use of ebf.tim.models.RenderScaledPlayer in project Trains-In-Motion-1.7.10 by EternalBlueFlame.
the class ClientProxy method register.
/**
* <h2>Client Register</h2>
* Used for registering client only functions and redirecting registering the items in the train registry with their own textures and models.
*/
@Override
public void register() {
super.register();
GameRegistry.registerBlock(lampBlock, "lampblock");
lampBlock.setLightLevel(1f);
//register the fluid icons
fluidOil.setIcons(BlockLiquid.getLiquidIcon("water_still"), BlockLiquid.getLiquidIcon("water_flow"));
//trains and rollingstock
int index = 0;
while (TransportRegistry.listTrains(index) != null) {
TransportRegistry reg = TransportRegistry.listTrains(index);
RenderingRegistry.registerEntityRenderingHandler(reg.trainClass, new RenderEntity(reg.model, reg.texture, reg.bogieModels));
index++;
}
//hitboxes
RenderingRegistry.registerEntityRenderingHandler(HitboxHandler.MultipartHitbox.class, nullRender);
//bogies
RenderingRegistry.registerEntityRenderingHandler(EntityBogie.class, nullRender);
//seats
RenderingRegistry.registerEntityRenderingHandler(EntitySeat.class, nullRender);
//player scaler
RenderingRegistry.registerEntityRenderingHandler(EntityPlayer.class, new RenderScaledPlayer());
//GameRegistry.registerBlock(new BlockRailOverride(), Item);
ClientRegistry.bindTileEntitySpecialRenderer(BlockRailOverride.renderTileEntity.class, new TileEntitySpecialRenderer() {
@Override
public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) {
GL11.glPushMatrix();
GL11.glTranslated(p_147500_2_ + 0.5, p_147500_4_ + 0.3, p_147500_6_ + 0.5);
GL11.glScaled(1, 0.5, 1);
switch(p_147500_1_.getBlockMetadata()) {
//straight
case 1:
{
GL11.glRotatef(180, 1, 0, 0);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailStraight.png"));
railStraightModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
case 0:
{
GL11.glRotatef(180, 1, 0, 1f);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailStraight.png"));
railStraightModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
//TODO: model is upsidedown i think...
case 6:
{
GL11.glRotatef(180, 1, 0, 0);
GL11.glRotatef(270, 0, 1, 0);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailCurveVerySmall.png"));
railCurveModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
case 7:
{
GL11.glRotatef(180, 1, 0, 0);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailCurveVerySmall.png"));
railCurveModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
case 8:
{
GL11.glRotatef(180, 1, 0, 0);
GL11.glRotatef(90, 0, 1, 0);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailCurveVerySmall.png"));
railCurveModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
case 9:
{
GL11.glRotatef(180, 1, 0, 0);
GL11.glRotatef(180, 0, 1, 0);
Minecraft.getMinecraft().getTextureManager().bindTexture(URIRegistry.MODEL_RAIL_TEXTURE.getResource("RailCurveVerySmall.png"));
railCurveModel.render(null, 0, 0, 0, 0, 0, 0);
break;
}
}
GL11.glPopMatrix();
}
});
//keybinds
ClientRegistry.registerKeyBinding(KeyLamp);
ClientRegistry.registerKeyBinding(KeyInventory);
ClientRegistry.registerKeyBinding(KeyAccelerate);
ClientRegistry.registerKeyBinding(KeyReverse);
//register the transport HUD.
HUDTrain hud = new HUDTrain();
FMLCommonHandler.instance().bus().register(hud);
MinecraftForge.EVENT_BUS.register(hud);
}
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