use of games.strategy.engine.data.GameData in project triplea by triplea-game.
the class UndoablePlacement method undoSpecific.
@Override
protected final void undoSpecific(final IDelegateBridge bridge) {
final GameData data = bridge.getData();
final AbstractPlaceDelegate currentDelegate = (AbstractPlaceDelegate) data.getSequence().getStep().getDelegate();
final Map<Territory, Collection<Unit>> produced = currentDelegate.getProduced();
final Collection<Unit> units = produced.get(m_producerTerritory);
units.removeAll(getUnits());
if (units.isEmpty()) {
produced.remove(m_producerTerritory);
}
currentDelegate.setProduced(new HashMap<>(produced));
}
use of games.strategy.engine.data.GameData in project triplea by triplea-game.
the class HelpMenu method addUnitHelpMenu.
private void addUnitHelpMenu() {
final String unitHelpTitle = "Unit Help";
final JMenuItem unitMenuItem = add(SwingAction.of(unitHelpTitle, e -> {
final JEditorPane editorPane = new JEditorPane();
editorPane.setEditable(false);
editorPane.setContentType("text/html");
editorPane.setText(getUnitStatsTable(gameData, uiContext));
editorPane.setCaretPosition(0);
final JScrollPane scroll = new JScrollPane(editorPane);
scroll.setBorder(BorderFactory.createEmptyBorder());
final Dimension screenResolution = Toolkit.getDefaultToolkit().getScreenSize();
// not only do we have a start bar, but we also have the message dialog to account for just the scroll bars plus
// the window sides
final int availHeight = screenResolution.height - 120;
final int availWidth = screenResolution.width - 40;
scroll.setPreferredSize(new Dimension((scroll.getPreferredSize().width > availWidth ? availWidth : (scroll.getPreferredSize().height > availHeight ? Math.min(availWidth, scroll.getPreferredSize().width + 22) : scroll.getPreferredSize().width)), (scroll.getPreferredSize().height > availHeight ? availHeight : (scroll.getPreferredSize().width > availWidth ? Math.min(availHeight, scroll.getPreferredSize().height + 22) : scroll.getPreferredSize().height))));
final JDialog dialog = new JDialog((JFrame) null, unitHelpTitle);
dialog.add(scroll, BorderLayout.CENTER);
final JPanel buttons = new JPanel();
final JButton button = new JButton(SwingAction.of("OK", event -> {
dialog.setVisible(false);
dialog.removeAll();
dialog.dispose();
}));
buttons.add(button);
dialog.getRootPane().setDefaultButton(button);
dialog.add(buttons, BorderLayout.SOUTH);
dialog.pack();
dialog.addWindowListener(new WindowAdapter() {
@Override
public void windowOpened(final WindowEvent e) {
scroll.getVerticalScrollBar().getModel().setValue(0);
scroll.getHorizontalScrollBar().getModel().setValue(0);
button.requestFocus();
}
});
dialog.setVisible(true);
}));
unitMenuItem.setMnemonic(KeyEvent.VK_U);
unitMenuItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_L, Toolkit.getDefaultToolkit().getMenuShortcutKeyMask()));
}
use of games.strategy.engine.data.GameData in project triplea by triplea-game.
the class ExportMenu method addExportUnitStats.
private void addExportUnitStats() {
final JMenuItem menuFileExport = new JMenuItem(SwingAction.of("Export Unit Charts", e -> {
final JFileChooser chooser = new JFileChooser();
chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
final File rootDir = new File(SystemProperties.getUserDir());
String defaultFileName = gameData.getGameName() + "_unit_stats";
defaultFileName = FileNameUtils.removeIllegalCharacters(defaultFileName);
defaultFileName = defaultFileName + ".html";
chooser.setSelectedFile(new File(rootDir, defaultFileName));
if (chooser.showSaveDialog(frame) != JOptionPane.OK_OPTION) {
return;
}
try (Writer writer = Files.newBufferedWriter(chooser.getSelectedFile().toPath(), StandardCharsets.UTF_8)) {
writer.write(HelpMenu.getUnitStatsTable(gameData, uiContext).replaceAll("<p>", "<p>\r\n").replaceAll("</p>", "</p>\r\n").replaceAll("</tr>", "</tr>\r\n").replaceAll(LocalizeHtml.PATTERN_HTML_IMG_TAG, ""));
} catch (final IOException e1) {
ClientLogger.logQuietly("Failed to write unit stats: " + chooser.getSelectedFile().getAbsolutePath(), e1);
}
}));
menuFileExport.setMnemonic(KeyEvent.VK_U);
add(menuFileExport);
}
use of games.strategy.engine.data.GameData in project triplea by triplea-game.
