use of frozenblock.wild.mod.items.FrogSpawnItem in project wildmod by Osmiooo.
the class RegisterBlocks method RegisterBlocks.
public static void RegisterBlocks() {
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "mud_block"), MUD_BLOCK);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "mud_block"), new BlockItem(MUD_BLOCK, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "mud_bricks"), MUD_BRICKS);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "mud_bricks"), new BlockItem(MUD_BRICKS, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "mud_brick_wall"), MUD_BRICKS_WALL);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "mud_brick_wall"), new BlockItem(MUD_BRICKS_WALL, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "mud_brick_slab"), MUD_BRICKS_SLAB);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "mud_brick_slab"), new BlockItem(MUD_BRICKS_SLAB, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "mud_brick_stairs"), MUD_BRICKS_STAIRS);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "mud_brick_stairs"), new BlockItem(MUD_BRICKS_STAIRS, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "sculk"), SCULK);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "sculk"), new BlockItem(SCULK, new FabricItemSettings().group(ItemGroup.REDSTONE)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "sculk_vein"), SCULK_VEIN);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "sculk_vein"), new BlockItem(SCULK_VEIN, new FabricItemSettings().group(ItemGroup.REDSTONE)));
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "sculk_sensor"), new BlockItem(Blocks.SCULK_SENSOR, new FabricItemSettings().group(ItemGroup.REDSTONE)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "sculk_catalyst"), SCULK_CATALYST);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "sculk_catalyst"), new BlockItem(SCULK_CATALYST, new FabricItemSettings().group(ItemGroup.REDSTONE)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "sculk_shrieker"), SculkShriekerBlock.SCULK_SHRIEKER_BLOCK);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "sculk_shrieker"), new BlockItem(SculkShriekerBlock.SCULK_SHRIEKER_BLOCK, new FabricItemSettings().group(ItemGroup.REDSTONE)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "reinforced_deepslate"), REINFORCED_DEEPSLATE);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "reinforced_deepslate"), new BlockItem(REINFORCED_DEEPSLATE, new FabricItemSettings().group(ItemGroup.BUILDING_BLOCKS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "frog_spawn"), FROG_SPAWN);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "frog_spawn"), new FrogSpawnItem(FROG_SPAWN, new FabricItemSettings().group(ItemGroup.DECORATIONS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "pearlescent_froglight"), PEARLESCENT_FROGLIGHT);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "pearlescent_froglight"), new BlockItem(PEARLESCENT_FROGLIGHT, new FabricItemSettings().group(ItemGroup.DECORATIONS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "verdant_froglight"), VERDANT_FROGLIGHT);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "verdant_froglight"), new BlockItem(VERDANT_FROGLIGHT, new FabricItemSettings().group(ItemGroup.DECORATIONS)));
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "ochre_froglight"), OCHRE_FROGLIGHT);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "ochre_froglight"), new BlockItem(OCHRE_FROGLIGHT, new FabricItemSettings().group(ItemGroup.DECORATIONS)));
MangroveWoods.RegisterMangrove();
Registry.register(Registry.BLOCK, new Identifier(WildMod.MOD_ID, "rooted_mud"), ROOTED_MUD);
Registry.register(Registry.ITEM, new Identifier(WildMod.MOD_ID, "rooted_mud"), new BlockItem(ROOTED_MUD, new FabricItemSettings().group(ItemGroup.DECORATIONS)));
}
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