use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year42Test method testLingeringFightersAndALliedUnitsJoinBattle.
@Test
public void testLingeringFightersAndALliedUnitsJoinBattle() {
final Territory sz5 = territory("5 Sea Zone", gameData);
final Territory sz6 = territory("6 Sea Zone", gameData);
final Territory sz7 = territory("7 Sea Zone", gameData);
// add a russian battlship
addTo(sz5, battleship(gameData).create(1, russians(gameData)));
// add an allied carrier and a fighter
addTo(sz5, carrier(gameData).create(1, italians(gameData)));
addTo(sz5, fighter(gameData).create(1, germans(gameData)));
final ITestDelegateBridge bridge = getDelegateBridge(germans(gameData));
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
// attack with a german sub
move(sz7.getUnits().getUnits(), new Route(sz7, sz6, sz5));
moveDelegate(gameData).end();
// adding of lingering units was moved from end of combat-move phase, to start of battle phase
battleDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
BattleDelegate.doInitialize(battleDelegate(gameData).getBattleTracker(), bridge);
// all units in sz5 should be involved in the battle
// except the italian carrier
final MustFightBattle mfb = (MustFightBattle) MoveDelegate.getBattleTracker(gameData).getPendingBattle(sz5, false, null);
assertEquals(6, mfb.getAttackingUnits().size());
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class WW2V3Year42Test method testLingeringSeaUnitsCanMoveAwayFromBattle.
@Test
public void testLingeringSeaUnitsCanMoveAwayFromBattle() {
final Territory sz5 = territory("5 Sea Zone", gameData);
final Territory sz6 = territory("6 Sea Zone", gameData);
final Territory sz7 = territory("7 Sea Zone", gameData);
// add a russian battlship
addTo(sz5, battleship(gameData).create(1, russians(gameData)));
final ITestDelegateBridge bridge = getDelegateBridge(germans(gameData));
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
// attack with a german sub
move(sz7.getUnits().getUnits(), new Route(sz7, sz6, sz5));
// move the transport away
move(sz5.getUnits().getMatches(Matches.unitIsTransport()), new Route(sz5, sz6));
moveDelegate(gameData).end();
// adding of lingering units was moved from end of combat-move phase, to start of battle phase
battleDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
BattleDelegate.doInitialize(battleDelegate(gameData).getBattleTracker(), bridge);
// all units in sz5 should be involved in the battle
final MustFightBattle mfb = (MustFightBattle) MoveDelegate.getBattleTracker(gameData).getPendingBattle(sz5, false, null);
assertEquals(4, mfb.getAttackingUnits().size());
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class MustFightBattleTest method testFightWithIsSuicideOnHit.
@Test
public void testFightWithIsSuicideOnHit() throws Exception {
final GameData twwGameData = TestMapGameData.TWW.getGameData();
// Create battle with 1 cruiser attacking 1 mine
final PlayerID usa = GameDataTestUtil.usa(twwGameData);
final PlayerID germany = GameDataTestUtil.germany(twwGameData);
final Territory sz33 = territory("33 Sea Zone", twwGameData);
addTo(sz33, GameDataTestUtil.americanCruiser(twwGameData).create(1, usa));
final Territory sz40 = territory("40 Sea Zone", twwGameData);
addTo(sz40, GameDataTestUtil.germanMine(twwGameData).create(1, germany));
final ITestDelegateBridge bridge = GameDataTestUtil.getDelegateBridge(usa, twwGameData);
bridge.setStepName("CombatMove");
moveDelegate(twwGameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(twwGameData).start();
move(sz33.getUnits().getUnits(), new Route(sz33, sz40));
moveDelegate(twwGameData).end();
final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(twwGameData).getPendingBattle(sz40, false, null);
bridge.setRemote(dummyPlayer);
// Set first roll to hit (mine AA) and check that both units are killed
final ScriptedRandomSource randomSource = new ScriptedRandomSource(0, ScriptedRandomSource.ERROR);
bridge.setRandomSource(randomSource);
battle.fight(bridge);
assertEquals(1, randomSource.getTotalRolled());
assertEquals(0, sz40.getUnits().size());
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class RevisedTest method testTransportsUnloadingToMultipleTerritoriesDie.
@Test
public void testTransportsUnloadingToMultipleTerritoriesDie() {
// two transports enter a battle, but drop off
// their units to two allied territories before
// the begin the battle
// the units they drop off should die with the transports
final PlayerID germans = germans(gameData);
final PlayerID british = british(gameData);
final Territory sz6 = territory("6 Sea Zone", gameData);
final Territory sz5 = territory("5 Sea Zone", gameData);
final Territory germany = territory("Germany", gameData);
final Territory norway = territory("Norway", gameData);
final Territory we = territory("Western Europe", gameData);
final Territory uk = territory("United Kingdom", gameData);
addTo(sz6, destroyer(gameData).create(2, british));
addTo(sz5, transport(gameData).create(3, germans));
addTo(germany, armour(gameData).create(3, germans));
final ITestDelegateBridge bridge = getDelegateBridge(germans(gameData));
bridge.setStepName("CombatMove");
bridge.setRemote(dummyPlayer);
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
// load two transports, 1 tank each
load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
// attack sz 6
move(sz5.getUnits().getMatches(Matches.unitCanBlitz().or(Matches.unitIsTransport())), new Route(sz5, sz6));
// unload transports, 1 each to a different country
// this move is illegal now
assertMoveError(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, norway));
// this move is illegal now
assertMoveError(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, we));
move(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, uk));
// fight the battle
moveDelegate(gameData).end();
final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(sz6, false, null);
// everything hits, this will kill both transports
bridge.setRandomSource(new ScriptedRandomSource(0));
battle.fight(bridge);
// the armour should have died
assertEquals(0, norway.getUnits().countMatches(Matches.unitCanBlitz()));
assertEquals(2, we.getUnits().countMatches(Matches.unitCanBlitz()));
assertEquals(0, uk.getUnits().countMatches(Matches.unitIsOwnedBy(germans)));
}
use of games.strategy.engine.data.ITestDelegateBridge in project triplea by triplea-game.
the class RevisedTest method testTransportAttack.
@Test
public void testTransportAttack() {
final Territory sz14 = gameData.getMap().getTerritory("14 Sea Zone");
final Territory sz13 = gameData.getMap().getTerritory("13 Sea Zone");
final PlayerID germans = GameDataTestUtil.germans(gameData);
final MoveDelegate moveDelegate = (MoveDelegate) gameData.getDelegateList().getDelegate("move");
final ITestDelegateBridge bridge = getDelegateBridge(germans);
bridge.setStepName("CombatMove");
moveDelegate.setDelegateBridgeAndPlayer(bridge);
moveDelegate.start();
final Route sz14To13 = new Route();
sz14To13.setStart(sz14);
sz14To13.add(sz13);
final List<Unit> transports = sz14.getUnits().getMatches(Matches.unitIsTransport());
assertEquals(1, transports.size());
final String error = moveDelegate.move(transports, sz14To13);
assertNull(error, error);
}
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