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Example 96 with UnitType

use of games.strategy.engine.data.UnitType in project triplea by triplea-game.

the class MyFormatter method unitsToTextNoOwner.

public static String unitsToTextNoOwner(final Collection<Unit> units, final PlayerID owner) {
    final IntegerMap<UnitType> map = new IntegerMap<>();
    for (final Unit unit : units) {
        if (owner == null || owner.equals(unit.getOwner())) {
            map.add(unit.getType(), 1);
        }
    }
    final StringBuilder buf = new StringBuilder();
    // sort on unit name
    final List<UnitType> sortedList = new ArrayList<>(map.keySet());
    sortedList.sort(Comparator.comparing(UnitType::getName));
    int count = map.keySet().size();
    for (final UnitType type : sortedList) {
        final int quantity = map.getInt(type);
        buf.append(quantity);
        buf.append(" ");
        buf.append(quantity > 1 ? pluralize(type.getName()) : type.getName());
        count--;
        if (count > 1) {
            buf.append(", ");
        }
        if (count == 1) {
            buf.append(" and ");
        }
    }
    return buf.toString();
}
Also used : IntegerMap(games.strategy.util.IntegerMap) UnitType(games.strategy.engine.data.UnitType) ArrayList(java.util.ArrayList) Unit(games.strategy.engine.data.Unit)

Example 97 with UnitType

use of games.strategy.engine.data.UnitType in project triplea by triplea-game.

the class UnitInformation method saveToFile.

void saveToFile(final PrintGenerationData printData, final Map<UnitType, UnitAttachment> unitInfoMap) {
    data = printData.getData();
    printData.getOutDir().mkdir();
    final File outFile = new File(printData.getOutDir(), "General Information.csv");
    try (Writer unitInformation = Files.newBufferedWriter(outFile.toPath(), StandardCharsets.UTF_8)) {
        for (int i = 0; i < 8; i++) {
            unitInformation.write(",");
        }
        unitInformation.write("Unit Information");
        for (int i = 10; i < 20; i++) {
            unitInformation.write(",");
        }
        unitInformation.write("\r\n");
        unitInformation.write("Unit,Cost,Movement,Attack,Defense,CanBlitz,Artillery?,ArtillerySupportable?" + ",Can Produce Units?,Marine?,Transport Cost,AA Gun?,Air Unit?,Strategic Bomber?,Carrier Cost," + "Sea Unit?,Hit Points?,Transport Capacity,Carrier Capacity,Submarine?,Destroyer?");
        unitInformation.write("\r\n");
        for (final Entry<UnitType, UnitAttachment> entry : unitInfoMap.entrySet()) {
            final UnitType currentType = entry.getKey();
            final UnitAttachment currentAttachment = entry.getValue();
            if (currentType.getName().equals(Constants.UNIT_TYPE_AAGUN)) {
                unitInformation.write(currentType.getName() + ",");
            } else {
                unitInformation.write(capitalizeFirst(currentType.getName()) + ",");
            }
            unitInformation.write(getCostInformation(currentType) + ",");
            unitInformation.write(currentAttachment.getMovement(PlayerID.NULL_PLAYERID) + "," + currentAttachment.getAttack(PlayerID.NULL_PLAYERID) + "," + currentAttachment.getDefense(PlayerID.NULL_PLAYERID) + "," + (!currentAttachment.getCanBlitz(PlayerID.NULL_PLAYERID) ? "-" : "true") + "," + (!currentAttachment.getArtillery() ? "-" : "true") + "," + (!currentAttachment.getArtillerySupportable() ? "-" : "true") + "," + (!currentAttachment.getCanProduceUnits() ? "-" : "true") + "," + (currentAttachment.getIsMarine() == 0 ? "-" : currentAttachment.getIsMarine()) + "," + (currentAttachment.getTransportCost() == -1 ? "-" : currentAttachment.getTransportCost()) + "," + (!Matches.unitTypeIsAaForAnything().test(currentType) ? "-" : "true") + "," + (!currentAttachment.getIsAir() ? "-" : "true") + "," + (!currentAttachment.getIsStrategicBomber() ? "-" : "true") + "," + (currentAttachment.getCarrierCost() == -1 ? "-" : currentAttachment.getCarrierCost()) + "," + (!currentAttachment.getIsSea() ? "-" : "true") + "," + (currentAttachment.getHitPoints()) + "," + (currentAttachment.getTransportCapacity() == -1 ? "-" : currentAttachment.getTransportCapacity()) + "," + (currentAttachment.getCarrierCapacity() == -1 ? "-" : currentAttachment.getCarrierCapacity()) + "," + (!currentAttachment.getIsSub() ? "-" : "true") + "," + (!currentAttachment.getIsDestroyer() ? "-" : "true"));
            unitInformation.write("\r\n");
        }
        unitInformation.write("\r\n");
    } catch (final IOException e) {
        ClientLogger.logError("There was an error while trying to save File " + outFile.toString(), e);
    }
}
Also used : UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) UnitType(games.strategy.engine.data.UnitType) IOException(java.io.IOException) File(java.io.File) Writer(java.io.Writer)

