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Example 1 with PanelActionsDataSource

use of eidolons.libgdx.gui.panels.dc.actionpanel.datasource.PanelActionsDataSource in project Eidolons by IDemiurge.

the class GridPanel method bindEvents.

private void bindEvents() {
    GuiEventManager.bind(GuiEventType.ANIMATION_QUEUE_FINISHED, (p) -> {
        resetVisible();
    });
    GuiEventManager.bind(GuiEventType.UPDATE_LAST_SEEN_VIEWS, p -> {
        List<BattleFieldObject> list = (List<BattleFieldObject>) p.get();
        for (BattleFieldObject sub : viewMap.keySet()) {
            GridUnitView view = (GridUnitView) viewMap.get(sub);
            if (list.contains(sub)) {
                setVisible(view.getLastSeenView(), true);
            } else {
                setVisible(view.getLastSeenView(), false);
            }
        }
    });
    GuiEventManager.bind(UNIT_GREYED_OUT_ON, obj -> {
        BattleFieldObject bfObj = (BattleFieldObject) obj.get();
        if (bfObj.isOverlaying())
            return;
        UnitView unitView = getUnitView(bfObj);
        unitView.setFlickering(true);
        unitView.setGreyedOut(true);
    // unitView.setVisible(true);
    });
    GuiEventManager.bind(UNIT_GREYED_OUT_OFF, obj -> {
        BattleFieldObject bfObj = (BattleFieldObject) obj.get();
        if (bfObj.isOverlaying())
            return;
        UnitView unitView = getUnitView(bfObj);
        unitView.setGreyedOut(false);
        unitView.setFlickering(false);
        // ActorMaster.getActionsOfClass(unitView, AlphaAction.class);
        unitView.getActions().clear();
    // unitView.setVisible(true);
    });
    GuiEventManager.bind(UNIT_STARTS_MOVING, obj -> {
        detachUnitView((BattleFieldObject) obj.get());
    });
    // GuiEventManager.bind(GRID_OBJ_HOVER_ON, (event) -> {
    // resetZIndices();
    // });
    // GuiEventManager.bind(GRID_OBJ_HOVER_OFF, (event) -> {
    // resetZIndices();
    // });
    GuiEventManager.bind(UNIT_MOVED, obj -> {
        moveUnitView((BattleFieldObject) obj.get());
    });
    GuiEventManager.bind(UPDATE_GUI, obj -> {
        if (!VisionManager.isVisionHacked())
            if (OutlineMaster.isAutoOutlinesOff())
                if (OutlineMaster.isOutlinesOn()) {
                    updateOutlines();
                }
        firstUpdateDone = true;
        resetVisibleRequired = true;
        updateRequired = true;
        DungeonScreen.getInstance().updateGui();
    });
    GuiEventManager.bind(SELECT_MULTI_OBJECTS, obj -> {
        Pair<Set<DC_Obj>, TargetRunnable> p = (Pair<Set<DC_Obj>, TargetRunnable>) obj.get();
        if (p.getLeft().isEmpty()) {
            FloatingTextMaster.getInstance().createFloatingText(TEXT_CASES.REQUIREMENT, "No targets available!", Eidolons.getGame().getManager().getControlledObj());
            return;
        }
        Map<Borderable, Runnable> map = new HashMap<>();
        for (DC_Obj obj1 : p.getLeft()) {
            Borderable b = viewMap.get(obj1);
            if (b == null) {
                b = cells[obj1.getX()][rows - 1 - obj1.getY()];
            }
            if (b instanceof GridUnitView) {
                final GridUnitView gridView = (GridUnitView) b;
                final UnitView unitView = gridView.getInitiativeQueueUnitView();
                map.put(unitView, () -> p.getRight().run(obj1));
            }
            map.put(b, () -> p.getRight().run(obj1));
        }
        GuiEventManager.trigger(SHOW_BLUE_BORDERS, map);
    });
    GuiEventManager.bind(DESTROY_UNIT_MODEL, param -> {
        BattleFieldObject unit = (BattleFieldObject) param.get();
        removeUnitView(unit);
    });
    GuiEventManager.bind(INGAME_EVENT_TRIGGERED, onIngameEvent());
    GuiEventManager.bind(UPDATE_GRAVEYARD, obj -> {
        final Coordinates coordinates = (Coordinates) obj.get();
        cells[coordinates.getX()][rows - 1 - coordinates.getY()].updateGraveyard();
    });
    GuiEventManager.bind(ACTIVE_UNIT_SELECTED, obj -> {