the class ExportMenu method createAndSaveStats.
private void createAndSaveStats(final boolean showPhaseStats) {
final ExtendedStats statPanel = new ExtendedStats(gameData, uiContext);
final JFileChooser chooser = new JFileChooser();
chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
final File rootDir = new File(SystemProperties.getUserDir());
final int currentRound = gameData.getCurrentRound();
String defaultFileName = "stats_" + dateTimeFormatter.format(LocalDateTime.now()) + "_" + gameData.getGameName() + "_round_" + currentRound + (showPhaseStats ? "_full" : "_short");
defaultFileName = FileNameUtils.removeIllegalCharacters(defaultFileName);
defaultFileName = defaultFileName + ".csv";
chooser.setSelectedFile(new File(rootDir, defaultFileName));
if (chooser.showSaveDialog(frame) != JOptionPane.OK_OPTION) {
return;
}
final StringBuilder text = new StringBuilder(1000);
try {
gameData.acquireReadLock();
final GameData clone = GameDataUtils.cloneGameData(gameData);
final IStat[] stats = statPanel.getStats();
// extended stats covers stuff that doesn't show up in the game stats menu bar, like custom resources or tech
// tokens or # techs, etc.
final IStat[] statsExtended = statPanel.getStatsExtended(gameData);
final String[] alliances = statPanel.getAlliances().toArray(new String[0]);
final PlayerID[] players = statPanel.getPlayers().toArray(new PlayerID[0]);
// its important here to translate the player objects into our game data
// the players for the stat panel are only relevant with respect to
// the game data they belong to
Arrays.setAll(players, i -> clone.getPlayerList().getPlayerId(players[i].getName()));
text.append(defaultFileName).append(",");
text.append("\n");
text.append("TripleA Engine Version: ,");
text.append(ClientContext.engineVersion()).append(",");
text.append("\n");
text.append("Game Name: ,");
text.append(gameData.getGameName()).append(",");
text.append("\n");
text.append("Game Version: ,");
text.append(gameData.getGameVersion()).append(",");
text.append("\n");
text.append("\n");
text.append("Current Round: ,");
text.append(currentRound).append(",");
text.append("\n");
text.append("Number of Players: ,");
text.append(statPanel.getPlayers().size()).append(",");
text.append("\n");
text.append("Number of Alliances: ,");
text.append(statPanel.getAlliances().size()).append(",");
text.append("\n");
text.append("\n");
text.append("Turn Order: ,");
text.append("\n");
final List<PlayerID> playerOrderList = new ArrayList<>(gameData.getPlayerList().getPlayers());
playerOrderList.sort(new PlayerOrderComparator(gameData));
final Set<PlayerID> playerOrderSetNoDuplicates = new LinkedHashSet<>(playerOrderList);
for (final PlayerID currentPlayerId : playerOrderSetNoDuplicates) {
text.append(currentPlayerId.getName()).append(",");
final Collection<String> allianceNames = gameData.getAllianceTracker().getAlliancesPlayerIsIn(currentPlayerId);
for (final String allianceName : allianceNames) {
text.append(allianceName).append(",");
}
text.append("\n");
}
text.append("\n");
text.append("Winners: ,");
final EndRoundDelegate delegateEndRound = (EndRoundDelegate) gameData.getDelegateList().getDelegate("endRound");
if (delegateEndRound != null && delegateEndRound.getWinners() != null) {
for (final PlayerID p : delegateEndRound.getWinners()) {
text.append(p.getName()).append(",");
}
} else {
text.append("none yet; game not over,");
}
text.append("\n");
text.append("\n");
text.append("Resource Chart: ,");
text.append("\n");
for (final Resource resource : gameData.getResourceList().getResources()) {
text.append(resource.getName()).append(",");
text.append("\n");
}
// if short, we won't both showing production and unit info
if (showPhaseStats) {
text.append("\n");
text.append("Production Rules: ,");
text.append("\n");
text.append("Name,Result,Quantity,Cost,Resource,\n");
final Collection<ProductionRule> purchaseOptions = gameData.getProductionRuleList().getProductionRules();
for (final ProductionRule pr : purchaseOptions) {
String costString = pr.toStringCosts().replaceAll("; ", ",");
costString = costString.replaceAll(" ", ",");
text.append(pr.getName()).append(",").append(pr.getResults().keySet().iterator().next().getName()).append(",").append(pr.getResults().getInt(pr.getResults().keySet().iterator().next())).append(",").append(costString).append(",");
text.append("\n");
}
text.append("\n");
text.append("Unit Types: ,");
text.append("\n");
