Search in sources :

Example 16 with Change

use of games.strategy.engine.data.Change in project triplea by triplea-game.

the class AbstractEndTurnDelegate method rollWarBondsForFriends.

private String rollWarBondsForFriends(final IDelegateBridge delegateBridge, final PlayerID player, final GameData data) {
    final int count = TechAbilityAttachment.getWarBondDiceNumber(player, data);
    final int sides = TechAbilityAttachment.getWarBondDiceSides(player, data);
    if (sides <= 0 || count <= 0) {
        return "";
    }
    // basically, if we are sharing our technology with someone, and we have warbonds but they do not, then we roll our
    // warbonds and give
    // them the proceeds (Global 1940)
    final PlayerAttachment playerattachment = PlayerAttachment.get(player);
    if (playerattachment == null) {
        return "";
    }
    final Collection<PlayerID> shareWith = playerattachment.getShareTechnology();
    if (shareWith == null || shareWith.isEmpty()) {
        return "";
    }
    // take first one
    PlayerID giveWarBondsTo = null;
    for (final PlayerID p : shareWith) {
        final int diceCount = TechAbilityAttachment.getWarBondDiceNumber(p, data);
        final int diceSides = TechAbilityAttachment.getWarBondDiceSides(p, data);
        if (diceSides <= 0 && diceCount <= 0) {
            // they cannot have this tech)
            if (canPlayerCollectIncome(p, data)) {
                giveWarBondsTo = p;
                break;
            }
        }
    }
    if (giveWarBondsTo == null) {
        return "";
    }
    final String annotation = player.getName() + " rolling to resolve War Bonds, and giving results to " + giveWarBondsTo.getName() + ": ";
    final DiceRoll dice = DiceRoll.rollNDice(delegateBridge, count, sides, player, DiceType.NONCOMBAT, annotation);
    int totalWarBonds = 0;
    for (int i = 0; i < dice.size(); i++) {
        totalWarBonds += dice.getDie(i).getValue() + 1;
    }
    final Resource pus = data.getResourceList().getResource(Constants.PUS);
    final int currentPUs = giveWarBondsTo.getResources().getQuantity(pus);
    final String transcriptText = player.getName() + " rolls " + totalWarBonds + MyFormatter.pluralize(" PU", totalWarBonds) + " from War Bonds, giving the total to " + giveWarBondsTo.getName() + ", who ends with " + (currentPUs + totalWarBonds) + MyFormatter.pluralize(" PU", (currentPUs + totalWarBonds)) + " total";
    delegateBridge.getHistoryWriter().startEvent(transcriptText);
    final Change change = ChangeFactory.changeResourcesChange(giveWarBondsTo, pus, totalWarBonds);
    delegateBridge.addChange(change);
    getRemotePlayer(player).reportMessage(annotation + MyFormatter.asDice(dice), annotation + MyFormatter.asDice(dice));
    return transcriptText + "<br />";
}
Also used : PlayerAttachment(games.strategy.triplea.attachments.PlayerAttachment) PlayerID(games.strategy.engine.data.PlayerID) Resource(games.strategy.engine.data.Resource) CompositeChange(games.strategy.engine.data.CompositeChange) Change(games.strategy.engine.data.Change)

Example 17 with Change

use of games.strategy.engine.data.Change in project triplea by triplea-game.

the class AbstractEndTurnDelegate method start.