Example 98 with UnitType

use of games.strategy.engine.data.UnitType in project triplea by triplea-game.

the class HelpMenu method getUnitStatsTable.

static String getUnitStatsTable(final GameData gameData, final UiContext uiContext) {
    // html formatted string
    final StringBuilder hints = new StringBuilder();
    hints.append("<html>");
    hints.append("<head><style>th, tr{color:black}</style></head>");
    try {
        gameData.acquireReadLock();
        final Map<PlayerID, Map<UnitType, ResourceCollection>> costs = TuvUtils.getResourceCostsForTuv(gameData, true);
        final Map<PlayerID, List<UnitType>> playerUnitTypes = UnitType.getAllPlayerUnitsWithImages(gameData, uiContext, true);
        final String color3 = "FEECE2";
        final String color2 = "BDBDBD";
        final String color1 = "ABABAB";
        int i = 0;
        for (final Map.Entry<PlayerID, List<UnitType>> entry : playerUnitTypes.entrySet()) {
            final PlayerID player = entry.getKey();
            hints.append("<p><table border=\"1\" bgcolor=\"" + color1 + "\">");
            hints.append("<tr><th style=\"font-size:120%;000000\" bgcolor=\"" + color3 + "\" colspan=\"4\">").append(player == null ? "NULL" : player.getName()).append(" Units</th></tr>");
            hints.append("<tr").append(((i & 1) == 0) ? " bgcolor=\"" + color1 + "\"" : " bgcolor=\"" + color2 + "\"").append("><td>Unit</td><td>Name</td><td>Cost</td><td>Tool Tip</td></tr>");
            for (final UnitType ut : entry.getValue()) {
                i++;
                hints.append("<tr").append(((i & 1) == 0) ? " bgcolor=\"" + color1 + "\"" : " bgcolor=\"" + color2 + "\"").append(">").append("<td>").append(getUnitImageUrl(ut, player, uiContext)).append("</td>").append("<td>").append(ut.getName()).append("</td>").append("<td>").append(costs.get(player).get(ut).toStringForHtml()).append("</td>").append("<td>").append(ut.getTooltip(player)).append("</td></tr>");
            }
            i++;
            hints.append("<tr").append(((i & 1) == 0) ? " bgcolor=\"" + color1 + "\"" : " bgcolor=\"" + color2 + "\"").append(">").append("<td>Unit</td><td>Name</td><td>Cost</td><td>Tool Tip</td></tr></table></p><br />");
        }
    } finally {
        gameData.releaseReadLock();
    }
    hints.append("</html>");
    return hints.toString();
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) UnitType(games.strategy.engine.data.UnitType) List(java.util.List) Map(java.util.Map)

Example 99 with UnitType

use of games.strategy.engine.data.UnitType in project triplea by triplea-game.

the class ExportMenu method createAndSaveStats.

