use of eidolons.client.cc.gui.neo.tree.logic.TreeLink in project Eidolons by IDemiurge.
the class HC_Tree method updateLinks.
private void updateLinks() {
if (HC_Master.getPreviousSelectedTreeNode() == HC_Master.getSelectedTreeNode()) {
return;
}
HT_Node node = HC_Master.getSelectedTreeNode();
linksToHighlight = new ArrayList<>();
selectionPathNodes.clear();
if (node != null) {
ObjType type = node.getType();
// could cache per type too
while (true) {
node = map.getNodeForType(node.getParentType());
if (node == null) {
break;
}
selectionPathNodes.add(node);
StaticTreeLink link = map.getLinkForChildType(node.getType());
if (link == null) {
}
if (link == null) {
continue;
}
linksToHighlight.add(link);
}
linksToHighlight.add(map.getLinkForChildType(type));
}
dynamicLinks = new ArrayList<>();
// add req links
for (ObjType t : HC_Master.getRequiredSkills(getSelectedType(), false)) {
XLine line = getLine(getSelectedType(), t);
TreeLink link = new TreeLink(LINK_TYPE.REQUIRED, line);
dynamicLinks.add(link);
}
// add node from another
// special requirements (e.g. Mastery, deity, class...)
DataManager.getChildren(getSelectedType(), getTypes());
}
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