@Override
public void start() {
    // figure out our current PUs before we do anything else, including super methods
    final GameData data = bridge.getData();
    final Resource pus = data.getResourceList().getResource(Constants.PUS);
    final int leftOverPUs = bridge.getPlayerId().getResources().getQuantity(pus);
    final IntegerMap<Resource> leftOverResources = bridge.getPlayerId().getResources().getResourcesCopy();
    super.start();
    if (!needToInitialize) {
        return;
    }
    final StringBuilder endTurnReport = new StringBuilder();
    hasPostedTurnSummary = false;
    final PlayerAttachment pa = PlayerAttachment.get(player);
    // can't collect unless you own your own capital
    if (!canPlayerCollectIncome(player, data)) {
        endTurnReport.append(rollWarBondsForFriends(bridge, player, data));
    // we do not collect any income this turn
    } else {
        // just collect resources
        final Collection<Territory> territories = data.getMap().getTerritoriesOwnedBy(player);
        int toAdd = getProduction(territories);
        final int blockadeLoss = getBlockadeProductionLoss(player, data, bridge, endTurnReport);
        toAdd -= blockadeLoss;
        toAdd *= Properties.getPuMultiplier(data);
        int total = player.getResources().getQuantity(pus) + toAdd;
        final String transcriptText;
        if (blockadeLoss == 0) {
            transcriptText = player.getName() + " collect " + toAdd + MyFormatter.pluralize(" PU", toAdd) + "; end with " + total + MyFormatter.pluralize(" PU", total);
        } else {
            transcriptText = player.getName() + " collect " + toAdd + MyFormatter.pluralize(" PU", toAdd) + " (" + blockadeLoss + " lost to blockades)" + "; end with " + total + MyFormatter.pluralize(" PU", total);
        }
        bridge.getHistoryWriter().startEvent(transcriptText);
        endTurnReport.append(transcriptText).append("<br />");
        // do war bonds
        final int bonds = rollWarBonds(bridge, player, data);
        if (bonds > 0) {
            total += bonds;
            toAdd += bonds;
            final String bondText = player.getName() + " collect " + bonds + MyFormatter.pluralize(" PU", bonds) + " from War Bonds; end with " + total + MyFormatter.pluralize(" PU", total);
            bridge.getHistoryWriter().startEvent(bondText);
            endTurnReport.append("<br />").append(bondText).append("<br />");
        }
        if (total < 0) {
            toAdd -= total;
        }
        final Change change = ChangeFactory.changeResourcesChange(player, pus, toAdd);
        bridge.addChange(change);
        if (data.getProperties().get(Constants.PACIFIC_THEATER, false) && pa != null) {
            final Change changeVp = (ChangeFactory.attachmentPropertyChange(pa, (pa.getVps() + (toAdd / 10) + (pa.getCaptureVps() / 10)), "vps"));
            final Change changeCaptureVp = ChangeFactory.attachmentPropertyChange(pa, "0", "captureVps");
            final CompositeChange ccVp = new CompositeChange(changeVp, changeCaptureVp);
            bridge.addChange(ccVp);
        }
        endTurnReport.append("<br />").append(addOtherResources(bridge));
        endTurnReport.append("<br />").append(doNationalObjectivesAndOtherEndTurnEffects(bridge));
        final IntegerMap<Resource> income = player.getResources().getResourcesCopy();
        income.subtract(leftOverResources);
        endTurnReport.append("<br />").append(BonusIncomeUtils.addBonusIncome(income, bridge, player));
        // now we do upkeep costs, including upkeep cost as a percentage of our entire income for this turn (including
        // NOs)
        final int currentPUs = player.getResources().getQuantity(pus);
        int relationshipUpkeepCostFlat = 0;
        int relationshipUpkeepCostPercentage = 0;
        for (final Relationship r : data.getRelationshipTracker().getRelationships(player)) {
            final String[] upkeep = r.getRelationshipType().getRelationshipTypeAttachment().getUpkeepCost().split(":");
            if (upkeep.length == 1 || upkeep[1].equals(RelationshipTypeAttachment.UPKEEP_FLAT)) {
                relationshipUpkeepCostFlat += Integer.parseInt(upkeep[0]);
            } else if (upkeep[1].equals(RelationshipTypeAttachment.UPKEEP_PERCENTAGE)) {
                relationshipUpkeepCostPercentage += Integer.parseInt(upkeep[0]);
            }
        }
        relationshipUpkeepCostPercentage = Math.min(100, relationshipUpkeepCostPercentage);
        int relationshipUpkeepTotalCost = 0;
        if (relationshipUpkeepCostPercentage != 0) {
            final float gainedPus = Math.max(0, currentPUs - leftOverPUs);
            relationshipUpkeepTotalCost += Math.round(gainedPus * (relationshipUpkeepCostPercentage) / 100f);
        }
        if (relationshipUpkeepCostFlat != 0) {
            relationshipUpkeepTotalCost += relationshipUpkeepCostFlat;
        }
        // we can't remove more than we have, and we also must flip the sign
        relationshipUpkeepTotalCost = Math.min(currentPUs, relationshipUpkeepTotalCost);
        relationshipUpkeepTotalCost = -1 * relationshipUpkeepTotalCost;
        if (relationshipUpkeepTotalCost != 0) {
            final int newTotal = currentPUs + relationshipUpkeepTotalCost;
            final String transcriptText2 = player.getName() + (relationshipUpkeepTotalCost < 0 ? " pays " : " taxes ") + (-1 * relationshipUpkeepTotalCost) + MyFormatter.pluralize(" PU", relationshipUpkeepTotalCost) + " in order to maintain current relationships with other players, and ends the turn with " + newTotal + MyFormatter.pluralize(" PU", newTotal);
            bridge.getHistoryWriter().startEvent(transcriptText2);
            endTurnReport.append("<br />").append(transcriptText2).append("<br />");
            final Change upkeep = ChangeFactory.changeResourcesChange(player, pus, relationshipUpkeepTotalCost);
            bridge.addChange(upkeep);
        }
    }
    if (GameStepPropertiesHelper.isRepairUnits(data)) {
        MoveDelegate.repairMultipleHitPointUnits(bridge, bridge.getPlayerId());
    }
    if (isGiveUnitsByTerritory() && pa != null && pa.getGiveUnitControl() != null && !pa.getGiveUnitControl().isEmpty()) {
        changeUnitOwnership(bridge);
    }
    needToInitialize = false;
    showEndTurnReport(endTurnReport.toString());
}
Also used : Territory(games.strategy.engine.data.Territory) GameData(games.strategy.engine.data.GameData) Resource(games.strategy.engine.data.Resource) CompositeChange(games.strategy.engine.data.CompositeChange) Change(games.strategy.engine.data.Change) PlayerAttachment(games.strategy.triplea.attachments.PlayerAttachment) Relationship(games.strategy.engine.data.RelationshipTracker.Relationship) CompositeChange(games.strategy.engine.data.CompositeChange)

