use of gaiasky.util.gdx.IntMeshPartBuilder in project gaiasky by langurmonkey.
the class StarCluster method initModel.
public void initModel() {
if (clusterTex == null) {
clusterTex = new Texture(Settings.settings.data.dataFileHandle("data/tex/base/cluster-tex.png"), true);
clusterTex.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);
}
if (model == null) {
Material mat = new Material(new BlendingAttribute(GL20.GL_ONE, GL20.GL_ONE), new ColorAttribute(ColorAttribute.Diffuse, cc[0], cc[1], cc[2], cc[3]));
IntModelBuilder modelBuilder = ModelCache.cache.mb;
modelBuilder.begin();
// create part
IntMeshPartBuilder bPartBuilder = modelBuilder.part("sph", GL20.GL_LINES, Bits.indexes(Usage.Position), mat);
bPartBuilder.icosphere(1, 3, false, true);
model = (modelBuilder.end());
modelTransform = new Matrix4();
}
mc = new ModelComponent(false);
mc.initialize(null);
DirectionalLight dLight = new DirectionalLight();
dLight.set(1, 1, 1, 1, 1, 1);
mc.env = new Environment();
mc.env.add(dLight);
mc.env.set(new ColorAttribute(ColorAttribute.AmbientLight, 1.0f, 1.0f, 1.0f, 1f));
mc.env.set(new FloatAttribute(FloatAttribute.Shininess, 0.2f));
mc.instance = new IntModelInstance(model, modelTransform);
// Relativistic effects
if (Settings.settings.runtime.relativisticAberration)
mc.rec.setUpRelativisticEffectsMaterial(mc.instance.materials);
// Gravitational waves
if (Settings.settings.runtime.gravitationalWaves)
mc.rec.setUpGravitationalWavesMaterial(mc.instance.materials);
}
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