use of edu.cmu.cs.hcii.cogtool.model.SimpleWidgetGroup in project cogtool by cogtool.
the class DesignEditorCmd method pasteFrameElementGroup.
private static int pasteFrameElementGroup(FrameElementGroup eltGroup, Design design, int currentDeviceTypes, Frame frame, DemoStateManager mgr, IUndoableEditSequence editSeq, Set<FrameElementGroup> groups, Set<IWidget> addedRemoteLabels) {
int numPasted = 0;
makeEltGroupNameUnique(eltGroup, frame);
groups.add(eltGroup);
groups.addAll(eltGroup.getEltGroups());
checkForRemoteLabel(eltGroup, addedRemoteLabels);
Iterator<FrameElement> elementsToAdd = eltGroup.iterator();
while (elementsToAdd.hasNext()) {
FrameElement eltToAdd = elementsToAdd.next();
if (eltToAdd instanceof IWidget) {
numPasted += pasteWidget((IWidget) eltToAdd, design, currentDeviceTypes, frame, mgr, editSeq, groups, addedRemoteLabels);
} else if (eltToAdd instanceof SimpleWidgetGroup) {
numPasted += pasteWidgetGroup((SimpleWidgetGroup) eltToAdd, design, currentDeviceTypes, frame, mgr, editSeq, groups, addedRemoteLabels);
} else if (eltToAdd instanceof FrameElementGroup) {
numPasted += pasteFrameElementGroup((FrameElementGroup) eltToAdd, design, currentDeviceTypes, frame, mgr, editSeq, groups, addedRemoteLabels);
}
}
return numPasted;
}
use of edu.cmu.cs.hcii.cogtool.model.SimpleWidgetGroup in project cogtool by cogtool.
the class DesignEditorCmd method pasteElements.
// pasteFrameElementGroup
public static int pasteElements(Design design, final Frame frame, Collection<Object> objects, DemoStateManager mgr, IUndoableEditSequence editSequence) {
// If given objects contain widgets, insert into the given frame
if ((objects != null) && (objects.size() > 0)) {
Iterator<Object> objIt = objects.iterator();
Set<SimpleWidgetGroup> addedGroups = new HashSet<SimpleWidgetGroup>();
final Set<IWidget> addedRemoteLabels = new HashSet<IWidget>();
final Set<FrameElementGroup> addedEltGroups = new HashSet<FrameElementGroup>();
int numPasted = 0;
// May need to add a device
int currentDeviceTypes = DeviceType.buildDeviceSet(design.getDeviceTypes());
// create them.
while (objIt.hasNext()) {
Object o = objIt.next();
if (o instanceof IWidget) {
IWidget widget = (IWidget) o;
numPasted += pasteWidget(widget, design, currentDeviceTypes, frame, mgr, editSequence, addedEltGroups, addedRemoteLabels);
SimpleWidgetGroup group = widget.getParentGroup();
if (group != null) {
addedGroups.add(group);
}
} else if (o instanceof FrameElementGroup) {
numPasted += pasteFrameElementGroup((FrameElementGroup) o, design, currentDeviceTypes, frame, mgr, editSequence, addedEltGroups, addedRemoteLabels);
}
}
Iterator<SimpleWidgetGroup> groupsIter = addedGroups.iterator();
while (groupsIter.hasNext()) {
SimpleWidgetGroup group = groupsIter.next();
repositionChildren(group);
if (group instanceof GridButtonGroup) {
((GridButtonGroup) group).recalculateOffsets();
}
addedEltGroups.addAll(group.getEltGroups());
}
Iterator<FrameElementGroup> eltGroups = addedEltGroups.iterator();
while (eltGroups.hasNext()) {
frame.addEltGroup(eltGroups.next());
}
Iterator<IWidget> remoteLabels = addedRemoteLabels.iterator();
while (remoteLabels.hasNext()) {
IWidget remoteLabel = remoteLabels.next();
if (!frame.containsWidget(remoteLabel)) {
String uniqueName = NamedObjectUtil.makeNameUnique(remoteLabel.getName(), frame.getWidgets());
remoteLabel.setName(uniqueName);
frame.addWidget(remoteLabel);
}
}
IUndoableEdit edit = new AUndoableEdit(CogToolLID.Paste) {
@Override
public String getPresentationName() {
return PASTE;
}
@Override
public void redo() {
super.redo();
Iterator<FrameElementGroup> eltGroups = addedEltGroups.iterator();
while (eltGroups.hasNext()) {
frame.addEltGroup(eltGroups.next());
}
Iterator<IWidget> remoteLabels = addedRemoteLabels.iterator();
while (remoteLabels.hasNext()) {
IWidget remoteLabel = remoteLabels.next();
if (!frame.containsWidget(remoteLabel)) {
frame.addWidget(remoteLabel);
}
}
}
@Override
public void undo() {
super.undo();
Iterator<FrameElementGroup> eltGroups = addedEltGroups.iterator();
while (eltGroups.hasNext()) {
frame.removeEltGroup(eltGroups.next());
}
Iterator<IWidget> remoteLabels = addedRemoteLabels.iterator();
while (remoteLabels.hasNext()) {
IWidget remoteLabel = remoteLabels.next();
if (frame.containsWidget(remoteLabel)) {
frame.removeWidget(remoteLabel);
}
}
}
};
editSequence.addEdit(edit);
return numPasted;
}
return 0;
}
use of edu.cmu.cs.hcii.cogtool.model.SimpleWidgetGroup in project cogtool by cogtool.
