use of gaiasky.scenegraph.CelestialBody in project gaiasky by langurmonkey.
the class NBGLoader method loadData.
@Override
public Array<CelestialBody> loadData() {
Array<CelestialBody> galaxies = new Array<>(false, 900);
long baseId = 8500000;
long offset = 0;
if (active)
for (String file : files) {
FileHandle f = Settings.settings.data.dataFileHandle(file);
InputStream data = f.read();
BufferedReader br = new BufferedReader(new InputStreamReader(data));
try {
String line;
int linenum = 0;
while ((line = br.readLine()) != null) {
if (linenum > 0) {
// Add galaxy
String[] tokens = line.split(",");
String name = tokens[0];
String altname = tokens[1];
double ra = Parser.parseDouble(tokens[2]);
double dec = Parser.parseDouble(tokens[3]);
double distMpc = Parser.parseDouble(tokens[4]);
double distPc = distMpc * 1e6d;
double kmag = Parser.parseDouble(tokens[5]);
double bmag = Parser.parseDouble(tokens[6]);
double a26 = Parser.parseDouble(tokens[7]);
double ba = Parser.parseDouble(tokens[8]);
int hrv = Parser.parseInt(tokens[9]);
int i = Parser.parseInt(tokens[10]);
int tt = Parser.parseInt(tokens[11]);
String Mcl = tokens[12];
String img = tokens[13];
double sizepc = Parser.parseDouble(tokens[14]);
CelestialBody g;
if (img == null || img.isEmpty()) {
// Regular shaded light point
Apfloat dist = new Apfloat(distMpc * Constants.MPC_TO_U, Constants.PREC);
Vector3b pos = Coordinates.sphericalToCartesian(Math.toRadians(ra), Math.toRadians(dec), dist, new Vector3b());
float colorbv = 0;
float absmag = (float) (kmag - 2.5 * Math.log10(Math.pow(distPc / 10d, 2d)));
NBGalaxy gal = new NBGalaxy(pos, (float) kmag, absmag, colorbv, altname.isBlank() ? new String[] { name } : new String[] { name, altname }, (float) ra, (float) dec, (float) bmag, (float) a26, (float) ba, hrv, i, tt, Mcl, baseId + offset);
gal.setParent("NBG");
g = gal;
} else {
// Billboard
BillboardGalaxy gal = new BillboardGalaxy(new String[] { name, altname }, ra, dec, distPc, sizepc, "data/tex/extragal/" + img);
// Fade in parsecs from sun
gal.setFade(new double[] { distPc * 0.3, distPc * 0.6 });
g = gal;
}
galaxies.add(g);
offset++;
}
linenum++;
}
} catch (IOException e) {
logger.error(e);
} finally {
try {
br.close();
} catch (IOException e) {
logger.error(e);
}
}
}
logger.info(I18n.txt("notif.catalog.init", galaxies.size));
return galaxies;
}
use of gaiasky.scenegraph.CelestialBody in project gaiasky by langurmonkey.
the class AbstractOrbitCoordinates method doneLoading.
@Override
public void doneLoading(Object... params) {
if (params.length == 0) {
logger.error(new RuntimeException("OrbitLintCoordinates need the scene graph"));
} else {
if (orbitname != null && !orbitname.isEmpty()) {
SceneGraphNode sgn = ((ISceneGraph) params[0]).getNode(orbitname);
orbit = (Orbit) sgn;
if (params[1] instanceof CelestialBody)
orbit.setBody((CelestialBody) params[1]);
}
}
}
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