use of forestry.core.entities.ParticleIgnition in project ForestryMC by ForestryMC.
the class ParticleRender method addEntityIgnitionFX.
public static void addEntityIgnitionFX(World world, double x, double y, double z) {
if (!shouldSpawnParticle(world)) {
return;
}
ParticleManager effectRenderer = Minecraft.getMinecraft().effectRenderer;
effectRenderer.addEffect(new ParticleIgnition(world, x, y, z));
}
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