the class DesignExportToHTML method buildFrameHTML.
/**
* Build the HTML around a single frame.
* This really just involves building an image map over the
* areas specified by the widgets, as well as the GraphicalDevices
* Since the graphical Devices don't really have a "Name"
* Also, since the Graphical devices and the frame name are not in the
* Normal frame... (and we are using a frame not a design)
* Need to add graphical devices using normal HTML.
*
* Requires the name of the frame image to be passed in.
*
* A copy of overlib.js needs to be copied to the output directory as well.
* InputStream stream =
* ClassLoader.getSystemResourceAsStream
* ("edu/cmu/cs/hcii/cogtool/resources/overlib.js");
*
* @param frame
* @param frameImageName
* @return
*/
protected String buildFrameHTML(Frame frame) {
String notHelpString = NOT_HELP_DEFAULT;
StringBuilder html = new StringBuilder();
html.append("<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">\n");
html.append("<html>\n");
html.append("<title>");
html.append(frame.getName());
html.append("</title>\n");
//html.append("<style type='text/css'> body { margin:0; padding:0; } </style>\n");
html.append("<link rel='stylesheet' type='text/css' href='build/fonts-min.css' />\n");
html.append("<link rel='stylesheet' type='text/css' href='build/menu.css' />\n");
html.append("<script type='text/javascript' src='build/yahoo-dom-event.js'></script>\n");
html.append("<script type='text/javascript' src='build/container_core.js'></script>\n");
html.append("<script type='text/javascript' src='build/menu.js'></script>\n");
// Add javascript load for overlay code.
html.append("<script type='text/javascript' ");
html.append(" src='build/overlib.js' ");
html.append(" language='JavaScript'></script>\n");
html.append("<style type='text/css'> div.yuimenu { position: absolute; visibility: hidden; } </style>\n");
html.append("<body style=\"cursor:default;\" class=' yui-skin-sam' onload=\"onLoad()\" onkeydown=\"checkKey(event)\">\n");
// Create the table with the frame name.
html.append("<table border=1>\n");
html.append("<tr>\n");
// -------------------------
// Add the frame title
// -------------------------
html.append("<td align='center'>\n");
html.append(frame.getName());
html.append("</td>\n");
html.append("</tr>\n");
// -------------------------
// Add the device interfaces.
// -------------------------
html.append("<tr>\n");
html.append("<td>\n");
html.append("<img align=center src='");
html.append(getFrameURL(frame, ".jpg"));
//Overlib is a javascript biult-in function that shows a nice pop-up box. DEMONSTRATE!
