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Example 6 with WeaponType

use of delta.games.lotro.lore.items.WeaponType in project lotro-tools by dmorcellet.

the class TulkasItemsLoader2 method buildItem.

private Item buildItem(Integer id, HashMap<Object, Object> map) {
    /*
    [1879300219]={
      [1]={[1]="Thirteenth Exquisite Captain's Earring of Glittering Caves";[2]="";[3]="";[4]="";};
      [2]=85;[3]=136;[4]=5;[5]=1;
      [6]={[12]=435;[9]=161;[1]=140;[7]=184;[14]=435;};
      [14]=24;
      [15]={[1]=
          {[1]="Stalwart Captain's Jewelry of Helm's Deep";[2]="";[3]="";[4]="";};
           [2]={1879294461,1879295053,1879299996,1879300219};};};
    */
    @SuppressWarnings("unchecked") HashMap<Object, Object> map1 = (HashMap<Object, Object>) map.get(Integer.valueOf(1));
    // label US
    String name = (String) map1.get(Integer.valueOf(1));
    WeaponType weaponType = null;
    EquipmentLocation loc = null;
    // slot
    Integer locValue = (Integer) map.get(Integer.valueOf(5));
    // 5=armor piece: 12=boots, 11=leggings, 10=gauntlets, 8=cloak, 7=shoulders, 6=Head
    if (locValue != null) {
        switch(locValue.intValue()) {
            // Jewels
            case 1:
                loc = EquipmentLocation.EAR;
                break;
            case 2:
                loc = EquipmentLocation.NECK;
                break;
            case 3:
                loc = EquipmentLocation.POCKET;
                break;
            case 4:
                loc = EquipmentLocation.WRIST;
                break;
            case 5:
                loc = EquipmentLocation.FINGER;
                break;
            // Armours
            case 6:
                loc = EquipmentLocation.HEAD;
                break;
            case 7:
                loc = EquipmentLocation.SHOULDER;
                break;
            case 8:
                loc = EquipmentLocation.BACK;
                break;
            case 9:
                loc = EquipmentLocation.CHEST;
                break;
            case 10:
                loc = EquipmentLocation.HAND;
                break;
            case 11:
                loc = EquipmentLocation.LEGS;
                break;
            case 12:
                loc = EquipmentLocation.FEET;
                break;
            // Weapons/tools/class items
            case 13:
                loc = EquipmentLocation.MAIN_HAND;
                break;
            case 14:
                loc = EquipmentLocation.OFF_HAND;
                break;
            case 15:
                loc = EquipmentLocation.RANGED_ITEM;
                break;
            // Rune-stone
            case 16:
                {
                    loc = EquipmentLocation.MAIN_HAND;
                    weaponType = WeaponType.RUNE_STONE;
                }
                break;
            default:
                {
                    _logger.warn("Unmanaged loc value: " + locValue);
                }
        }
    }
    Item ret = null;
    if (TulkasConstants.isArmor(loc)) {
        Armour a = new Armour();
        // 8=armour value
        Integer armourValue = (Integer) map.get(Integer.valueOf(8));
        if (armourValue != null) {
            a.setArmourValue(armourValue.intValue());
        } else {
            _logger.warn("No armour value!");
        }
        // 7=armor type: 1=light, 2=medium, 3=heavy
        Integer armourTypeInt = (Integer) map.get(Integer.valueOf(7));
        ArmourType armourType = null;
        if (armourTypeInt != null) {
            switch(armourTypeInt.intValue()) {
                case 1:
                    armourType = ArmourType.LIGHT;
                    break;
                case 2:
                    armourType = ArmourType.MEDIUM;
                    break;
                case 3:
                    armourType = ArmourType.HEAVY;
                    break;
                default:
                    {
                        _logger.warn("Unmanaged armour type : " + armourTypeInt);
                    }
            }
        }
        armourTypeInt = (Integer) map.get(Integer.valueOf(9));
        if (armourTypeInt != null) {
            switch(armourTypeInt.intValue()) {
                case 14:
                    armourType = ArmourType.SHIELD;
                    break;
                case 15:
                    armourType = ArmourType.HEAVY_SHIELD;
                    break;
                case 16:
                    armourType = ArmourType.WARDEN_SHIELD;
                    break;
                default:
                    {
                        _logger.warn("Unmanaged armour type : " + armourTypeInt);
                    }
            }
        }
        if (loc == EquipmentLocation.BACK) {
            armourType = ArmourType.LIGHT;
        }
        if (armourType == null) {
