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Example 1 with CircuitFarmLogic

use of forestry.farming.circuits.CircuitFarmLogic in project ForestryMC by ForestryMC.

the class PluginIC2 method preInit.

@Override
@Optional.Method(modid = PluginIC2.MOD_ID)
public void preInit() {
    // rubber chain
    rubberWood = IC2Items.getItem("rubber_wood");
    resin = IC2Items.getItem("misc_resource", "resin");
    rubberSapling = IC2Items.getItem("sapling");
    rubber = IC2Items.getItem("crafting", "rubber");
    fertilizer = IC2Items.getItem("crop_res", "fertilizer");
    IFarmProperties rubberFarm = FarmRegistry.getInstance().registerLogic("farmRubber", FarmLogicRubber::new);
    Circuits.farmRubberManual = new CircuitFarmLogic("manualRubber", rubberFarm, true);
    ICircuitLayout layoutEngineTin = new CircuitLayout("engine.tin", CircuitSocketType.ELECTRIC_ENGINE);
    ChipsetManager.circuitRegistry.registerLayout(layoutEngineTin);
    if (fertilizer != null) {
        FarmRegistry.getInstance().registerFertilizer(fertilizer, 250);
    }
}
Also used : FarmLogicRubber(forestry.farming.logic.FarmLogicRubber) ICircuitLayout(forestry.api.circuits.ICircuitLayout) IFarmProperties(forestry.api.farming.IFarmProperties) ICircuitLayout(forestry.api.circuits.ICircuitLayout) CircuitLayout(forestry.core.circuits.CircuitLayout) CircuitFarmLogic(forestry.farming.circuits.CircuitFarmLogic)

Example 2 with CircuitFarmLogic

use of forestry.farming.circuits.CircuitFarmLogic in project ForestryMC by ForestryMC.

the class ModuleFarming method doInit.