//I have added a map for this image so that this image will follow a map in the case of "HotSpots"
html.append("' onclick=\"" + NOT_ACCOMPLISH_GOAL + "\" usemap=\"#Button_Map\" />\n");
html.append("</td>\n</tr>\n</table>\n");
// save any menus encountered to create them in javascript later
List<AMenuWidget> menus = new ArrayList<AMenuWidget>();
// only build a group of radio buttons or list box items once
Set<SimpleWidgetGroup> visitedGroups = new HashSet<SimpleWidgetGroup>();
// loop over all widgets
Iterator<IWidget> widgetIterator = frame.getWidgets().iterator();
//NoticS: while function to go over all widgets
while (widgetIterator.hasNext()) {
IWidget widget = widgetIterator.next();
//html.append(buildWidgetHTML(widget, visitedGroups));
widgetHTML += buildWidgetHTML(widget, visitedGroups, frame);
if ((widget instanceof MenuHeader) || (widget instanceof ContextMenu)) {
menus.add((AMenuWidget) widget);
}
}
mapHTML += "</map>\n";
html.append(mapHTML);
html.append(widgetHTML);
mapHTML = "<map name=\"Button_map\">\n";
widgetHTML = "";
//javascript functions
html.append("<script type='text/javascript'>\n");
html.append("var isIE = navigator.appName.indexOf(\"Microsoft\")!=-1;\n");
html.append("var isWin = navigator.appVersion.indexOf(\"Win\")!=-1;\n");
html.append("var notAccomplishGoal = \"" + notHelpString + "\";\n");
html.append("var keyboardString = \"\";\n");
html.append("var hoverElt = null;\n");
html.append("var keyTransitionMap = new Object();\n");
html.append("var clickMap = null;\n");
html.append("var curEvt = null;\n");
html.append("var numClicks = 0;\n");
html.append("var focusString = \"\";\n");
html.append("var focusTransitionMaps = new Object();\n");
html.append("var curFocusMap = null;\n");
int devTypes = DeviceType.buildDeviceSet(frame.getDesign().getDeviceTypes());
if (DeviceType.Keyboard.isMember(devTypes) || DeviceType.Touchscreen.isMember(devTypes)) {
html.append(buildKeyTransitionMap(frame.getInputDevices(), frame.getWidgets()));
}
// Function to account for IE versus Firefox differences in
// mouse events - they use a different set of mouse button constants
html.append("\nfunction getMouseButton(button)\n{\n");
html.append(" if (button == " + LEFT_MOUSE + ") {\n");
html.append(" return isIE ? 1 : 0;\n }\n");
html.append(" if (button == " + MIDDLE_MOUSE + ") {\n");
html.append(" return isIE ? 4 : 1;\n }\n");
html.append(" if (button == " + RIGHT_MOUSE + ") {\n");
html.append(" return isIE ? 2 : 2;\n }\n}\n\n");
html.append("function onLoad()\n{\n");
html.append(" var str = document.location.search;\n");
html.append(" if (str != null) {\n");
html.append(" str = str.substr(1);\n");
html.append(" var search = str.split(\"&\");\n");
html.append(" var searchCount = search.length;\n");
html.append(" for (i = 0; i < searchCount; i++) {\n");
html.append(" var check = search[0].split(\"=\");\n");
html.append(" if ((check.length == 2) && (check[0] == \"focusID\")) {\n");
html.append(" var elt = document.getElementById(decodeURIComponent(check[1]));\n");
html.append(" if (elt != null) {\n");
html.append(" elt.focus();\n");
html.append(" if (elt.type == 'radio') {\n");
html.append(" elt.checked = true;\n }\n");
html.append(" else if (elt.type == 'checkbox') {\n");
html.append(" elt.checked = ! elt.checked;\n");
html.append(" }\n");
html.append(" }\n");
html.append(" break;\n");
html.append(" }\n }\n }\n} // onLoad\n\n");
// The following two methods are only used for Yahoo menu events.
// newframe is a string representing the html file of the frame to be
// transitioned to; button is the mouse button that causes that
// transition, and e is the actual event that is checked against
html.append("function checkMenuTransitions(newFrame, button, e)\n{\n");
html.append(" return (newFrame && (button == e.button));\n}\n\n");
// The Yahoo menus use this function, so it requires three parameters.
// The first we don't use, the second stores the event, and the third
// is an array of strings representing html files. The function above
// takes this information plus a mapping from the index in that array
// to the mouse button that effects the corresponding transition, and
// determines whether a transition should occur. If so, it changes
// the location of the document.