            _logger.warn("Unknown armour type: [" + armourTypeInt + "] (name=" + name + ")");
        }
        a.setArmourType(armourType);
        ret = a;
    } else {
        Integer weaponTypeInt = (Integer) map.get(Integer.valueOf(9));
        if (weaponTypeInt != null) {
            switch(weaponTypeInt.intValue()) {
                case 1:
                    weaponType = WeaponType.ONE_HANDED_AXE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 2:
                    weaponType = WeaponType.TWO_HANDED_AXE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 3:
                    weaponType = WeaponType.ONE_HANDED_CLUB;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 4:
                    weaponType = WeaponType.TWO_HANDED_CLUB;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 5:
                    weaponType = WeaponType.DAGGER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 6:
                    weaponType = WeaponType.HALBERD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 7:
                    weaponType = WeaponType.ONE_HANDED_HAMMER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 8:
                    weaponType = WeaponType.TWO_HANDED_HAMMER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 9:
                    weaponType = WeaponType.ONE_HANDED_MACE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 10:
                    weaponType = WeaponType.SPEAR;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 11:
                    weaponType = WeaponType.STAFF;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 12:
                    weaponType = WeaponType.ONE_HANDED_SWORD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 13:
                    weaponType = WeaponType.TWO_HANDED_SWORD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 17:
                    weaponType = WeaponType.BOW;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                case 18:
                    weaponType = WeaponType.CROSSBOW;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                case 19:
                    weaponType = WeaponType.JAVELIN;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Instrument
                case 20:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Chisel
                case 21:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Riffler
                case 22:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                default:
                    _logger.warn("ID=" + id + ": unmanaged weapon type: " + weaponTypeInt.intValue());
            }
        }
        if (weaponType != null) {
            // weapon:
            Weapon w = new Weapon();
            w.setWeaponType(weaponType);
            // [10]=Min damage;
            Integer minDMG = (Integer) map.get(Integer.valueOf(10));
            if (minDMG != null) {
                w.setMinDamage(minDMG.intValue());
            }
            // [11]=Max damage;
            Integer maxDMG = (Integer) map.get(Integer.valueOf(11));
            if (maxDMG != null) {
                w.setMaxDamage(maxDMG.intValue());
            }
            // [12]=DPS;
            Object dpsValue = map.get(Integer.valueOf(12));
            if (dpsValue instanceof Float) {
                w.setDPS(((Float) dpsValue).floatValue());
            } else if (dpsValue instanceof Integer) {
                w.setDPS(((Integer) dpsValue).floatValue());
            }
            // Damage type
            DamageType type = null;
            Integer damageTypeInt = (Integer) map.get(Integer.valueOf(13));
            if (damageTypeInt != null) {
                switch(damageTypeInt.intValue()) {
                    case 1:
                        type = DamageType.COMMON;
                        break;
                    case 2:
                        type = DamageType.BELERIAND;
                        break;
                    case 3:
                        type = DamageType.WESTERNESSE;
                        break;
                    case 4:
                        type = DamageType.ANCIENT_DWARF;
                        break;
                    case 5:
                        type = DamageType.FIRE;
                        break;
                    case 6:
                        type = DamageType.LIGHT;
                        break;
                    case 7:
                        type = DamageType.LIGHTNING;
                        break;
                    case 8:
                        type = DamageType.FROST;
                        break;
                }
            }
            if (type == null) {
                type = DamageType.COMMON;
                _logger.warn("Unmanaged damage type [" + damageTypeInt + "]");
            }
            w.setDamageType(type);
            ret = w;
        }
        if (ret == null) {
            ret = new Item();
        }
