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Example 1 with ItemInventory

use of forestry.core.inventory.ItemInventory in project ForestryMC by ForestryMC.

the class ItemBackpack method tryStowing.

public static void tryStowing(EntityPlayer player, ItemStack backpackStack, ItemStack stack) {
    if (getMode(backpackStack) == BackpackMode.LOCKED) {
        return;
    }
    ItemBackpack backpack = (ItemBackpack) backpackStack.getItem();
    ItemInventory inventory = new ItemInventoryBackpack(player, backpack.getBackpackSize(), backpackStack);
    if (MinecraftForge.EVENT_BUS.post(new BackpackStowEvent(player, backpack.getDefinition(), inventory, stack))) {
        return;
    }
    if (stack.isEmpty()) {
        return;
    }
    IItemHandler itemHandler = inventory.getItemHandler();
    ItemHandlerInventoryManipulator manipulator = new ItemHandlerInventoryManipulator(itemHandler);
    ItemStack remainder = manipulator.addStack(stack);
    stack.setCount(remainder == null ? 0 : remainder.getCount());
}
Also used : BackpackStowEvent(forestry.api.storage.BackpackStowEvent) ItemInventory(forestry.core.inventory.ItemInventory) IItemHandler(net.minecraftforge.items.IItemHandler) ItemInventoryBackpack(forestry.storage.inventory.ItemInventoryBackpack) ItemStack(net.minecraft.item.ItemStack) ItemHandlerInventoryManipulator(forestry.core.inventory.ItemHandlerInventoryManipulator)

Example 2 with ItemInventory

use of forestry.core.inventory.ItemInventory in project ForestryMC by ForestryMC.

the class ResupplyHandler method resupply.

@Override
public void resupply(EntityPlayer player) {
    // Do not attempt resupplying if this backpack is already opened.
    if (!(player.openContainer instanceof ContainerPlayer)) {
        return;
    }
    for (ItemStack backpack : getBackpacks(player.inventory)) {
        if (ItemBackpack.getMode(backpack) == BackpackMode.RESUPPLY) {
            // Load their inventory
            ItemBackpack backpackItem = (ItemBackpack) backpack.getItem();
            ItemInventory backpackInventory = new ItemInventoryBackpack(player, backpackItem.getBackpackSize(), backpack);
            Event event = new BackpackResupplyEvent(player, backpackItem.getDefinition(), backpackInventory);
            if (!MinecraftForge.EVENT_BUS.post(event)) {
                for (int i = 0; i < backpackInventory.getSizeInventory(); i++) {
                    ItemStack itemStack = backpackInventory.getStackInSlot(i);
                    if (topOffPlayerInventory(player, itemStack)) {
                        backpackInventory.setInventorySlotContents(i, itemStack);
                        break;
                    }
                }
            }
        }
    }
}
Also used : ContainerPlayer(net.minecraft.inventory.ContainerPlayer) ItemInventory(forestry.core.inventory.ItemInventory) ItemInventoryBackpack(forestry.storage.inventory.ItemInventoryBackpack) BackpackResupplyEvent(forestry.api.storage.BackpackResupplyEvent) Event(net.minecraftforge.fml.common.eventhandler.Event) BackpackResupplyEvent(forestry.api.storage.BackpackResupplyEvent) ItemBackpack(forestry.storage.items.ItemBackpack) ItemStack(net.minecraft.item.ItemStack)

Aggregations

ItemInventory (forestry.core.inventory.ItemInventory)2 ItemInventoryBackpack (forestry.storage.inventory.ItemInventoryBackpack)2 ItemStack (net.minecraft.item.ItemStack)2 BackpackResupplyEvent (forestry.api.storage.BackpackResupplyEvent)1 BackpackStowEvent (forestry.api.storage.BackpackStowEvent)1 ItemHandlerInventoryManipulator (forestry.core.inventory.ItemHandlerInventoryManipulator)1 ItemBackpack (forestry.storage.items.ItemBackpack)1 ContainerPlayer (net.minecraft.inventory.ContainerPlayer)1 Event (net.minecraftforge.fml.common.eventhandler.Event)1 IItemHandler (net.minecraftforge.items.IItemHandler)1