html.append("function menuTransition(ignore, p_aArgs, p_oValue)\n{\n");
html.append(" var transitionIndex = -1;\n for (i = 0; i < p_oValue.length; i++) {\n");
html.append(" if (checkMenuTransitions(p_oValue[i], getMouseButton(i+1), p_aArgs[0])) {\n");
html.append(" if ((p_oValue[i] == " + IGNORE_LEFT_CLICK + ")) {\n");
html.append(" return;\n }\n");
html.append(" transitionIndex = i;\n }\n }\n");
html.append(" if (transitionIndex >= 0) {\n");
html.append(" document.location.href = p_oValue[transitionIndex];\n }\n");
html.append(" else {\n " + NOT_ACCOMPLISH_GOAL + "\n }\n}\n\n");
// Return an integer representing the modifier state of the current
// event object (NOTE: event has "metaKey" but no fnKey or cmdKey)
html.append("function getModifiers(e)\n{\n");
html.append(" var result = 0;\n if (e.shiftKey) {\n");
html.append(" result += " + AAction.SHIFT + ";\n }\n");
html.append(" if (e.ctrlKey) {\n result += " + AAction.CTRL + ";\n }\n");
html.append(" if (e.altKey) {\n result += " + AAction.ALT + ";\n }\n\n");
html.append(" return result;\n}\n\n");
// The following two functions are used for transitions from regular
// HTML elements. This one takes the current event object, the set
// of values to be considered, and the number of clicks that have
// occurred and determines whether a transition should be followed.
html.append("function checkTransitions(clicks, params, event)\n{\n");
html.append(" if (clicks != params[1]) {\n return false;\n }\n\n");
html.append(" var modifiers = getModifiers(event);\n");
html.append(" var button = event.button;\n");
html.append(" if ((params[0] == " + RIGHT_MOUSE + ") &&");
html.append(" (modifiers & " + AAction.CTRL + ") && (! isWin)) {\n");
html.append(" button = getMouseButton(" + RIGHT_MOUSE + ");\n");
html.append(" modifiers -= " + AAction.CTRL + ";\n }\n\n");
html.append(" if (getMouseButton(params[0]) != button) {\n");
html.append(" return false;\n }\n if (modifiers != params[2]) {\n");
html.append(" return false;\n }\n\n return true;\n}\n\n");
// clicks is the number of clicks performed on the widget (1, 2, or 3),
// and event is the HTML event object. transitionMap is an array of
// arrays. The sub-arrays have four elements that together define a
// mouse transition: which button, how many clicks, the keyboard
// modifier state, and the destination frame, in that order.
html.append("function followTransition(clicks, event, transitionMap)\n{\n");
html.append(" var frame = null;\n");
html.append(" for (i = 0; i < transitionMap.length; i++) {\n");
html.append(" var params = transitionMap[i];\n");
html.append(" if (checkTransitions(clicks, params, event)) {\n");
html.append(" frame = params[3];\n");
html.append(" if ((frame == " + IGNORE_LEFT_CLICK + ") && (clicks == 1)) return;\n }\n }\n\n");
html.append(" if (frame != null) {\n");
html.append(" document.location.href = frame;\n");
html.append(" return true;\n }\n");
html.append(" " + NOT_ACCOMPLISH_GOAL + "\n return false;\n}\n\n");
// Used for context menus to put the menu where the mouse was clicked
html.append("function displayContextMenu(event, menu)\n{\n");
html.append(" menu.cfg.setProperty(\"x\", event.clientX);\n");
html.append(" menu.cfg.setProperty(\"y\", event.clientY);\n");
html.append(" menu.show();\n}\n\n");
// This function allows clicking on the label of a checkbox to toggle
// it instead of only being able to click on the box itself. CogTool
// checkbox widgets work this way.
html.append("function toggleCheckbox(eltId)\n{\n");
html.append(" var elt = document.getElementById(eltId);\n");
html.append(" if (typeof(elt) != 'undefined') {\n");
html.append(" if (elt.type == 'checkbox') {\n");
html.append(" elt.checked = ! elt.checked;\n }\n }\n}\n");
// Similar to toggleCheckbox, but for radio buttons
html.append("function selectRadio(eltId)\n{\n");
html.append(" var elt = document.getElementById(eltId);\n");
html.append(" if (typeof(elt) != 'undefined') {\n");
html.append(" if (elt.type == 'radio') {\n");
html.append(" elt.checked = true;\n }\n }\n}\n\n");
// There is no notion of "hover" in html, only mouse over. So if
// there is a hover transition, it needs to save the frame to be
// transitioned to in a global variable and start a timer to see
// if the cursor remains hovered over the element.
html.append("function timeHover(frame)\n{\n hoverElt = frame;\n");
html.append(" window.setTimeout(\"checkHover()\", 1000);\n}\n\n");
// When the timer is up, if the cursor is still there, it does the
// transition.
html.append("function checkHover()\n{\n if (hoverElt) {\n");
html.append(" document.location.href = hoverElt;\n }\n");
html.append(/*else {\n" + NOT_ACCOMPLISH_GOAL + "\n}\n*/
"}\n\n");
// If there is a mouse out event on any widget, it discards the hover
// information.