    }
    // Name
    ret.setName(name);
    // Slot
    ret.setEquipmentLocation(loc);
    // Required level
    Integer requiredLevel = (Integer) map.get(Integer.valueOf(2));
    if ((requiredLevel != null) && (requiredLevel.intValue() > 0)) {
        ret.setMinLevel(requiredLevel);
    }
    // Item level
    Integer itemLevel = (Integer) map.get(Integer.valueOf(3));
    if ((itemLevel != null) && (itemLevel.intValue() > 0)) {
        ret.setItemLevel(itemLevel);
    }
    // Class
    CharacterClass cClass = null;
    Integer classInt = (Integer) map.get(Integer.valueOf(14));
    if (classInt != null) {
        switch(classInt.intValue()) {
            case 40:
                cClass = CharacterClass.BURGLAR;
                break;
            case 24:
                cClass = CharacterClass.CAPTAIN;
                break;
            case 172:
                cClass = CharacterClass.CHAMPION;
                break;
            case 23:
                cClass = CharacterClass.GUARDIAN;
                break;
            case 162:
                cClass = CharacterClass.HUNTER;
                break;
            case 185:
                cClass = CharacterClass.LORE_MASTER;
                break;
            case 31:
                cClass = CharacterClass.MINSTREL;
                break;
            case 193:
                cClass = CharacterClass.RUNE_KEEPER;
                break;
            case 194:
                cClass = CharacterClass.WARDEN;
                break;
            default:
                {
                    _logger.warn("Unmanaged class [" + classInt + "]");
                }
        }
    }
    if (cClass != null) {
        ret.setRequiredClass(cClass);
    }
    // Quality
    ItemQuality quality = ItemQuality.COMMON;
    Integer qualityInt = (Integer) map.get(Integer.valueOf(4));
    if (qualityInt != null) {
        switch(qualityInt.intValue()) {
            case 1:
                quality = ItemQuality.COMMON;
                break;
            case 2:
                quality = ItemQuality.UNCOMMON;
                break;
            case 3:
                quality = ItemQuality.RARE;
                break;
            case 4:
                quality = ItemQuality.INCOMPARABLE;
                break;
            case 5:
                quality = ItemQuality.LEGENDARY;
                break;
            default:
                {
                    _logger.warn("ID: " + id + ": unmanaged quality [" + qualityInt + "]");
                }
        }
    } else {
        _logger.warn("ID: " + id + ": no quality!");
    }
    ret.setQuality(quality);
    // Bonus
    @SuppressWarnings("unchecked") HashMap<Integer, Object> bonuses = (HashMap<Integer, Object>) map.get(Integer.valueOf(6));
    if (bonuses != null) {
        BasicStatsSet stats = ret.getStats();
        List<Integer> keys = new ArrayList<Integer>(bonuses.keySet());
        Collections.sort(keys);
        for (Integer key : keys) {
            int index = key.intValue();
            if ((index >= 0) && (index < TulkasConstants.BONUS_NAMES.length)) {
                String bonusName = TulkasConstants.BONUS_NAMES[index];
                Object bonusValue = bonuses.get(key);
                STAT stat = TulkasConstants.STATS[index];
                if (stat != null) {
                    FixedDecimalsInteger value = TulkasValuesUtils.fromObjectValue(bonusValue);
                    stats.setStat(stat, value);
                } else {
                    _logger.warn("No stat associated to bonus: " + bonusName);
                /*
            BonusType type=BonusType.getByName(bonusName);
            Bonus bonus=new Bonus(type,BONUS_OCCURRENCE.ALWAYS);
            Object value=type.buildValue(bonusValue);
            bonus.setValue(value);
            bonusMgr.add(bonus);
            ret.getBonus().add(bonusName+" : "+bonuses.get(key));
            */
                }
                bonuses.remove(key);
            } else {
                _logger.warn("Unmanaged index: " + index);
            }
        }
        if (bonuses.size() > 0) {
            _logger.warn("Unmanaged bonuses: " + bonuses);
        }
    }
    return ret;
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) ItemQuality(delta.games.lotro.lore.items.ItemQuality) BasicStatsSet(delta.games.lotro.character.stats.BasicStatsSet) Weapon(delta.games.lotro.lore.items.Weapon) DamageType(delta.games.lotro.lore.items.DamageType) CharacterClass(delta.games.lotro.common.CharacterClass) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) Item(delta.games.lotro.lore.items.Item) STAT(delta.games.lotro.character.stats.STAT) Armour(delta.games.lotro.lore.items.Armour) EquipmentLocation(delta.games.lotro.lore.items.EquipmentLocation) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) WeaponType(delta.games.lotro.lore.items.WeaponType)