Example 18 with Change

use of games.strategy.engine.data.Change in project triplea by triplea-game.

the class EndTurnDelegate method createUnits.

private String createUnits(final IDelegateBridge bridge) {
    final StringBuilder endTurnReport = new StringBuilder();
    final GameData data = getData();
    final PlayerID player = data.getSequence().getStep().getPlayerId();
    final Predicate<Unit> myCreatorsMatch = Matches.unitIsOwnedBy(player).and(Matches.unitCreatesUnits());
    final CompositeChange change = new CompositeChange();
    for (final Territory t : data.getMap().getTerritories()) {
        final Collection<Unit> myCreators = CollectionUtils.getMatches(t.getUnits().getUnits(), myCreatorsMatch);
        if (myCreators != null && !myCreators.isEmpty()) {
            final Collection<Unit> toAdd = new ArrayList<>();
            final Collection<Unit> toAddSea = new ArrayList<>();
            final Collection<Unit> toAddLand = new ArrayList<>();
            for (final Unit u : myCreators) {
                final UnitAttachment ua = UnitAttachment.get(u.getType());
                final IntegerMap<UnitType> createsUnitsMap = ua.getCreatesUnitsList();
                final Collection<UnitType> willBeCreated = createsUnitsMap.keySet();
                for (final UnitType ut : willBeCreated) {
                    if (UnitAttachment.get(ut).getIsSea() && Matches.territoryIsLand().test(t)) {
                        toAddSea.addAll(ut.create(createsUnitsMap.getInt(ut), player));
                    } else if (!UnitAttachment.get(ut).getIsSea() && !UnitAttachment.get(ut).getIsAir() && Matches.territoryIsWater().test(t)) {
                        toAddLand.addAll(ut.create(createsUnitsMap.getInt(ut), player));
                    } else {
                        toAdd.addAll(ut.create(createsUnitsMap.getInt(ut), player));
                    }
                }
            }
            if (!toAdd.isEmpty()) {
                final String transcriptText = player.getName() + " creates " + MyFormatter.unitsToTextNoOwner(toAdd) + " in " + t.getName();
                bridge.getHistoryWriter().startEvent(transcriptText, toAdd);
                endTurnReport.append(transcriptText).append("<br />");
                final Change place = ChangeFactory.addUnits(t, toAdd);
                change.add(place);
            }
            if (!toAddSea.isEmpty()) {
                final Predicate<Territory> myTerrs = Matches.territoryIsWater();
                final Collection<Territory> waterNeighbors = data.getMap().getNeighbors(t, myTerrs);
                if (waterNeighbors != null && !waterNeighbors.isEmpty()) {
                    final Territory tw = getRandomTerritory(waterNeighbors, bridge);
                    final String transcriptText = player.getName() + " creates " + MyFormatter.unitsToTextNoOwner(toAddSea) + " in " + tw.getName();
                    bridge.getHistoryWriter().startEvent(transcriptText, toAddSea);
                    endTurnReport.append(transcriptText).append("<br />");
                    final Change place = ChangeFactory.addUnits(tw, toAddSea);
                    change.add(place);
                }
            }
            if (!toAddLand.isEmpty()) {
                final Predicate<Territory> myTerrs = Matches.isTerritoryOwnedBy(player).and(Matches.territoryIsLand());
                final Collection<Territory> landNeighbors = data.getMap().getNeighbors(t, myTerrs);
                if (landNeighbors != null && !landNeighbors.isEmpty()) {
                    final Territory tl = getRandomTerritory(landNeighbors, bridge);
                    final String transcriptText = player.getName() + " creates " + MyFormatter.unitsToTextNoOwner(toAddLand) + " in " + tl.getName();
                    bridge.getHistoryWriter().startEvent(transcriptText, toAddLand);
                    endTurnReport.append(transcriptText).append("<br />");
                    final Change place = ChangeFactory.addUnits(tl, toAddLand);
                    change.add(place);
                }
            }
        }
    }
    if (!change.isEmpty()) {
        bridge.addChange(change);
    }
    return endTurnReport.toString();
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Territory(games.strategy.engine.data.Territory) GameData(games.strategy.engine.data.GameData) ArrayList(java.util.ArrayList) CompositeChange(games.strategy.engine.data.CompositeChange) Change(games.strategy.engine.data.Change) Unit(games.strategy.engine.data.Unit) UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) UnitType(games.strategy.engine.data.UnitType) CompositeChange(games.strategy.engine.data.CompositeChange)