html.append("function cancelHover()\n{\n hoverElt = null;\n}\n\n");
// Used for keyboard transitions. Taking into account regexp special
// characters, it uses a regular expression to test whether the string
// str (the string that collects keyboard input) ends with the string
// s (the string that causes a transition)
html.append("function endsWith(str, s)\n{\n");
html.append(" s = s.replace(/\\\\|\\(|\\)|\\*|\\^|\\$|\\+|\\?|\\.|\\||\\{|\\}|\\[|\\]/g, escaper);\n");
html.append(" var reg = new RegExp(s + \"$\");\n");
html.append(" return reg.test(str);\n}\n\n");
// Called when a key is pressed; adds the new key to the keyboard
// string and, if applicable, the string for the widget that has the
// focus (first), and checks whether it should do a transition
// TODO NOTE: Widgets for which key transitions don't work:
// radio buttons, links, menu items, pull-down items, list box items
html.append("function checkKey(e)\n{\n if (curFocusMap) {\n");
html.append(" focusString += String.fromCharCode(e.keyCode);\n");
html.append(" var result = checkStrings(focusString, curFocusMap);\n");
html.append(" if (result) {\n document.location.href = result;\n");
html.append(" return;\n }\n }\n");
html.append(" keyboardString += String.fromCharCode(e.keyCode);\n");
html.append(" var result = checkStrings(keyboardString, keyTransitionMap);\n");
html.append(" if (result) {\n document.location.href = result;\n }\n}\n\n");
// Returns the longest string that matches the currently collected
// input, or null
html.append("function checkStrings(collector, map)\n{\n");
html.append(" var longest = null;\n");
html.append(" for (var i in map) {\n");
html.append(" if (endsWith(collector.toLowerCase(), i)) {\n");
html.append(" if (! longest) {\n longest = i;\n }\n");
html.append(" if (i.length > longest.length) {\n longest = i;\n");
html.append(" }\n }\n }\n");
html.append(" if (longest) {\n return map[longest];\n }\n");
html.append(" return null;\n}\n\n");
// adds escape characters to special keys so the regexp doesn't
// get confused
html.append("function escaper(c)\n{\n return \'\\\\\' + c;\n}\n\n");
// html detects left double-clicks but not middle or right double clicks,
// so the next two functions handle that. This one is called on mouse
// up (onclick doesn't detect right clicks, see buildWidgetHTML()).
// transitionMap is an array of arrays (see the comments above
// followTransition). It starts a timer after it is called; if
// it is called again before the timer runs out (as determined by the
// state of the global numClicks variable), it starts another timer,
// otherwise it checks a single click transition. If the second timer
// runs out, it checks a double click transition, but if this function
// is called a third time, it checks a triple click transition.
// TODO: NOTE: Even with onmouseup, html seems to fail to detect middle
// clicks in Firefox, so this solution works only with right clicks.
html.append("function checkClicks(transitionMap, e)\n{\n");
html.append(" curEvt = e;\n numClicks++;\n\n");
html.append(" if (numClicks == 3) {\n");
html.append(" if (followTransition(3, e, transitionMap)) {\n");
html.append(" window.clearTimeout();\n }\n\n");
html.append(" numClicks = 0;\n }\n else {\n");
html.append(" clickMap = transitionMap;\n");
html.append(" if (numClicks == 1) {\n");
html.append(" window.setTimeout(\"doClick1()\", 500);\n }\n");
html.append(" else if (numClicks == 2) {\n");
html.append(" window.clearTimeout();\n");
html.append(" window.setTimeout(\"doClick2()\", 300);\n }\n }\n}\n\n");
// If there was only a single click, it uses the saved
// map to try to perform a transition with one click, and clears the state.
html.append("function doClick1()\n{\n");
html.append(" if ((clickMap != null) && (numClicks == 1)) {\n");
html.append(" followTransition(1, curEvt, clickMap);\n");
html.append(" clickMap = null;\n numClicks = 0;\n }\n}\n\n");
// If there was a double click, it uses the saved
// map to try to perform a transition with two clicks, and clears the state.
html.append("function doClick2()\n{\n");
html.append(" if ((clickMap != null) && (numClicks == 2)) {\n");
html.append(" followTransition(2, curEvt, clickMap);\n");
html.append(" clickMap = null;\n numClicks = 0;\n }\n}\n\n");
// Called when any widget gets the focus (html's onfocus). Uses the
// widgets ID to index into the map of widgets' keyboard transitions.