Example 7 with WeaponType

use of delta.games.lotro.lore.items.WeaponType in project lotro-tools by dmorcellet.

the class ItemStatistics method showStatistics.

private void showStatistics() {
    // Items
    System.out.println("Items: " + _itemsCount);
    // - qualities
    System.out.println("- by quality:");
    List<ItemQuality> itemQualities = new ArrayList<ItemQuality>(_itemsByQuality.keySet());
    Collections.sort(itemQualities, new ItemQualityComparator());
    for (ItemQuality itemQuality : itemQualities) {
        IntegerHolder count = _itemsByQuality.get(itemQuality);
        System.out.println("\t" + itemQuality + ": " + count);
    }
    // - sub-categories
    System.out.println("- by sub-category:");
    List<String> itemSubCategories = new ArrayList<String>(_itemsBySubCategory.keySet());
    Collections.sort(itemSubCategories);
    for (String itemSubCategory : itemSubCategories) {
        IntegerHolder count = _itemsBySubCategory.get(itemSubCategory);
        System.out.println("\t" + itemSubCategory + ": " + count);
    }
    // - slot
    System.out.println("- by slot:");
    List<EquipmentLocation> locations = new ArrayList<EquipmentLocation>(_itemsBySlot.keySet());
    Collections.sort(locations, new EquipmentLocationComparator());
    for (EquipmentLocation location : locations) {
        IntegerHolder count = _itemsBySlot.get(location);
        System.out.println("\t" + location + ": " + count);
        List<String> names = _itemNamesBySlot.get(location);
        if (location != null) {
            Collections.sort(names);
            for (String name : names) {
                System.out.println("\t\t" + name);
            }
        }
    }
    // - scaling rules
    System.out.println("- by scaling rules:");
    List<String> scalingRules = new ArrayList<String>(_scalingRules.keySet());
    Collections.sort(scalingRules);
    for (String scalingRule : scalingRules) {
        List<String> names = _scalingRules.get(scalingRule);
        System.out.println("\t" + scalingRule + ": " + names.size());
        if (names.size() < 300) {
            Collections.sort(names);
            for (String name : names) {
                System.out.println("\t\t" + name);
            }
        }
    }
    // Armours
    System.out.println("Armours: " + _armoursCount);
    List<ArmourType> armourTypes = new ArrayList<ArmourType>(_armoursByType.keySet());
    Collections.sort(armourTypes, new ArmourTypeComparator());
    for (ArmourType armourType : armourTypes) {
        IntegerHolder count = _armoursByType.get(armourType);
        System.out.println("\t" + armourType + ": " + count);
    }
    // Weapons
    System.out.println("Weapons: " + _weaponsCount);
    List<WeaponType> weaponTypes = new ArrayList<WeaponType>(_weaponsByType.keySet());
    Collections.sort(weaponTypes, new WeaponTypeComparator());
    for (WeaponType weaponType : weaponTypes) {
        IntegerHolder count = _weaponsByType.get(weaponType);
        System.out.println("\t" + weaponType + ": " + count);
    }
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) EquipmentLocationComparator(delta.games.lotro.lore.items.comparators.EquipmentLocationComparator) ArrayList(java.util.ArrayList) ItemQuality(delta.games.lotro.lore.items.ItemQuality) IntegerHolder(delta.common.utils.misc.IntegerHolder) EquipmentLocation(delta.games.lotro.lore.items.EquipmentLocation) ItemQualityComparator(delta.games.lotro.lore.items.comparators.ItemQualityComparator) WeaponType(delta.games.lotro.lore.items.WeaponType) ArmourTypeComparator(delta.games.lotro.lore.items.comparators.ArmourTypeComparator) WeaponTypeComparator(delta.games.lotro.lore.items.comparators.WeaponTypeComparator)

Example 8 with WeaponType

use of delta.games.lotro.lore.items.WeaponType in project lotro-companion by dmorcellet.

