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Example 1 with ActivateEffect

use of eidolons.ability.effects.oneshot.activation.ActivateEffect in project Eidolons by IDemiurge.

the class DualAttackMaster method createDual.

private static DC_UnitAction createDual(DC_UnitAction main, DC_UnitAction offhand) {
    Costs costs = getDualCosts(main, offhand);
    // cooldown!
    ActiveAbility activateAttacks = new ActiveAbility(main.getTargeting(), new Effects(new ActivateEffect(main.getName(), true), new ActivateEffect(offhand.getName(), true)));
    Ability setCooldown = new ActiveAbility(new AutoTargeting(new PropCondition(G_PROPS.ACTION_TAGS, "Dual", false)), new ModifyValueEffect(PARAMS.C_COOLDOWN, MOD.SET, getCooldown(main.getOwnerObj())));
    Abilities abilities = new Abilities();
    abilities.add(activateAttacks);
    abilities.add(setCooldown);
    ObjType newType = new ObjType("Dual: " + main.getName() + " and " + offhand.getName(), DataManager.getType("Dual Attack", DC_TYPE.ACTIONS));
    for (Cost cost : costs.getCosts()) {
        PARAMETER p = cost.getCostParam();
        if (p == null)
            continue;
        newType.setParam(p, cost.getPayment().getAmountFormula().toString());
    }
    DC_UnitAction dual = new DC_UnitAction(newType, main.getOwner(), main.getGame(), new Ref(main.getOwnerObj()));
    dual.setAbilities(abilities);
    dual.setCosts(costs);
    dual.setTargeting(main.getTargeting());
    dual.getTargeter().setTargetingInitialized(true);
    dual.setConstructed(true);
    return dual;
}
Also used : ActiveAbility(main.ability.ActiveAbility) ActiveAbility(main.ability.ActiveAbility) Ability(main.ability.Ability) AutoTargeting(main.elements.targeting.AutoTargeting) Costs(main.elements.costs.Costs) Abilities(main.ability.Abilities) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) Effects(main.ability.effects.Effects) PropCondition(main.elements.conditions.PropCondition) Cost(main.elements.costs.Cost) DC_UnitAction(eidolons.entity.active.DC_UnitAction) Ref(main.entity.Ref) ObjType(main.entity.type.ObjType) ActivateEffect(eidolons.ability.effects.oneshot.activation.ActivateEffect) PARAMETER(main.content.values.parameters.PARAMETER)

Aggregations

ModifyValueEffect (eidolons.ability.effects.common.ModifyValueEffect)1 ActivateEffect (eidolons.ability.effects.oneshot.activation.ActivateEffect)1 DC_UnitAction (eidolons.entity.active.DC_UnitAction)1 Abilities (main.ability.Abilities)1 Ability (main.ability.Ability)1 ActiveAbility (main.ability.ActiveAbility)1 Effects (main.ability.effects.Effects)1 PARAMETER (main.content.values.parameters.PARAMETER)1 PropCondition (main.elements.conditions.PropCondition)1 Cost (main.elements.costs.Cost)1 Costs (main.elements.costs.Costs)1 AutoTargeting (main.elements.targeting.AutoTargeting)1 Ref (main.entity.Ref)1 ObjType (main.entity.type.ObjType)1