use of forestry.api.farming.IFarmLogic in project ForestryMC by ForestryMC.
the class FarmController method doWork.
@Override
public boolean doWork() {
farmWorkTicks++;
if (targets.isEmpty() || farmWorkTicks % 20 == 0) {
setUpFarmlandTargets();
}
IErrorLogic errorLogic = getErrorLogic();
if (!pendingProduce.isEmpty()) {
boolean added = inventory.tryAddPendingProduce(pendingProduce);
errorLogic.setCondition(!added, EnumErrorCode.NO_SPACE_INVENTORY);
return added;
}
boolean hasFertilizer = fertilizerManager.maintainFertilizer(inventory);
if (errorLogic.setCondition(!hasFertilizer, EnumErrorCode.NO_FERTILIZER)) {
return false;
}
// Cull queued crops.
if (!pendingCrops.isEmpty() && harvestProvider != null) {
ICrop first = pendingCrops.get(0);
if (cullCrop(first, harvestProvider)) {
pendingCrops.remove(0);
return true;
} else {
return false;
}
}
// Cultivation and collection
FarmWorkStatus farmWorkStatus = new FarmWorkStatus();
List<FarmDirection> farmDirections = Arrays.asList(FarmDirection.values());
Collections.shuffle(farmDirections, world.rand);
for (FarmDirection farmSide : farmDirections) {
IFarmLogic logic = getFarmLogic(farmSide);
// Always try to collect windfall.
if (collectWindfall(logic)) {
farmWorkStatus.didWork = true;
}
List<FarmTarget> farmTargets = targets.get(farmSide);
if (stage == Stage.HARVEST) {
Collection<ICrop> harvested = FarmHelper.harvestTargets(world, farmTargets, logic, farmListeners);
farmWorkStatus.didWork = !harvested.isEmpty();
if (!harvested.isEmpty()) {
pendingCrops.addAll(harvested);
pendingCrops.sort(FarmHelper.TopDownICropComparator.INSTANCE);
harvestProvider = logic;
}
} else if (stage == Stage.CULTIVATE) {
farmWorkStatus = cultivateTargets(farmWorkStatus, farmTargets, logic, farmSide);
}
if (farmWorkStatus.didWork) {
break;
}
}
if (stage == Stage.CULTIVATE) {
errorLogic.setCondition(!farmWorkStatus.hasFarmland, EnumErrorCode.NO_FARMLAND);
errorLogic.setCondition(!farmWorkStatus.hasFertilizer, EnumErrorCode.NO_FERTILIZER);
errorLogic.setCondition(!farmWorkStatus.hasLiquid, EnumErrorCode.NO_LIQUID_FARM);
}
// alternate between cultivation and harvest.
stage = stage.next();
return farmWorkStatus.didWork;
}
use of forestry.api.farming.IFarmLogic in project PneumaticCraft by MineMaarten.
the class FarmLogicPlasticCustomEarth method getFarmLogic.
@Override
protected IFarmLogic getFarmLogic(IFarmHousing housing) throws Throwable {
ItemStack[] resources = new ItemStack[] { getEarth() };
Constructor c = getLogicClass("FarmLogicArboreal").getConstructor(IFarmHousing.class, ItemStack[].class, ItemStack.class, Iterable.class);
return (IFarmLogic) c.newInstance(housing, resources, resources[0], Arrays.asList(new FarmablePlastic(getBlock())));
}
use of forestry.api.farming.IFarmLogic in project PneumaticCraft by MineMaarten.
the class FarmLogicPlasticNormal method getFarmLogic.
@Override
protected IFarmLogic getFarmLogic(IFarmHousing housing) throws Throwable {
ArrayList<IFarmable> origList = (ArrayList<IFarmable>) Farmables.farmables.get("farmVegetables");
ArrayList<IFarmable> backup = new ArrayList<IFarmable>(origList);
origList.clear();
origList.add(new FarmablePlastic(getBlock()));
IFarmLogic logic = getLogicClass("FarmLogicVegetable").getConstructor(IFarmHousing.class).newInstance(housing);
origList.clear();
origList.addAll(backup);
return logic;
}
use of forestry.api.farming.IFarmLogic in project ForestryMC by ForestryMC.
the class TilePlanter method workCycle.
@Override
protected boolean workCycle() {
if (targets.isEmpty() || updateOnInterval(10)) {
setUpFarmlandTargets();
}
IErrorLogic errorLogic = getErrorLogic();
boolean hasFertilizer = fertilizerManager.maintainFertilizer(inventory);
if (errorLogic.setCondition(!hasFertilizer, EnumErrorCode.NO_FERTILIZER)) {
return false;
}
if (!pendingProduce.isEmpty()) {
boolean added = inventory.tryAddPendingProduce(pendingProduce);
errorLogic.setCondition(!added, EnumErrorCode.NO_SPACE_INVENTORY);
return added;
}
// Cull queued crops.
if (!pendingCrops.isEmpty()) {
ICrop first = pendingCrops.get(0);
if (cullCrop(first)) {
pendingCrops.remove(0);
return true;
} else {
return false;
}
}
// Cultivation and collection
FarmWorkStatus farmWorkStatus = new FarmWorkStatus();
List<FarmDirection> farmDirections = Arrays.asList(FarmDirection.values());
Collections.shuffle(farmDirections, world.rand);
for (FarmDirection farmSide : farmDirections) {
IFarmLogic logic = getFarmLogic(farmSide);
// Always try to collect windfall.
if (collectWindfall()) {
farmWorkStatus.didWork = true;
}
List<FarmTarget> farmTargets = targets.get(farmSide);
if (stage == Stage.HARVEST) {
Collection<ICrop> harvested = FarmHelper.harvestTargets(world, farmTargets, logic, Collections.emptySet());
farmWorkStatus.didWork = !harvested.isEmpty();
if (!harvested.isEmpty()) {
pendingCrops.addAll(harvested);
pendingCrops.sort(FarmHelper.TopDownICropComparator.INSTANCE);
}
} else if (stage == Stage.CULTIVATE) {
farmWorkStatus = cultivateTargets(farmWorkStatus, farmTargets, farmSide);
}
if (farmWorkStatus.didWork) {
break;
}
}
if (stage == Stage.CULTIVATE) {
errorLogic.setCondition(!farmWorkStatus.hasFarmland, EnumErrorCode.NO_FARMLAND);
errorLogic.setCondition(!farmWorkStatus.hasFertilizer, EnumErrorCode.NO_FERTILIZER);
errorLogic.setCondition(!farmWorkStatus.hasLiquid, EnumErrorCode.NO_LIQUID_FARM);
}
// alternate between cultivation and harvest.
stage = stage.next();
return false;
}
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