the class ItemFilterController method setFilter.

private void setFilter() {
    // Name
    String contains = _nameFilter.getPattern();
    if (contains != null) {
        _contains.setText(contains);
    }
    // Quality
    ItemQuality quality = _qualityFilter.getQuality();
    _quality.selectItem(quality);
    // Weapon type
    if (_weaponType != null) {
        WeaponType weaponType = _weaponTypeFilter.getWeaponType();
        _weaponType.selectItem(weaponType);
    }
    // Armour type
    if (_armourType != null) {
        ArmourType armourType = _armourTypeFilter.getArmourType();
        _armourType.selectItem(armourType);
    }
    // Shield type
    if (_shieldType != null) {
        ArmourType shieldType = _shieldTypeFilter.getArmourType();
        _shieldType.selectItem(shieldType);
    }
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) WeaponType(delta.games.lotro.lore.items.WeaponType) ItemQuality(delta.games.lotro.lore.items.ItemQuality)

Example 9 with WeaponType

use of delta.games.lotro.lore.items.WeaponType in project lotro-companion by dmorcellet.

the class ItemFilterConfiguration method getWeaponTypes.

/**
 * Get the selected weapon types.
 * @return a possibly empty but not <code>null</code> list of sorted weapon types.
 */
public List<WeaponType> getWeaponTypes() {
    List<WeaponType> weaponTypes = new ArrayList<WeaponType>();
    weaponTypes.addAll(_weaponTypes);
    Collections.sort(weaponTypes, new WeaponTypeComparator());
    return weaponTypes;
}
Also used : WeaponType(delta.games.lotro.lore.items.WeaponType) ArrayList(java.util.ArrayList) WeaponTypeComparator(delta.games.lotro.lore.items.comparators.WeaponTypeComparator)

Example 10 with WeaponType

use of delta.games.lotro.lore.items.WeaponType in project lotro-companion by dmorcellet.

the class ItemUiTools method buildWeaponTypeCombo.

/**
 * Build a controller for a combo box to choose a weapon type.
 * @param weaponTypes Weapon types to use.
 * @return A new controller.
 */
public static ComboBoxController<WeaponType> buildWeaponTypeCombo(Iterable<WeaponType> weaponTypes) {
    ComboBoxController<WeaponType> ctrl = new ComboBoxController<WeaponType>();
    ctrl.addEmptyItem("");
    for (WeaponType weaponType : weaponTypes) {
        ctrl.addItem(weaponType, weaponType.getName());
    }
    ctrl.selectItem(null);
    return ctrl;
}
Also used : ComboBoxController(delta.common.ui.swing.combobox.ComboBoxController) WeaponType(delta.games.lotro.lore.items.WeaponType)

Aggregations

WeaponType (delta.games.lotro.lore.items.WeaponType)15 ArmourType (delta.games.lotro.lore.items.ArmourType)9 Weapon (delta.games.lotro.lore.items.Weapon)9 ItemQuality (delta.games.lotro.lore.items.ItemQuality)7 Armour (delta.games.lotro.lore.items.Armour)6 EquipmentLocation (delta.games.lotro.lore.items.EquipmentLocation)6 Item (delta.games.lotro.lore.items.Item)6 CharacterClass (delta.games.lotro.common.CharacterClass)4 LegendaryWeapon (delta.games.lotro.lore.items.legendary.LegendaryWeapon)4 ArrayList (java.util.ArrayList)4 DamageType (delta.games.lotro.lore.items.DamageType)3 HashMap (java.util.HashMap)3 BasicStatsSet (delta.games.lotro.character.stats.BasicStatsSet)2 STAT (delta.games.lotro.character.stats.STAT)2 WeaponTypeComparator (delta.games.lotro.lore.items.comparators.WeaponTypeComparator)2 FixedDecimalsInteger (delta.games.lotro.utils.FixedDecimalsInteger)2 ComboBoxController (delta.common.ui.swing.combobox.ComboBoxController)1 ItemSelectionListener (delta.common.ui.swing.combobox.ItemSelectionListener)1 DynamicTextEditionController (delta.common.ui.swing.text.DynamicTextEditionController)1 TextListener (delta.common.ui.swing.text.TextListener)1