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Example 1 with INTERACTIVE_ELEMENT

use of eidolons.swing.components.obj.drawing.DrawMaster.INTERACTIVE_ELEMENT in project Eidolons by IDemiurge.

the class BfMouseListener method mouseClicked.

@Override
public void mouseClicked(MouseEvent e) {
    if (checkAnimationClick(e)) {
        return;
    }
    if (checkDynamicButtonClick(e)) {
        return;
    }
    point = e.getPoint();
    cellComp = gridComp.getCompByPoint(e.getPoint());
    Point relativePoint = new Point(point.x % gridComp.getCellWidth(), point.y % gridComp.getCellHeight());
    objClicked = null;
    for (Rectangle rect : cellComp.getMouseMap().keySet()) {
        if (rect.contains(relativePoint)) {
            Object object = cellComp.getMouseMap().get(rect);
            if (object instanceof INTERACTIVE_ELEMENT) {
                INTERACTIVE_ELEMENT element = (INTERACTIVE_ELEMENT) object;
                switch(element) {
                    case STACK:
                        // if (CoreEngine.isLevelEditor())
                        objClicked = DialogMaster.objChoice("Which object?", cellComp.getObjects().toArray(new DC_Obj[cellComp.getObjects().size()]));
                        break;
                    case AP:
                        break;
                    case COUNTERS:
                        break;
                    case ITEMS:
                        Collection<? extends Obj> droppedItems = cellComp.getGame().getDroppedItemManager().getDroppedItems(cellComp.getTerrainObj());
                        break;
                    case LOCKS:
                        break;
                    case TRAPS:
                        break;
                }
            // break ;
            } else if (object instanceof Obj) {
                if (object instanceof Unit) {
                    if (objClicked != null) {
                        int index = cellComp.getObjects().indexOf(objClicked);
                        int index2 = cellComp.getObjects().indexOf(object);
                        LogMaster.log(1, objClicked + "'s " + index + " vs " + object + "'s " + index2);
                        if (index > index2) // TODO so we need to keep this always sorted...
                        {
                            continue;
                        }
                    }
                    Unit unit = (Unit) object;
                    if (unit.isOverlaying()) {
                        // corpseClicked(unit);
                        if (unit.getVisibilityLevel() == VisionEnums.VISIBILITY_LEVEL.CONCEALED) {
                            continue;
                        }
                        objClicked = unit;
                        break;
                    } else {
                        objClicked = unit;
                        continue;
                    }
                } else if (object instanceof DC_Cell) {
                    if (e.isAltDown()) {
                        objClicked = (DC_Obj) object;
                        break;
                    } else if (objClicked == null) {
                        objClicked = (DC_Obj) object;
                    }
                    // ?
                    continue;
                }
            }
        // if (objClicked == null)
        // return; // ??
        }
    }
    if (objClicked == null) {
        objClicked = cellComp.getTopObjOrCell();
    }
    if (CoreEngine.isLevelEditor()) {
        if (objClicked instanceof DC_Cell) {
            return;
        }
    }
    boolean right = SwingUtilities.isRightMouseButton(e);
    if (right) {
        objClicked.invokeRightClicked();
    // gridComp.getGame().getManager().rightClicked(objClicked);
    } else {
        gridComp.getGame().getManager().objClicked(objClicked);
    }
    boolean debugMode = gridComp.getGame().isDebugMode();
    if (debugMode) {
        gridComp.getGame().getDebugMaster().setArg(objClicked);
    }
    if (e.isAltDown()) {
        if (debugMode) {
            invokeAltClick(right);
        } else {
            new Thread(new Runnable() {

                public void run() {
                    gridComp.getGame().getMovementManager().moveTo(objClicked);
                }
            }, "moveTo thread").start();
        }
    }
    if (e.isShiftDown()) {
        invokeShiftClick(right);
    }
    if (e.isControlDown()) {
        invokeControlClick(right);
    }
}
Also used : DC_Obj(eidolons.entity.obj.DC_Obj) DC_Cell(eidolons.entity.obj.DC_Cell) DC_Obj(eidolons.entity.obj.DC_Obj) Obj(main.entity.obj.Obj) INTERACTIVE_ELEMENT(eidolons.swing.components.obj.drawing.DrawMaster.INTERACTIVE_ELEMENT) Unit(eidolons.entity.obj.unit.Unit)

Aggregations

DC_Cell (eidolons.entity.obj.DC_Cell)1 DC_Obj (eidolons.entity.obj.DC_Obj)1 Unit (eidolons.entity.obj.unit.Unit)1 INTERACTIVE_ELEMENT (eidolons.swing.components.obj.drawing.DrawMaster.INTERACTIVE_ELEMENT)1 Obj (main.entity.obj.Obj)1