        BattleFieldObject hero = (BattleFieldObject) obj.get();
        DungeonScreen.getInstance().activeUnitSelected(hero);
        if (hero instanceof Unit)
            animMaster.getConstructor().tryPreconstruct((Unit) hero);
        BaseView view = viewMap.get(hero);
        if (view == null) {
            System.out.println("viewMap not initiatilized at ACTIVE_UNIT_SELECTED!");
            return;
        }
        if (view.getParent() instanceof GridCellContainer) {
            ((GridCellContainer) view.getParent()).popupUnitView((GridUnitView) view);
        }
        viewMap.values().stream().forEach(v -> v.setActive(false));
        view.setActive(true);
        if (hero.isMine()) {
            GuiEventManager.trigger(SHOW_TEAM_COLOR_BORDER, view);
            GuiEventManager.trigger(BOTTOM_PANEL_UPDATE, new PanelActionsDataSource((Unit) hero));
        } else {
            GuiEventManager.trigger(SHOW_TEAM_COLOR_BORDER, view);
            GuiEventManager.trigger(BOTTOM_PANEL_UPDATE, null);
        }
        if (!firstUpdateDone) {
            DC_Game.game.getVisionMaster().triggerGuiEvents();
            GuiEventManager.trigger(UPDATE_GUI, null);
            GuiEventManager.trigger(UPDATE_LIGHT);
        }
        if (HelpMaster.isDefaultTextOn())
            if (!welcomeInfoShown) {
                new Thread(() -> {
                    WaitMaster.WAIT(2000);
                    GuiEventManager.trigger(SHOW_TEXT_CENTERED, HelpMaster.getWelcomeText());
                }, " thread").start();
                welcomeInfoShown = true;
            }
    });
    // GuiEventManager.bind(UPDATE_UNIT_VISIBLE, obj -> {
    // final Pair<Unit, Boolean> pair = (Pair<Unit, Boolean>) obj.get();
    // final BaseView baseView = viewMap.get(pair.getLeft());
    // if (baseView instanceof GridUnitView) {
    // final Boolean isVisible = pair.getRight();
    // //TODO ???
    // ((GridUnitView) baseView).setVisibleVal(isVisible ? 100 : 50);
    // }
    // });
    GuiEventManager.bind(UNIT_VISIBLE_ON, p -> {
        if (p.get() instanceof Collection) {
            for (Object sub : ((Collection) p.get())) {
                setVisible((BattleFieldObject) sub, true);
            }
            return;
        }
        setVisible((BattleFieldObject) p.get(), true);
    });
    GuiEventManager.bind(UNIT_VISIBLE_OFF, p -> {
        if (p.get() instanceof Collection) {
            for (Object sub : ((Collection) p.get())) {
                setVisible((BattleFieldObject) sub, false);
            }
            return;
        }
        setVisible((BattleFieldObject) p.get(), false);
    });
    GuiEventManager.bind(UPDATE_UNIT_ACT_STATE, obj -> {
        final Pair<Unit, Boolean> pair = (Pair<Unit, Boolean>) obj.get();
        final BaseView baseView = viewMap.get(pair.getLeft());
        if (baseView instanceof GridUnitView) {
            final boolean mobilityState = pair.getRight();
            ((GridUnitView) baseView).getInitiativeQueueUnitView().setQueueMoving(mobilityState);
        }
    });
    GuiEventManager.bind(GuiEventType.HP_BAR_UPDATE_MANY, p -> {
        List list = (List) p.get();
        list.forEach(o -> updateHpBar(o));
    });
    GuiEventManager.bind(GuiEventType.HP_BAR_UPDATE, p -> {
        updateHpBar(p.get());
    });
}
Also used : Unit(eidolons.entity.obj.unit.Unit) List(java.util.List) Pair(org.apache.commons.lang3.tuple.Pair) Coordinates(main.game.bf.Coordinates) DC_Obj(eidolons.entity.obj.DC_Obj) BattleFieldObject(eidolons.entity.obj.BattleFieldObject) PanelActionsDataSource(eidolons.libgdx.gui.panels.dc.actionpanel.datasource.PanelActionsDataSource) BattleFieldObject(eidolons.entity.obj.BattleFieldObject)

Aggregations

BattleFieldObject (eidolons.entity.obj.BattleFieldObject)1 DC_Obj (eidolons.entity.obj.DC_Obj)1 Unit (eidolons.entity.obj.unit.Unit)1 PanelActionsDataSource (eidolons.libgdx.gui.panels.dc.actionpanel.datasource.PanelActionsDataSource)1 List (java.util.List)1 Coordinates (main.game.bf.Coordinates)1 Pair (org.apache.commons.lang3.tuple.Pair)1