html.append("function onFocus(eltID)\n{\n");
html.append(" keyboardString = \"\";\n");
html.append(" var map = focusTransitionMaps[eltID];\n");
html.append(" if (typeof(map) != 'undefined') {\n");
html.append(" curFocusMap = focusTransitionMaps[eltID];\n }\n}\n\n");
// Clears the current focus map so it knows that no widget has the focus
html.append("function onBlur()\n{\n curFocusMap = null;\n}\n\n");
html.append("YAHOO.util.Event.onDOMReady(function () {\n");
// use yahoo javascript library to build up menus
if (menus.size() > 0) {
for (int i = 0; i < menus.size(); i++) {
AMenuWidget menu = menus.get(i);
String menuVar = "oMenu" + i;
String context = "";
if (menu instanceof MenuHeader) {
// associate it with the corresponding menu header
context = ", { context: [\"" + menu.getName() + "\", \"tl\", \"bl\"]}";
}
// else, if it is a context menu, have it appear wherever the
// mouse is clicked (in a javascript method)
// create the javascript menu object
html.append(" var " + menuVar + " = new YAHOO.widget.Menu(\"menu" + i + "\"" + context + ");\n");
html.append(" " + menuVar + ".addItems(" + buildItemsString(menu.getChildren().iterator()) + ");\n");
html.append(" " + menuVar + ".showEvent.subscribe(function () { this.focus(); });\n");
html.append(" " + menuVar + ".render(document.body);\n");
if (menu instanceof MenuHeader) {
html.append(" YAHOO.util.Event.addListener(\"" + menu.getName() + "\", \"click\", " + menuVar + ".show, null, " + menuVar + ");\n");
} else if (menu instanceof ContextMenu) {
html.append(" YAHOO.util.Event.addListener(\"" + menu.getName() + "\", \"contextmenu\", displayContextMenu, " + menuVar + ", " + menuVar + ");\n");
}
}
}
html.append("\n document.body.oncontextmenu = function () {\n return false;\n }\n});\n\n");
html.append("</script>\n");
html.append("</body>\n");
html.append("</html>\n");
return html.toString();
}
use of edu.cmu.cs.hcii.cogtool.model.SimpleWidgetGroup in project cogtool by cogtool.
the class DesignExportToHTML method buildWidgetHTML.
protected String buildWidgetHTML(IWidget widget, Set<SimpleWidgetGroup> visitedGroups, Frame frame) {
//Function is called once for each widget...
StringBuilder html = new StringBuilder();
DoubleRectangle bounds = widget.getEltBounds();
String name = widget.getName();
//How does below boolean work?
boolean isStandard = widget.isStandard();
//MAYBE CREATE AN IF STATEMENT TO HANDLE BUTTONS/MENU BUTTON DIFFERENTLY
// Put the html widget in the same place as the CogTool widget
// (adjusting for the position of the html table)
//WE ARE ADDING TEN HERE TO COMPENSATE FOR LOCATION WITHIN BROWSER
//WE DO NOT WANT TO ADD THAT SINCE WE ARE SWITCHING TO AREA TAG AND DEALING WITHIN IMAGE ONLY
//POSITION AS OF NOW IS RELATIVE TO IMAGE :)
String properties = "onfocus=\"onFocus('" + name + "')\" onblur=\"onBlur()\"" + " id=\"" + name + "\" style=\"position: absolute; left: " + (bounds.x + 10) + "; top: " + (bounds.y + 33) + "; width: " + bounds.width + "; height: " + bounds.height + ";\"";
WidgetType type = widget.getWidgetType();
// don't pop up the "does not help..." message if there is no left click
// transition defined from these widgets
int ignoreButton = 0;
boolean ignoreLeftClick = (WidgetType.Check.equals(type) || WidgetType.TextBox.equals(type) || WidgetType.Graffiti.equals(type) || WidgetType.Menu.equals(type));
if (ignoreLeftClick) {
ignoreButton = LEFT_MOUSE;
} else if (WidgetType.ContextMenu.equals(type)) {
ignoreButton = RIGHT_MOUSE;
}
String eventString = getEventString(widget, ignoreButton);
if (!widget.isRendered() && "".equals(widget.getTitle()) && widget.getImage() == null && frame.getBackgroundImage() == null && !WidgetType.Noninteractive.equals(type)) {
blindHotSpotWarning += "This CogTool model has a hidden widget on screen. " + "You will not be able to visibly identify the location of +" + widget.getName() + ".\n";
}
//Why did they not use a switch statement here ?