@Override
public void doInit() {
    // Load config
    File configFile = new File(Forestry.instance.getConfigFolder(), Config.CATEGORY_FARM + ".cfg");
    LocalizedConfiguration config = new LocalizedConfiguration(configFile, "1.0.0");
    FarmRegistry.getInstance().loadConfig(config);
    config.save();
    GameRegistry.registerTileEntity(TileFarmPlain.class, "forestry.Farm");
    GameRegistry.registerTileEntity(TileFarmGearbox.class, "forestry.FarmGearbox");
    GameRegistry.registerTileEntity(TileFarmHatch.class, "forestry.FarmHatch");
    GameRegistry.registerTileEntity(TileFarmValve.class, "forestry.FarmValve");
    GameRegistry.registerTileEntity(TileFarmControl.class, "forestry.FarmControl");
    IFarmRegistry registry = FarmRegistry.getInstance();
    BlockRegistryCore coreBlocks = ModuleCore.getBlocks();
    IFarmProperties arborealFarm = registry.registerLogic("farmArboreal", FarmLogicArboreal::new);
    IFarmProperties cropsFarm = registry.registerLogic("farmCrops", FarmLogicCrops::new);
    IFarmProperties mushroomFarm = registry.registerLogic("farmShroom", FarmLogicMushroom::new);
    IFarmProperties succulentFarm = registry.registerLogic("farmSucculentes", FarmLogicSucculent::new);
    IFarmProperties peatFarm = registry.registerLogic("farmPeat", FarmLogicPeat::new);
    IFarmProperties infernalFarm = registry.registerLogic("farmInfernal", FarmLogicInfernal::new);
    IFarmProperties poalesFarm = registry.registerLogic("farmPoales", FarmLogicReeds::new);
    IFarmProperties orchardFarm = registry.registerLogic("farmOrchard", FarmLogicOrchard::new);
    IFarmProperties gourdFarm = registry.registerLogic("farmGourd", FarmLogicGourd::new);
    IFarmProperties cocoaFarm = registry.registerLogic("farmCocoa", FarmLogicCocoa::new);
    IFarmProperties enderFarm = registry.registerLogic("farmEnder", FarmLogicEnder::new);
    Circuits.farmArborealManaged = new CircuitFarmLogic("managedArboreal", arborealFarm, false);
    Circuits.farmArborealManual = new CircuitFarmLogic("manualArboreal", arborealFarm, true);
    arborealFarm.registerSoil(new ItemStack(Blocks.DIRT), coreBlocks.humus.getDefaultState());
    arborealFarm.registerSoil(new ItemStack(coreBlocks.humus), coreBlocks.humus.getDefaultState());
    Circuits.farmShroomManaged = new CircuitFarmLogic("managedShroom", mushroomFarm, false);
    Circuits.farmShroomManual = new CircuitFarmLogic("manualShroom", mushroomFarm, true);
    mushroomFarm.registerSoil(new ItemStack(Blocks.MYCELIUM), Blocks.MYCELIUM.getDefaultState());
    mushroomFarm.registerSoil(new ItemStack(Blocks.DIRT, 1, 2), Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.PODZOL), true);
    Circuits.farmPeatManaged = new CircuitFarmLogic("managedPeat", peatFarm, false);
    Circuits.farmPeatManual = new CircuitFarmLogic("manualPeat", peatFarm, true);
    peatFarm.registerSoil(coreBlocks.bogEarth.get(BlockBogEarth.SoilType.BOG_EARTH, 1), coreBlocks.bogEarth.getDefaultState());
    Circuits.farmCropsManaged = new CircuitFarmLogic("managedCrops", cropsFarm, false);
    Circuits.farmCropsManual = new CircuitFarmLogic("manualCrops", cropsFarm, true);
    cropsFarm.registerSoil(new ItemStack(Blocks.DIRT), Blocks.FARMLAND.getDefaultState());
    cocoaFarm.registerFarmables("farmWheat");
    Circuits.farmInfernalManaged = new CircuitFarmLogic("managedInfernal", infernalFarm, false);
    Circuits.farmInfernalManual = new CircuitFarmLogic("manualInfernal", infernalFarm, true);
    infernalFarm.registerSoil(new ItemStack(Blocks.SOUL_SAND), Blocks.SOUL_SAND.getDefaultState());
    Circuits.farmOrchardManaged = new CircuitFarmLogic("managedOrchard", orchardFarm, false);
    Circuits.farmOrchardManual = new CircuitFarmLogic("manualOrchard", orchardFarm, true);
    Circuits.farmSucculentManaged = new CircuitFarmLogic("managedSucculent", succulentFarm, false);
    Circuits.farmSucculentManual = new CircuitFarmLogic("manualSucculent", succulentFarm, true);
    succulentFarm.registerSoil(new ItemStack(Blocks.SAND), Blocks.SAND.getDefaultState(), true);
    Circuits.farmPoalesManaged = new CircuitFarmLogic("managedPoales", poalesFarm, false);
    Circuits.farmPoalesManual = new CircuitFarmLogic("manualPoales", poalesFarm, true);
    poalesFarm.registerSoil(new ItemStack(Blocks.SAND), Blocks.SAND.getDefaultState(), true);
    poalesFarm.registerSoil(new ItemStack(Blocks.DIRT), Blocks.DIRT.getDefaultState(), false);
    Circuits.farmGourdManaged = new CircuitFarmLogic("managedGourd", gourdFarm, false);
    Circuits.farmGourdManual = new CircuitFarmLogic("manualGourd", gourdFarm, true);
    Circuits.farmCocoaManaged = new CircuitFarmLogic("managedCocoa", cocoaFarm, false);
    Circuits.farmCocoaManual = new CircuitFarmLogic("manualCocoa", cocoaFarm, true);
    Circuits.farmEnderManaged = new CircuitFarmLogic("managedEnder", enderFarm, false);
    Circuits.farmEnderManual = new CircuitFarmLogic("manualEnder", enderFarm, true);
    enderFarm.registerSoil(new ItemStack(Blocks.END_STONE), Blocks.END_STONE.getDefaultState());
}
Also used : BlockRegistryCore(forestry.core.blocks.BlockRegistryCore) FarmLogicMushroom(forestry.farming.logic.FarmLogicMushroom) FarmLogicGourd(forestry.farming.logic.FarmLogicGourd) IFarmProperties(forestry.api.farming.IFarmProperties) FarmLogicArboreal(forestry.farming.logic.FarmLogicArboreal) FarmLogicSucculent(forestry.farming.logic.FarmLogicSucculent) FarmLogicOrchard(forestry.farming.logic.FarmLogicOrchard) FarmLogicCrops(forestry.farming.logic.FarmLogicCrops) FarmLogicInfernal(forestry.farming.logic.FarmLogicInfernal) FarmLogicPeat(forestry.farming.logic.FarmLogicPeat) CircuitFarmLogic(forestry.farming.circuits.CircuitFarmLogic) FarmLogicReeds(forestry.farming.logic.FarmLogicReeds) LocalizedConfiguration(forestry.core.config.LocalizedConfiguration) FarmLogicEnder(forestry.farming.logic.FarmLogicEnder) IFarmRegistry(forestry.api.farming.IFarmRegistry) FarmLogicCocoa(forestry.farming.logic.FarmLogicCocoa) ItemStack(net.minecraft.item.ItemStack) File(java.io.File)