text.append("Name,Listed Abilities\n");
for (final UnitType unitType : gameData.getUnitTypeList()) {
final UnitAttachment ua = UnitAttachment.get(unitType);
if (ua == null) {
continue;
}
String toModify = ua.allUnitStatsForExporter();
toModify = toModify.replaceFirst("UnitType called ", "").replaceFirst(" with:", "").replaceAll("games.strategy.engine.data.", "").replaceAll("\n", ";").replaceAll(",", ";");
toModify = toModify.replaceAll(" ", ",");
toModify = toModify.replaceAll(", ", ",").replaceAll(" ,", ",");
text.append(toModify);
text.append("\n");
}
}
text.append("\n");
text.append((showPhaseStats ? "Full Stats (includes each phase that had activity)," : "Short Stats (only shows first phase with activity per player per round),"));
text.append("\n");
text.append("Turn Stats: ,");
text.append("\n");
text.append("Round,Player Turn,Phase Name,");
for (final IStat stat : stats) {
for (final PlayerID player : players) {
text.append(stat.getName()).append(" ");
text.append(player.getName());
text.append(",");
}
for (final String alliance : alliances) {
text.append(stat.getName()).append(" ");
text.append(alliance);
text.append(",");
}
}
for (final IStat element : statsExtended) {
for (final PlayerID player : players) {
text.append(element.getName()).append(" ");
text.append(player.getName());
text.append(",");
}
for (final String alliance : alliances) {
text.append(element.getName()).append(" ");
text.append(alliance);
text.append(",");
}
}
text.append("\n");
clone.getHistory().gotoNode(clone.getHistory().getLastNode());
@SuppressWarnings("unchecked") final Enumeration<TreeNode> nodes = ((DefaultMutableTreeNode) clone.getHistory().getRoot()).preorderEnumeration();
PlayerID currentPlayer = null;
int round = 0;
while (nodes.hasMoreElements()) {
// we want to export on change of turn
final HistoryNode element = (HistoryNode) nodes.nextElement();
if (element instanceof Round) {
round++;
}
if (!(element instanceof Step)) {
continue;
}
final Step step = (Step) element;
if (step.getPlayerId() == null || step.getPlayerId().isNull()) {
continue;
}
// this is to stop from having multiple entries for each players turn.
if (!showPhaseStats) {
if (step.getPlayerId() == currentPlayer) {
continue;
}
}
currentPlayer = step.getPlayerId();
clone.getHistory().gotoNode(element);
final String playerName = step.getPlayerId() == null ? "" : step.getPlayerId().getName() + ": ";
String stepName = step.getStepName();
// copied directly from TripleAPlayer, will probably have to be updated in the future if more delegates are made
if (stepName.endsWith("Bid")) {
stepName = "Bid";
} else if (stepName.endsWith("Tech")) {
stepName = "Tech";
} else if (stepName.endsWith("TechActivation")) {
stepName = "TechActivation";
} else if (stepName.endsWith("Purchase")) {
stepName = "Purchase";
} else if (stepName.endsWith("NonCombatMove")) {
stepName = "NonCombatMove";
} else if (stepName.endsWith("Move")) {
stepName = "Move";
} else if (stepName.endsWith("Battle")) {
stepName = "Battle";
} else if (stepName.endsWith("BidPlace")) {
stepName = "BidPlace";
} else if (stepName.endsWith("Place")) {
stepName = "Place";
} else if (stepName.endsWith("Politics")) {
stepName = "Politics";
} else if (stepName.endsWith("EndTurn")) {
stepName = "EndTurn";
} else {
stepName = "";
}
text.append(round).append(",").append(playerName).append(",").append(stepName).append(",");
for (final IStat stat : stats) {
for (final PlayerID player : players) {
text.append(stat.getFormatter().format(stat.getValue(player, clone)));
text.append(",");
}
for (final String alliance : alliances) {
text.append(stat.getFormatter().format(stat.getValue(alliance, clone)));
text.append(",");
}
}
for (final IStat element2 : statsExtended) {
for (final PlayerID player : players) {
text.append(element2.getFormatter().format(element2.getValue(player, clone)));
text.append(",");
}
for (final String alliance : alliances) {
text.append(element2.getFormatter().format(element2.getValue(alliance, clone)));
text.append(",");
}
}
text.append("\n");
}
} finally {
gameData.releaseReadLock();
}
try (Writer writer = Files.newBufferedWriter(chooser.getSelectedFile().toPath(), StandardCharsets.UTF_8)) {
writer.write(text.toString());
} catch (final IOException e1) {
ClientLogger.logQuietly("Failed to write stats: " + chooser.getSelectedFile().getAbsolutePath(), e1);
}
}
use of games.strategy.engine.data.GameData in project triplea by triplea-game.