if (isStandard) {
if (WidgetType.Noninteractive.equals(type) || WidgetType.Text.equals(type)) {
return getHotspotString(widget, properties, eventString);
}
if (WidgetType.Button.equals(type)) {
if (!widget.isRendered()) {
if (!"".equals(widget.getTitle())) {
html.append("<div align=\"middle\"" + properties + eventString + ">" + widget.getTitle() + "</div>\n");
}
//In the below 6 lines I create an area tag that will be placed within the map tags, within the html code,
//in order to create HotSpots over the image of the frame
mapHTML += "<area shape=\"rect\" name=value ";
mapHTML += "value ='" + widget.getTitle() + "'";
mapHTML += " onfocus=\"onFocus('" + name + "')\" onblur=\"onBlur()\"" + " id=\"" + name + "\"" + " coords=\"" + bounds.x + "," + bounds.y + "," + (bounds.x + bounds.width) + "," + (bounds.y + bounds.height) + "\"";
mapHTML += eventString + "/>\n";
} else {
html.append("<input type=button name=value value='");
html.append(widget.getTitle());
html.append("' " + properties + eventString + ">\n");
}
} else if (WidgetType.Check.equals(type)) {
String checked = "";
Object isSel = widget.getAttribute(WidgetAttributes.IS_SELECTED_ATTR);
if (NullSafe.equals(WidgetAttributes.IS_SELECTED, isSel)) {
checked = " checked";
}
// for checkboxes, width and height don't matter, so only deal with
// the x and y
String styleString = properties.substring(0, properties.indexOf("width")) + "\"";
html.append("<input type=checkbox " + styleString + eventString);
html.append(checked + ">\n");
String textStyle = "style=\"position: absolute; left: " + (bounds.x + 30) + "; top: " + (bounds.y + 33) + ";\"";
String textEvent = eventString;
if (textSelect(widget)) {
textEvent += " onclick=\"toggleCheckbox('";
textEvent += widget.getName();
textEvent += "')\"";
}
html.append("<a " + textStyle + textEvent + ">");
html.append(widget.getTitle() + "</a>\n");
} else if (WidgetType.Radio.equals(type)) {
SimpleWidgetGroup group = widget.getParentGroup();
if ((group != null) && !visitedGroups.contains(group)) {
visitedGroups.add(group);
String groupName = widget.getName();
Iterator<IWidget> widgets = group.iterator();
while (widgets.hasNext()) {
IWidget w = widgets.next();
DoublePoint origin = w.getShape().getOrigin();
String itemString = getEventString(w, LEFT_MOUSE);
String checked = "";
Object isSel = w.getAttribute(WidgetAttributes.IS_SELECTED_ATTR);
if (NullSafe.equals(WidgetAttributes.IS_SELECTED, isSel)) {
checked = " checked";
}
// for radio buttons, width and height don't matter, so only deal with
// the x and y
String styleString = "onfocus=\"onFocus('" + w.getName() + "')\" onblur=\"onBlur()\"" + "style=\"position: absolute; left: " + (origin.x + 10) + "; top: " + (origin.y + 33) + ";\"";
// TODO: if transitioned from, never deselects
html.append("<input type=radio name=\"" + groupName + "\"");
html.append(" id=\"");
html.append(w.getName());
html.append("\" " + styleString + itemString + checked + ">\n");
String textStyle = "style=\"position: absolute; left: " + (origin.x + 30) + "; top: " + (origin.y + 33) + ";\"";
String textEvent = itemString;
if (textSelect(w)) {
textEvent += " onclick=\"selectRadio('";
textEvent += w.getName();
textEvent += "')\"";
}
html.append("<a " + textStyle + textEvent + ">");
html.append(w.getTitle() + "</a>\n");
}
}
} else if (WidgetType.TextBox.equals(type) || WidgetType.Graffiti.equals(type)) {
html.append("<input type=text name=value value='");
html.append(widget.getTitle());
html.append("' " + properties + eventString + ">\n");
} else if (widget instanceof ListItem) {
SimpleWidgetGroup group = widget.getParentGroup();
// this code will change
if (!(visitedGroups.contains(group))) {
visitedGroups.add(group);
ListItem firstItem = (ListItem) group.get(0);
DoubleRectangle itemBounds = firstItem.getEltBounds();
// use properties of the first item in the list
properties = "onfocus=\"onFocus('" + firstItem.getName() + "')\" onblur=\"onBlur()\"" + " id=\"" + firstItem.getName() + "\" style=\"position: absolute; left: " + (itemBounds.x + 10) + "; top: " + (itemBounds.y + 33) + "; width: " + itemBounds.width + ";\"";
html.append("<select size=" + group.size() + " " + properties + ">\n");
Iterator<IWidget> widgets = group.iterator();
while (widgets.hasNext()) {
IWidget w = widgets.next();
String itemEvent = getEventString(w, 0);
html.append("<option" + itemEvent + " id=\"");
html.append(w.getName() + "\">");
html.append(w.getTitle() + "\n");
}
html.append("</select>\n");
}
} else if (widget instanceof MenuHeader) {
// make hotspot associated w/ menu, use widget's
// name for ID
// html.append("<input type=button name=value value='");
// html.append(widget.getTitle());
// html.append("' style=" + style + " id=\"");
// html.append(widget.getName());
// html.append("\">\n");
// TODO: add background color?
