !upgrade.canBePickedUp(this, seamus.getEntityItem(), upgradeInst.getUpgrade())) {
continue items;
}
}
}
} else {
continue;
}
this.p_targetFollow = seamus;
break;
}
} else {
if (this.p_targetFollow.isDead) {
this.p_targetFollow = null;
} else if (!this.canEntityBeSeen(this.p_targetFollow)) {
this.p_targetFollow = null;
}
if (this.p_targetFollow instanceof EntityItem && this.p_targetFollow.getDistanceToEntity(this) < 0.5F) {
EntityItem itemEntity = (EntityItem) this.p_targetFollow;
ASoldierUpgrade upgrade = SoldierUpgrades.getUpgrade(itemEntity.getEntityItem());
if (upgrade != null) {
this.addUpgrade(upgrade, itemEntity.getEntityItem());
if (itemEntity.getEntityItem().stackSize <= 0) {
itemEntity.setDead();
}
this.p_targetFollow = null;
}
} else if (this.p_targetFollow instanceof IMount) {
if (this.p_targetFollow.riddenByEntity != null) {
this.p_targetFollow = null;
} else if (this.p_targetFollow.getDistanceToEntity(this) < 0.5D) {
this.mountEntity(this.p_targetFollow);
this.p_targetFollow = null;
}
}
}
if (this.p_targetFollow == null && this.ridingEntity == null) {
Collection<IMount> items = this.getMountsInRange();
for (IMount mount : items) {
EntityLivingBase slyfox = (EntityLivingBase) mount;
if (this.rand.nextInt(4) != 0 || !this.canEntityBeSeen(slyfox) || slyfox.riddenByEntity != null) {
continue;
}
this.p_targetFollow = slyfox;
break;
}
}
}
} else {
if (this.entityToAttack.isDead || !this.canEntityBeSeen(this.entityToAttack) || (this.entityToAttack instanceof EntityClayMan && !this.checkIfValidTarget((EntityClayMan) this.entityToAttack))) {
this.entityToAttack = null;
} else if (this.attackTime == 0) {
this.attackTime = 5;
MutableFloat atkRng = new MutableFloat(this.riddenByEntity != null ? 0.6F : 0.7F);
for (SoldierUpgradeInst upg : this.p_upgrades.values()) {
upg.getUpgrade().getAttackRange(this, upg, this.entityToAttack, atkRng);
}
if (this.getDistanceToEntity(this.entityToAttack) < atkRng.floatValue() && this.entityToAttack instanceof EntityLivingBase && !this.entityToAttack.isEntityInvulnerable()) {
EntityLivingBase target = (EntityLivingBase) this.entityToAttack;
if (target.hurtTime == 0) {
MutableFloat damage = new MutableFloat(ModConfig.soldierBaseDamage);
if (target instanceof EntityClayMan) {
EntityClayMan soldierTarget = (EntityClayMan) target;
soldierTarget.knockBack = Triplet.with(0.8D, 0.8D, 0.8D);
for (SoldierUpgradeInst upg : this.p_upgrades.values()) {
upg.getUpgrade().onSoldierAttack(this, upg, soldierTarget, damage);
}
}
if (target.attackEntityFrom(DamageSource.causeMobDamage(this), damage.getValue()) && target instanceof EntityClayMan) {
for (SoldierUpgradeInst upg : this.p_upgrades.values()) {
upg.getUpgrade().onSoldierDamage(this, upg, (EntityClayMan) target);
}
}
}
}
}
}
}
}
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