use of gaiasky.util.gdx.mesh.IntMesh in project gaiasky by langurmonkey.
the class BillboardSpriteRenderSystem method init.
private void init(float w, float h) {
// Init comparator
comp = new DistToCameraComparator<>();
// Init vertices
float[] vertices = new float[20];
fillVertices(vertices, w, h);
mesh = new IntMesh(true, 4, 6, new VertexAttribute[] { new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0") });
mesh.setVertices(vertices, 0, vertices.length);
mesh.getIndicesBuffer().position(0);
mesh.getIndicesBuffer().limit(6);
int[] indices = new int[] { 0, 1, 2, 0, 2, 3 };
mesh.setIndices(indices);
aux = new Vector3();
}
use of gaiasky.util.gdx.mesh.IntMesh in project gaiasky by langurmonkey.
the class BillboardStarRenderSystem method init.
private void init(String tex0, float w, float h) {
setStarTexture(tex0);
// Init comparator
comp = new DistToCameraComparator<>();
// Init vertices
float[] vertices = new float[20];
fillVertices(vertices, w, h);
// We won't need indices if we use GL_TRIANGLE_FAN to draw our quad
// TRIANGLE_FAN will draw the vertices in this order: 0, 1, 2; 0, 2, 3
mesh = new IntMesh(true, 4, 6, new VertexAttribute[] { new VertexAttribute(Usage.Position, 2, ExtShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ExtShaderProgram.COLOR_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2, ExtShaderProgram.TEXCOORD_ATTRIBUTE + "0") });
mesh.setVertices(vertices, 0, vertices.length);
mesh.getIndicesBuffer().position(0);
mesh.getIndicesBuffer().limit(6);
int[] indices = new int[] { 0, 1, 2, 0, 2, 3 };
mesh.setIndices(indices);
aux = new Vector3();
EventManager.instance.subscribe(this, Event.STAR_TEXTURE_IDX_CMD);
}
use of gaiasky.util.gdx.mesh.IntMesh in project gaiasky by langurmonkey.
the class VRContext method loadRenderModel.
private IntModel loadRenderModel(String name, String modelNumber, String manufacturer, VRControllerRole role) {
if (models.containsKey(name))
return models.get(name);
// FIXME we load the models synchronously cause we are lazy
IntModel model = null;
if (false) {
int error;
PointerBuffer modelPointer = PointerBuffer.allocateDirect(1);
while (true) {
error = VRRenderModels.VRRenderModels_LoadRenderModel_Async(name, modelPointer);
if (error != VR.EVRRenderModelError_VRRenderModelError_Loading)
break;
}
if (error != VR.EVRRenderModelError_VRRenderModelError_None)
return null;
RenderModel renderModel = new RenderModel(modelPointer.getByteBuffer(RenderModel.SIZEOF));
PointerBuffer texturePointer = PointerBuffer.allocateDirect(1);
while (true) {
error = VRRenderModels.VRRenderModels_LoadTexture_Async(renderModel.diffuseTextureId(), texturePointer);
if (error != VR.EVRRenderModelError_VRRenderModelError_Loading)
break;
}
if (error != VR.EVRRenderModelError_VRRenderModelError_None) {
VRRenderModels.VRRenderModels_FreeRenderModel(renderModel);
return null;
}
RenderModelTextureMap renderModelTexture = new RenderModelTextureMap(texturePointer.getByteBuffer(RenderModelTextureMap.SIZEOF));
// convert to a Model
IntMesh mesh = new IntMesh(true, renderModel.unVertexCount(), renderModel.unTriangleCount() * 3, new VertexAttribute[] { VertexAttribute.Position(), VertexAttribute.Normal(), VertexAttribute.TexCoords(0) });
IntMeshPart meshPart = new IntMeshPart(name, mesh, 0, renderModel.unTriangleCount() * 3, GL20.GL_TRIANGLES);
RenderModelVertex.Buffer vertices = renderModel.rVertexData();
float[] packedVertices = new float[8 * renderModel.unVertexCount()];
int i = 0;
while (vertices.remaining() > 0) {
RenderModelVertex v = vertices.get();
packedVertices[i++] = v.vPosition().v(0);
packedVertices[i++] = v.vPosition().v(1);
packedVertices[i++] = v.vPosition().v(2);
packedVertices[i++] = v.vNormal().v(0);
packedVertices[i++] = v.vNormal().v(1);
packedVertices[i++] = v.vNormal().v(2);
packedVertices[i++] = v.rfTextureCoord().get(0);
packedVertices[i++] = v.rfTextureCoord().get(1);
}
mesh.setVertices(packedVertices);
// Shorts to Integers
int[] indices = new int[renderModel.unTriangleCount() * 3];