the class TuvUtils method getResourceCostsForTuvForAllPlayersMergedAndAveraged.
/**
* Return a map where key are unit types and values are the AVERAGED for all players.
* Any production rule that produces multiple units
* (like artillery in NWO, costs 7 but makes 2 artillery, meaning effective price is 3.5 each)
* will have their costs rounded up on a per unit basis.
* Therefore, this map should NOT be used for Purchasing information!
*/
private static Map<UnitType, ResourceCollection> getResourceCostsForTuvForAllPlayersMergedAndAveraged(final GameData data) {
final Map<UnitType, ResourceCollection> average = new HashMap<>();
final Resource pus;
data.acquireReadLock();
try {
pus = data.getResourceList().getResource(Constants.PUS);
} finally {
data.releaseReadLock();
}
final IntegerMap<Resource> defaultMap = new IntegerMap<>();
defaultMap.put(pus, 1);
final ResourceCollection defaultResources = new ResourceCollection(data, defaultMap);
final Map<UnitType, List<ResourceCollection>> backups = new HashMap<>();
final Map<UnitType, ResourceCollection> backupAveraged = new HashMap<>();
for (final ProductionRule rule : data.getProductionRuleList().getProductionRules()) {
if (rule == null || rule.getResults() == null || rule.getResults().isEmpty() || rule.getCosts() == null || rule.getCosts().isEmpty()) {
continue;
}
final IntegerMap<NamedAttachable> unitMap = rule.getResults();
final ResourceCollection costPerGroup = new ResourceCollection(data, rule.getCosts());
final Set<UnitType> units = new HashSet<>();
for (final NamedAttachable resourceOrUnit : unitMap.keySet()) {
if (!(resourceOrUnit instanceof UnitType)) {
continue;
}
units.add((UnitType) resourceOrUnit);
}
if (units.isEmpty()) {
continue;
}
final int totalProduced = unitMap.totalValues();
if (totalProduced == 1) {
final UnitType ut = units.iterator().next();
final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
current.add(costPerGroup);
} else if (totalProduced > 1) {
costPerGroup.discount((double) 1 / (double) totalProduced);
for (final UnitType ut : units) {
final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
current.add(costPerGroup);
}
}
}
for (final Entry<UnitType, List<ResourceCollection>> entry : backups.entrySet()) {
final ResourceCollection avgCost = new ResourceCollection(entry.getValue().toArray(new ResourceCollection[0]), data);
if (entry.getValue().size() > 1) {
avgCost.discount((double) 1 / (double) entry.getValue().size());
}
backupAveraged.put(entry.getKey(), avgCost);
}
final Map<PlayerID, Map<UnitType, ResourceCollection>> allPlayersCurrent = getResourceCostsForTuv(data, false);
allPlayersCurrent.remove(null);
for (final UnitType ut : data.getUnitTypeList().getAllUnitTypes()) {
final List<ResourceCollection> costs = new ArrayList<>();
for (final Map<UnitType, ResourceCollection> entry : allPlayersCurrent.values()) {
if (entry.get(ut) != null) {
costs.add(entry.get(ut));
}
}
if (costs.isEmpty()) {
final ResourceCollection backup = backupAveraged.get(ut);
if (backup != null) {
costs.add(backup);
} else {
costs.add(defaultResources);
}
}
final ResourceCollection avgCost = new ResourceCollection(costs.toArray(new ResourceCollection[0]), data);
if (costs.size() > 1) {
avgCost.discount((double) 1 / (double) costs.size());
}
average.put(ut, avgCost);
}
return average;
}
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