use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year41Test method testBombardStrengthVariable.
@Test
public void testBombardStrengthVariable() {
final MoveDelegate move = moveDelegate(gameData);
final ITestDelegateBridge bridge = getDelegateBridge(italians(gameData));
when(dummyPlayer.selectShoreBombard(any())).thenReturn(true);
bridge.setRemote(dummyPlayer);
bridge.setStepName("CombatMove");
move.setDelegateBridgeAndPlayer(bridge);
move.start();
final Territory sz14 = territory("14 Sea Zone", gameData);
final Territory sz15 = territory("15 Sea Zone", gameData);
final Territory eg = territory("Egypt", gameData);
final Territory balkans = territory("Balkans", gameData);
// Clear all units
removeFrom(eg, eg.getUnits().getUnits());
removeFrom(sz14, sz14.getUnits().getUnits());
// Add 2 inf to the attacked terr
final PlayerID british = GameDataTestUtil.british(gameData);
addTo(eg, infantry(gameData).create(2, british));
// create/load the destroyers and transports
final PlayerID italians = GameDataTestUtil.italians(gameData);
addTo(sz14, transport(gameData).create(1, italians));
addTo(sz14, destroyer(gameData).create(2, italians));
// load the transports
load(balkans.getUnits().getMatches(Matches.unitIsLandTransportable()), new Route(balkans, sz14));
// move the fleet
move(sz14.getUnits().getUnits(), new Route(sz14, sz15));
// unload the transports
move(sz15.getUnits().getMatches(Matches.unitIsLand()), new Route(sz15, eg));
move.end();
// Set the tech for DDs bombard
// ww2v3 doesn't have this tech, so this does nothing...
// TechAttachment.get(italians).setDestroyerBombard("true");
UnitAttachment.get(destroyer(gameData)).setCanBombard("true");
// Set the bombard strength for the DDs
final Collection<Unit> dds = CollectionUtils.getMatches(sz15.getUnits().getUnits(), Matches.unitIsDestroyer());
final Iterator<Unit> ddIter = dds.iterator();
while (ddIter.hasNext()) {
final Unit unit = ddIter.next();
final UnitAttachment ua = UnitAttachment.get(unit.getType());
ua.setBombard(3);
}
// start the battle phase, this will ask the user to bombard
battleDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
BattleDelegate.doInitialize(battleDelegate(gameData).getBattleTracker(), bridge);
battleDelegate(gameData).addBombardmentSources();
final MustFightBattle mfb = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(eg, false, null);
assertNotNull(mfb);
// Show that bombard casualties can return fire
// destroyer bombard hit/miss on rolls of 4 & 3
// landing inf miss
// defending inf hit
bridge.setRandomSource(new ScriptedRandomSource(3, 2, 6, 6, 1, 1));
battleDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
BattleDelegate.doInitialize(battleDelegate(gameData).getBattleTracker(), bridge);
battleDelegate(gameData).addBombardmentSources();
fight(battleDelegate(gameData), eg);
// 1 defending inf remaining
assertEquals(1, eg.getUnits().size());
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year41Test method testAttackDestroyerAndSubsAgainstSub.
@Test
public void testAttackDestroyerAndSubsAgainstSub() {
final String defender = "Germans";
final String attacker = "British";
final Territory attacked = territory("31 Sea Zone", gameData);
final Territory from = territory("32 Sea Zone", gameData);
// 1 sub and 1 destroyer attack 1 sub
// defender sneak attacks, not attacker
addTo(from, submarine(gameData).create(1, british(gameData)));
addTo(from, destroyer(gameData).create(1, british(gameData)));
addTo(attacked, submarine(gameData).create(1, germans(gameData)));
final ITestDelegateBridge bridge = getDelegateBridge(british(gameData));
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
move(from.getUnits().getUnits(), new Route(from, attacked));
moveDelegate(gameData).end();
final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(attacked, false, null);
final List<String> steps = battle.determineStepStrings(true);
assertEquals(Arrays.asList(attacker + SUBS_SUBMERGE, attacker + SUBS_FIRE, defender + SELECT_SUB_CASUALTIES, REMOVE_SNEAK_ATTACK_CASUALTIES, attacker + FIRE, defender + SELECT_CASUALTIES, defender + SUBS_FIRE, attacker + SELECT_SUB_CASUALTIES, REMOVE_CASUALTIES, attacker + ATTACKER_WITHDRAW).toString(), steps.toString());
bridge.setRemote(dummyPlayer);
// attacking subs sneak attack and hit
// no chance to return fire
final ScriptedRandomSource randomSource = new ScriptedRandomSource(0, ScriptedRandomSource.ERROR);
bridge.setRandomSource(randomSource);
battle.fight(bridge);
assertEquals(1, randomSource.getTotalRolled());
assertTrue(attacked.getUnits().getMatches(Matches.unitIsOwnedBy(germans(gameData))).isEmpty());
assertEquals(2, attacked.getUnits().size());
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year41Test method testMechInfSimple.