ShortBuffer sb = renderModel.IndexData();
sb.rewind();
int j = 0;
while (sb.hasRemaining()) {
short index = sb.get();
indices[j++] = index;
}
mesh.setIndices(indices);
Pixmap pixmap = new Pixmap(renderModelTexture.unWidth(), renderModelTexture.unHeight(), Format.RGBA8888);
byte[] pixels = new byte[renderModelTexture.unWidth() * renderModelTexture.unHeight() * 4];
renderModelTexture.rubTextureMapData(pixels.length).get(pixels);
pixmap.getPixels().put(pixels);
pixmap.getPixels().position(0);
Texture texture = new Texture(new PixmapTextureData(pixmap, pixmap.getFormat(), true, true));
Material material = new Material(new TextureAttribute(TextureAttribute.Diffuse, texture));
model = new IntModel();
model.meshes.add(mesh);
model.meshParts.add(meshPart);
model.materials.add(material);
IntNode node = new IntNode();
node.id = name;
node.parts.add(new IntNodePart(meshPart, material));
model.nodes.add(node);
model.manageDisposable(mesh);
model.manageDisposable(texture);
VRRenderModels.VRRenderModels_FreeRenderModel(renderModel);
VRRenderModels.VRRenderModels_FreeTexture(renderModelTexture);
} else {
OwnObjLoader ol = new OwnObjLoader();
if (manufacturer == null || manufacturer.equalsIgnoreCase("Oculus")) {
if (isControllerLeft(name, modelNumber, role)) {
model = ol.loadModel(Settings.settings.data.dataFileHandle("models/controllers/oculus/oculus-left.obj"));
} else if (isControllerRight(name, modelNumber, role)) {
model = ol.loadModel(Settings.settings.data.dataFileHandle("models/controllers/oculus/oculus-right.obj"));
} else {
logger.info("WARN: Could not parse controller name - Manufacturer: " + manufacturer + ", Name: " + name + ", ModelNumber: " + modelNumber);
}
} else {
// HTC
if (isControllerRight(name, modelNumber, role) || isControllerLeft(name, modelNumber, role)) {
model = ol.loadModel(Settings.settings.data.dataFileHandle("models/controllers/vive/vr_controller_vive.obj"));
} else {
logger.info("WARN: Could not parse controller name - Manufacturer: " + manufacturer + ", Name: " + name + ", ModelNumber: " + modelNumber);
}
}
// Load default
if (model == null) {
logger.info("WARN: Could not find suitable controller model, using default...");
model = ol.loadModel(Settings.settings.data.dataFileHandle("models/controllers/vive/vr_controller_vive.obj"));
}
}
models.put(name, model);
return model;
}
use of gaiasky.util.gdx.mesh.IntMesh in project gaiasky by langurmonkey.
the class IntModel method convertMesh.
protected void convertMesh(IntModelMesh modelMesh) {
int numIndices = 0;
for (IntModelMeshPart part : modelMesh.parts) {
numIndices += part.indices.length;
}
VertexAttributes attributes = new VertexAttributes(modelMesh.attributes);
int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4);
IntMesh mesh = new IntMesh(true, numVertices, numIndices, attributes);
meshes.add(mesh);
disposables.add(mesh);
BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0);
int offset = 0;
mesh.getIndicesBuffer().clear();
for (IntModelMeshPart part : modelMesh.parts) {
IntMeshPart meshPart = new IntMeshPart();
meshPart.id = part.id;
meshPart.primitiveType = part.primitiveType;
meshPart.offset = offset;
meshPart.size = part.indices.length;
meshPart.mesh = mesh;
mesh.getIndicesBuffer().put(part.indices);
offset += meshPart.size;
meshParts.add(meshPart);
}
mesh.getIndicesBuffer().position(0);
for (IntMeshPart part : meshParts) part.update();
}
use of gaiasky.util.gdx.mesh.IntMesh in project gaiasky by langurmonkey.
the class IntIntMeshBuilder method end.
/**
* End building the mesh and returns the mesh
*/
public IntMesh end() {
if (this.attributes == null)
throw new RuntimeException("Call begin() first");
endpart();
final IntMesh mesh = new IntMesh(true, vertices.size / stride, indices.size, attributes);
mesh.setVertices(vertices.items, 0, vertices.size);
mesh.setIndices(indices.items, 0, indices.size);
for (IntMeshPart p : parts) p.mesh = mesh;
parts.clear();
attributes = null;
vertices.clear();
indices.clear();
return mesh;
}
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