Example 3 with CircuitFarmLogic

use of forestry.farming.circuits.CircuitFarmLogic in project ForestryMC by ForestryMC.

the class PluginExtraUtilities method doInit.

@Override
public void doInit() {
    Block redOrchid = getBlock("redorchid");
    Block enderLilly = getBlock("enderlilly");
    if (Config.isExUtilRedOrchidEnabled() && redOrchid != null) {
        Item item = Item.getItemFromBlock(redOrchid);
        registerFarmable(redOrchid, item, "farmOrchid");
        IFarmProperties orchidFarm = FarmRegistry.getInstance().registerLogic("farmOrchid", FarmLogicRedOrchid::new);
        orchidFarm.registerSoil(new ItemStack(Blocks.REDSTONE_ORE), Blocks.REDSTONE_ORE.getDefaultState());
        orchidFarm.registerSoil(new ItemStack(Blocks.LIT_REDSTONE_ORE), Blocks.LIT_REDSTONE_ORE.getDefaultState());
        Circuits.farmOrchidManaged = new CircuitFarmLogic("managedOrchid", orchidFarm, false);
        Circuits.farmOrchidManual = new CircuitFarmLogic("manualOrchid", orchidFarm, true);
        orchidStack = new ItemStack(item);
    }
    if (Config.isExUtilEnderLilyEnabled() && enderLilly != null) {
        Item item = Item.getItemFromBlock(enderLilly);
        registerFarmable(enderLilly, item, "farmEnder");
    }
}
Also used : FarmLogicRedOrchid(forestry.farming.logic.FarmLogicRedOrchid) Item(net.minecraft.item.Item) IFarmProperties(forestry.api.farming.IFarmProperties) Block(net.minecraft.block.Block) ItemStack(net.minecraft.item.ItemStack) CircuitFarmLogic(forestry.farming.circuits.CircuitFarmLogic)

Aggregations

IFarmProperties (forestry.api.farming.IFarmProperties)3 CircuitFarmLogic (forestry.farming.circuits.CircuitFarmLogic)3 ItemStack (net.minecraft.item.ItemStack)2 ICircuitLayout (forestry.api.circuits.ICircuitLayout)1 IFarmRegistry (forestry.api.farming.IFarmRegistry)1 BlockRegistryCore (forestry.core.blocks.BlockRegistryCore)1 CircuitLayout (forestry.core.circuits.CircuitLayout)1 LocalizedConfiguration (forestry.core.config.LocalizedConfiguration)1 FarmLogicArboreal (forestry.farming.logic.FarmLogicArboreal)1 FarmLogicCocoa (forestry.farming.logic.FarmLogicCocoa)1 FarmLogicCrops (forestry.farming.logic.FarmLogicCrops)1 FarmLogicEnder (forestry.farming.logic.FarmLogicEnder)1 FarmLogicGourd (forestry.farming.logic.FarmLogicGourd)1 FarmLogicInfernal (forestry.farming.logic.FarmLogicInfernal)1 FarmLogicMushroom (forestry.farming.logic.FarmLogicMushroom)1 FarmLogicOrchard (forestry.farming.logic.FarmLogicOrchard)1 FarmLogicPeat (forestry.farming.logic.FarmLogicPeat)1 FarmLogicRedOrchid (forestry.farming.logic.FarmLogicRedOrchid)1 FarmLogicReeds (forestry.farming.logic.FarmLogicReeds)1 FarmLogicRubber (forestry.farming.logic.FarmLogicRubber)1