use of delta.common.ui.swing.windows.DefaultWindowController in project lotro-companion by dmorcellet.
the class MainTestReputationSynopsis method doIt.
private void doIt() {
CharactersManager mgr = CharactersManager.getInstance();
List<CharacterFile> allToons = mgr.getAllToons();
ReputationSynopsisTableController table = new ReputationSynopsisTableController(null);
table.setToons(allToons);
JTable jtable = table.getTable();
JScrollPane scroll = GuiFactory.buildScrollPane(jtable);
DefaultWindowController w = new DefaultWindowController();
w.getFrame().add(scroll);
w.getFrame().pack();
w.show();
}
use of delta.common.ui.swing.windows.DefaultWindowController in project lotro-companion by dmorcellet.
the class MainTestStatContribsChart method doIt.
private void doIt(CharacterData data) {
StatsContributionsManager contribs = new StatsContributionsManager(data.getCharacterClass());
CharacterStatsComputer statsComputer = new CharacterStatsComputer(contribs);
BasicStatsSet stats = statsComputer.getStats(data);
System.out.println(stats);
contribs.setResolveIndirectContributions(true);
contribs.compute();
JPanel panel = GuiFactory.buildBackgroundPanel(new BorderLayout());
JTabbedPane tabs = GuiFactory.buildTabbedPane();
panel.add(tabs, BorderLayout.CENTER);
for (STAT stat : STAT.values()) {
ContribsByStat contribsForStat = contribs.getContribs(stat);
if (contribsForStat != null) {
StatContribsChartPanelController chartController = new StatContribsChartPanelController();
chartController.setContributions(contribsForStat);
JPanel statPanel = chartController.getPanel();
tabs.add(stat.getName(), statPanel);
}
}
DefaultWindowController w = new DefaultWindowController();
w.getFrame().add(panel);
w.getFrame().pack();
w.show();
}
use of delta.common.ui.swing.windows.DefaultWindowController in project lotro-companion by dmorcellet.
the class MainTestStatCurveChart method doIt.
private void doIt(CharacterData data) {
// Load toon stats
CharacterGenerationTools tools = new CharacterGenerationTools();
CharacterGeneratorGiswald generator = new CharacterGeneratorGiswald(tools);
CharacterData c = generator.buildCharacter();
List<StatCurvesChartConfiguration> configs = new ArrayList<StatCurvesChartConfiguration>();
StatCurvesConfigurationFactory factory = new StatCurvesConfigurationFactory(c.getCharacterClass());
configs.add(factory.buildPhysicalDamageChart());
configs.add(factory.buildTacticalDamageChart());
configs.add(factory.buildCriticalsChart());
configs.add(factory.buildFinesseChart());
configs.add(factory.buildHealingChart());
configs.add(factory.buildIncomingHealingChart());
configs.add(factory.buildBlockChart());
configs.add(factory.buildParryChart());
configs.add(factory.buildEvadeChart());
configs.add(factory.buildResistanceChart());
configs.add(factory.buildCriticalDefenceChart());
configs.add(factory.buildPhysicalMitigationChart());
configs.add(factory.buildTacticalMitigationChart());
configs.add(factory.buildOrcCraftFellWroughtMitigationChart());
CharacterStatsComputer statsComputer = new CharacterStatsComputer();
BasicStatsSet stats = statsComputer.getStats(c);
c.getStats().setStats(stats);
int level = c.getLevel();
for (StatCurvesChartConfiguration config : configs) {
config.setLevel(level);
config.setMaxRating(config.getAutoMaxRating());
StatCurvesPanelController controller = new StatCurvesPanelController(config);
controller.update(c);
JPanel statPanel = controller.getPanel();
DefaultWindowController w = new DefaultWindowController();
w.getFrame().add(statPanel);
w.getFrame().pack();
w.show();
}
}
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