use of ferro2000.immersivetech.common.blocks.metal.BlockMetalMultiblock in project Immersive-Tech by FerroO2000.
the class ITContent method preInit.
public static void preInit() {
/*BLOCKS*/
/*MULTIBLOCKS*/
blockMetalMultiblock = new BlockMetalMultiblock();
blockStoneMultiblock = new BlockStoneMultiblock();
/*CONNECTORS*/
blockConnectors = new BlockConnectors();
/*METAL*/
blockMetalDevice = new BlockMetalDevice();
/*STONE*/
blockStoneDecoration = new BlockStoneDecoration();
/*FLUIDS*/
fluidDistWater = new Fluid("dist_water", new ResourceLocation("immersivetech:blocks/fluid/dist_water_still"), new ResourceLocation("immersivetech:blocks/fluid/dist_water_flow")).setDensity(1000).setViscosity(1000);
if (!FluidRegistry.registerFluid(fluidDistWater)) {
fluidDistWater = FluidRegistry.getFluid("distwater");
}
FluidRegistry.addBucketForFluid(fluidDistWater);
fluidSteam = new Fluid("steam", new ResourceLocation("immersivetech:blocks/fluid/steam_still"), new ResourceLocation("immersivetech:blocks/fluid/steam_flow")).setDensity(-100).setViscosity(500).setGaseous(true);
if (!FluidRegistry.registerFluid(fluidSteam)) {
fluidSteam = FluidRegistry.getFluid("steam");
}
FluidRegistry.addBucketForFluid(fluidSteam);
/*FLUID BLOCKS*/
blockFluidDistWater = new BlockITFluid("fluidDistWater", fluidDistWater, Material.WATER);
blockFluidSteam = new BlockITFluid("fluidSteam", fluidSteam, Material.WATER);
/*ITEMS*/
/*MATERIALS*/
itemMaterial = new ItemITBase("material", 64, "salt");
/*WIRES*/
// netCoil = new ItemITWireCoil();
}
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