@Test
public void testMechInfSimple() {
final PlayerID germans = germans(gameData);
final Territory france = territory("France", gameData);
final Territory germany = territory("Germany", gameData);
final Territory poland = territory("Poland", gameData);
TechAttachment.get(germans).setMechanizedInfantry("true");
final ITestDelegateBridge bridge = getDelegateBridge(germans);
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
final Route r = new Route(france, germany, poland);
final List<Unit> toMove = new ArrayList<>();
// 1 armour and 1 infantry
toMove.addAll(france.getUnits().getMatches(Matches.unitCanBlitz()));
toMove.add(france.getUnits().getMatches(Matches.unitIsLandTransportable()).get(0));
move(toMove, r);
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year41Test method testParatroopersFlyOverBlitzedTerritory.
@Test
public void testParatroopersFlyOverBlitzedTerritory() {
// We should be able to blitz a territory, then fly over it with paratroops to battle.
final PlayerID germans = germans(gameData);
final Territory germany = territory("Germany", gameData);
final Territory poland = territory("Poland", gameData);
final Territory eastPoland = territory("East Poland", gameData);
final Territory beloRussia = territory("Belorussia", gameData);
// Clear East Poland
removeFrom(eastPoland, eastPoland.getUnits().getUnits());
// Set up test
final ITestDelegateBridge bridge = getDelegateBridge(germans);
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
TechAttachment.get(germans).setParatroopers("true");
List<Unit> paratrooper = germany.getUnits().getMatches(Matches.unitIsAirTransportable());
paratrooper = paratrooper.subList(0, 1);
final List<Unit> bomberAndParatroop = new ArrayList<>(paratrooper);
bomberAndParatroop.addAll(germany.getUnits().getMatches(Matches.unitIsAirTransport()));
final List<Unit> tanks = poland.getUnits().getMatches(Matches.unitCanBlitz());
move(tanks, new Route(poland, eastPoland, beloRussia));
final List<Unit> airTransports = CollectionUtils.getMatches(bomberAndParatroop, Matches.unitIsAirTransport());
for (final Unit airTransport : airTransports) {
for (final Unit unit : paratrooper) {
final Change change = TransportTracker.loadTransportChange((TripleAUnit) airTransport, unit);
bridge.addChange(change);
}
}
// Verify paratroops can overfly blitzed territory
final String error = moveDelegate(gameData).move(bomberAndParatroop, new Route(germany, poland, eastPoland, beloRussia));
assertValid(error);
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year41Test method testBidPlace.
@Test
public void testBidPlace() {
final ITestDelegateBridge bridge = getDelegateBridge(british(gameData));
bridge.setStepName("BidPlace");
bidPlaceDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
bidPlaceDelegate(gameData).start();
// create 20 british infantry
addTo(british(gameData), infantry(gameData).create(20, british(gameData)), gameData);
final Territory uk = territory("United Kingdom", gameData);
final Collection<Unit> units = british(gameData).getUnits().getUnits();
final PlaceableUnits placeable = bidPlaceDelegate(gameData).getPlaceableUnits(units, uk);
assertEquals(20, placeable.getMaxUnits());
assertNull(placeable.getErrorMessage());
final String error = bidPlaceDelegate(gameData).placeUnits(units, uk);
assertNull(error);
}
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