properties = properties.substring(0, properties.length() - 1);
properties += " background: lightGray;\"";
html.append("<div " + properties + eventString + ">");
html.append(widget.getTitle());
html.append("</div>\n");
} else if (widget instanceof ContextMenu) {
// TODO: add background color?
// style = style.substring(0, style.length() - 1);
// style += " background: lightGray;\"";
html.append("<div " + properties + eventString + ">");
html.append(widget.getTitle());
html.append("</div>\n");
} else if (widget instanceof PullDownHeader) {
PullDownHeader pdh = (PullDownHeader) widget;
//"select tag is used to create a select list" --> http://www.w3schools.com/TAGS/tag_Select.asp
html.append("<select " + properties + ">\n");
if (pdh.itemCount() > 0) {
//html.append("<optgroup>\n"); //TODO: style
Iterator<IWidget> children = pdh.getChildren().iterator();
while (children.hasNext()) {
IWidget pdi = children.next();
String childEvent = getEventString(pdi, 0);
html.append("<option" + childEvent + " id=\"");
html.append(pdi.getName() + "\">" + pdi.getTitle() + "\n");
}
//html.append("</optgroup>\n");
}
html.append("</select>\n");
} else if (WidgetType.Link.equals(type)) {
properties = properties.substring(0, properties.length() - 1);
html.append("<a " + properties + " color: blue;\"");
html.append(eventString + "><u>");
html.append(widget.getTitle());
html.append("</u></a>\n");
}
} else {
// unknown widget or custom version of an interactive widget
return getHotspotString(widget, properties, eventString);
}
return html.toString();
}
use of edu.cmu.cs.hcii.cogtool.model.SimpleWidgetGroup in project cogtool by cogtool.
the class FrameEditorMouseState method withinReorder.
// dynamicReorderWidget
protected boolean withinReorder(int x, int y) {
double zoom = ui.getZoom();
if (lastHoveredWidget != null) {
IWidget lastWidget = lastHoveredWidget.getModel();
SimpleWidgetGroup lastGroup = lastWidget.getParentGroup();
if (lastGroup != null) {
if (lastGroup.indexOf(lastWidget) == lastGroup.size() - 1) {
Rectangle bounds = ui.getGroupFigureBounds(lastGroup);
Rectangle reorderBds = new Rectangle();
Rectangle widgetBds = lastHoveredWidget.getBounds();
reorderBds.width = widgetBds.width + 20;
reorderBds.height = widgetBds.height + 20;
if (lastGroup.getOrientation() == SimpleWidgetGroup.VERTICAL) {
reorderBds.x = bounds.x;
reorderBds.y = bounds.y + bounds.height;
} else if (lastGroup.getOrientation() == SimpleWidgetGroup.HORIZONTAL) {
reorderBds.x = bounds.x + bounds.width;
reorderBds.y = bounds.y;
}
reorderBds.x = PrecisionUtilities.round(reorderBds.x * zoom);
reorderBds.y = PrecisionUtilities.round(reorderBds.y * zoom);
reorderBds.width = PrecisionUtilities.round(reorderBds.width * zoom);
reorderBds.height = PrecisionUtilities.round(reorderBds.height * zoom);
return reorderBds.contains(x, y);
}
}
}
return false;
}
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