Example 19 with Change

use of games.strategy.engine.data.Change in project triplea by triplea-game.

the class ImprovedShipyardsAdvance method perform.

@Override
public void perform(final PlayerID id, final IDelegateBridge bridge) {
    final GameData data = bridge.getData();
    if (!Properties.getUseShipyards(data)) {
        return;
    }
    final ProductionFrontier current = id.getProductionFrontier();
    // they already have it
    if (current.getName().endsWith("Shipyards")) {
        return;
    }
    final String industrialTechName = current.getName() + "Shipyards";
    final ProductionFrontier advancedTech = data.getProductionFrontierList().getProductionFrontier(industrialTechName);
    // it doesnt exist, dont crash
    if (advancedTech == null) {
        Logger.getLogger(TechAdvance.class.getName()).log(Level.WARNING, "No tech named:" + industrialTechName + " not adding tech");
        return;
    }
    final Change prodChange = ChangeFactory.changeProductionFrontier(id, advancedTech);
    bridge.addChange(prodChange);
}
Also used : GameData(games.strategy.engine.data.GameData) Change(games.strategy.engine.data.Change) ProductionFrontier(games.strategy.engine.data.ProductionFrontier)

Example 20 with Change

use of games.strategy.engine.data.Change in project triplea by triplea-game.

the class DoesNothingAi method endTurn.

@Override
protected void endTurn(final IAbstractForumPosterDelegate endTurnForumPosterDelegate, final GameData data, final PlayerID player) {
    // destroy whatever we have
    final ResourceCollection resourceCollection = player.getResources();
    final Change removeChange = ChangeFactory.removeResourceCollection(player, resourceCollection);
    // shameless cheating... (do NOT do this, normally you are never supposed to access the IDelegateBridge from outside
    // of a delegate)
    final IDelegateBridge bridge = endTurnForumPosterDelegate.getBridge();
    // resourceCollection is not yet a valid renderingObject
    bridge.getHistoryWriter().startEvent(player.getName() + " removes resources: " + resourceCollection, null);
    bridge.addChange(removeChange);
}
Also used : Change(games.strategy.engine.data.Change) ResourceCollection(games.strategy.engine.data.ResourceCollection) IDelegateBridge(games.strategy.engine.delegate.IDelegateBridge)

Aggregations

Change (games.strategy.engine.data.Change)70 CompositeChange (games.strategy.engine.data.CompositeChange)44 Unit (games.strategy.engine.data.Unit)40 TripleAUnit (games.strategy.triplea.TripleAUnit)29 PlayerID (games.strategy.engine.data.PlayerID)25 Territory (games.strategy.engine.data.Territory)23 ArrayList (java.util.ArrayList)20 GameData (games.strategy.engine.data.GameData)19 UnitType (games.strategy.engine.data.UnitType)16 Resource (games.strategy.engine.data.Resource)12 Test (org.junit.jupiter.api.Test)11 ITestDelegateBridge (games.strategy.engine.data.ITestDelegateBridge)9 Route (games.strategy.engine.data.Route)9 HashSet (java.util.HashSet)8 UnitAttachment (games.strategy.triplea.attachments.UnitAttachment)6 Collection (java.util.Collection)6 IntegerMap (games.strategy.util.IntegerMap)5 Tuple (games.strategy.util.Tuple)4 ProductionFrontier (games.strategy.engine.data.ProductionFrontier)3 ITripleAPlayer (games.strategy.triplea.player.ITripleAPlayer)3