use of fr.xephi.authme.events.SpawnTeleportEvent in project AuthMeReloaded by AuthMe.
the class TeleportationService method teleportToSpawn.
private void teleportToSpawn(final Player player, final boolean isAuthenticated) {
final Location spawnLoc = spawnLoader.getSpawnLocation(player);
performTeleportation(player, new SpawnTeleportEvent(player, spawnLoc, isAuthenticated));
}
use of fr.xephi.authme.events.SpawnTeleportEvent in project AuthMeReloaded by AuthMe.
the class TeleportationServiceTest method shouldNotTeleportPlayerForCanceledEvent.
@Test
public void shouldNotTeleportPlayerForCanceledEvent() {
// given
final Player player = mock(Player.class);
Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
doAnswer(new Answer<Void>() {
@Override
public Void answer(InvocationOnMock invocation) throws Throwable {
SpawnTeleportEvent event = (SpawnTeleportEvent) invocation.getArguments()[0];
assertThat(event.getPlayer(), equalTo(player));
event.setCancelled(true);
return null;
}
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
// then
verify(bukkitService).callEvent(any(SpawnTeleportEvent.class));
verify(player, never()).teleport(any(Location.class));
}
use of fr.xephi.authme.events.SpawnTeleportEvent in project AuthMeReloaded by AuthMe.
the class TeleportationServiceTest method shouldNotTeleportPlayerForRemovedLocationInEvent.
@Test
public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
// given
final Player player = mock(Player.class);
Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
doAnswer(new Answer<Void>() {
@Override
public Void answer(InvocationOnMock invocation) throws Throwable {
SpawnTeleportEvent event = (SpawnTeleportEvent) invocation.getArguments()[0];
assertThat(event.getPlayer(), equalTo(player));
event.setTo(null);
return null;
}
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
// then
verify(bukkitService).callEvent(any(SpawnTeleportEvent.class));
verify(player, never()).teleport(any(Location.class));
}
Aggregations