private void createAndSaveStats(final boolean showPhaseStats) {
    final ExtendedStats statPanel = new ExtendedStats(gameData, uiContext);
    final JFileChooser chooser = new JFileChooser();
    chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
    final File rootDir = new File(SystemProperties.getUserDir());
    final int currentRound = gameData.getCurrentRound();
    String defaultFileName = "stats_" + dateTimeFormatter.format(LocalDateTime.now()) + "_" + gameData.getGameName() + "_round_" + currentRound + (showPhaseStats ? "_full" : "_short");
    defaultFileName = FileNameUtils.removeIllegalCharacters(defaultFileName);
    defaultFileName = defaultFileName + ".csv";
    chooser.setSelectedFile(new File(rootDir, defaultFileName));
    if (chooser.showSaveDialog(frame) != JOptionPane.OK_OPTION) {
        return;
    }
    final StringBuilder text = new StringBuilder(1000);
    try {
        gameData.acquireReadLock();
        final GameData clone = GameDataUtils.cloneGameData(gameData);
        final IStat[] stats = statPanel.getStats();
        // extended stats covers stuff that doesn't show up in the game stats menu bar, like custom resources or tech
        // tokens or # techs, etc.
        final IStat[] statsExtended = statPanel.getStatsExtended(gameData);
        final String[] alliances = statPanel.getAlliances().toArray(new String[0]);
        final PlayerID[] players = statPanel.getPlayers().toArray(new PlayerID[0]);
        // its important here to translate the player objects into our game data
        // the players for the stat panel are only relevant with respect to
        // the game data they belong to
        Arrays.setAll(players, i -> clone.getPlayerList().getPlayerId(players[i].getName()));
        text.append(defaultFileName).append(",");
        text.append("\n");
        text.append("TripleA Engine Version: ,");
        text.append(ClientContext.engineVersion()).append(",");
        text.append("\n");
        text.append("Game Name: ,");
        text.append(gameData.getGameName()).append(",");
        text.append("\n");
        text.append("Game Version: ,");
        text.append(gameData.getGameVersion()).append(",");
        text.append("\n");
        text.append("\n");
        text.append("Current Round: ,");
        text.append(currentRound).append(",");
        text.append("\n");
        text.append("Number of Players: ,");
        text.append(statPanel.getPlayers().size()).append(",");
        text.append("\n");
        text.append("Number of Alliances: ,");
        text.append(statPanel.getAlliances().size()).append(",");
        text.append("\n");
        text.append("\n");
        text.append("Turn Order: ,");
        text.append("\n");
        final List<PlayerID> playerOrderList = new ArrayList<>(gameData.getPlayerList().getPlayers());
        playerOrderList.sort(new PlayerOrderComparator(gameData));
        final Set<PlayerID> playerOrderSetNoDuplicates = new LinkedHashSet<>(playerOrderList);
        for (final PlayerID currentPlayerId : playerOrderSetNoDuplicates) {
            text.append(currentPlayerId.getName()).append(",");
            final Collection<String> allianceNames = gameData.getAllianceTracker().getAlliancesPlayerIsIn(currentPlayerId);
            for (final String allianceName : allianceNames) {
                text.append(allianceName).append(",");
            }
            text.append("\n");
        }
        text.append("\n");
        text.append("Winners: ,");
        final EndRoundDelegate delegateEndRound = (EndRoundDelegate) gameData.getDelegateList().getDelegate("endRound");
        if (delegateEndRound != null && delegateEndRound.getWinners() != null) {
            for (final PlayerID p : delegateEndRound.getWinners()) {
                text.append(p.getName()).append(",");
            }
        } else {
            text.append("none yet; game not over,");
        }
        text.append("\n");
        text.append("\n");
        text.append("Resource Chart: ,");
        text.append("\n");
        for (final Resource resource : gameData.getResourceList().getResources()) {
            text.append(resource.getName()).append(",");
            text.append("\n");
        }
        // if short, we won't both showing production and unit info
        if (showPhaseStats) {
            text.append("\n");
            text.append("Production Rules: ,");
            text.append("\n");
            text.append("Name,Result,Quantity,Cost,Resource,\n");
            final Collection<ProductionRule> purchaseOptions = gameData.getProductionRuleList().getProductionRules();
            for (final ProductionRule pr : purchaseOptions) {
                String costString = pr.toStringCosts().replaceAll("; ", ",");
                costString = costString.replaceAll(" ", ",");
                text.append(pr.getName()).append(",").append(pr.getResults().keySet().iterator().next().getName()).append(",").append(pr.getResults().getInt(pr.getResults().keySet().iterator().next())).append(",").append(costString).append(",");
                text.append("\n");
            }
            text.append("\n");
            text.append("Unit Types: ,");
            text.append("\n");
            text.append("Name,Listed Abilities\n");
            for (final UnitType unitType : gameData.getUnitTypeList()) {
                final UnitAttachment ua = UnitAttachment.get(unitType);
                if (ua == null) {
                    continue;
                }
                String toModify = ua.allUnitStatsForExporter();
                toModify = toModify.replaceFirst("UnitType called ", "").replaceFirst(" with:", "").replaceAll("games.strategy.engine.data.", "").replaceAll("\n", ";").replaceAll(",", ";");
                toModify = toModify.replaceAll("  ", ",");
                toModify = toModify.replaceAll(", ", ",").replaceAll(" ,", ",");
                text.append(toModify);
                text.append("\n");
            }
        }
        text.append("\n");
        text.append((showPhaseStats ? "Full Stats (includes each phase that had activity)," : "Short Stats (only shows first phase with activity per player per round),"));
        text.append("\n");
        text.append("Turn Stats: ,");
        text.append("\n");
        text.append("Round,Player Turn,Phase Name,");
        for (final IStat stat : stats) {
            for (final PlayerID player : players) {
                text.append(stat.getName()).append(" ");
                text.append(player.getName());
                text.append(",");
            }
            for (final String alliance : alliances) {
                text.append(stat.getName()).append(" ");
                text.append(alliance);
                text.append(",");
            }
        }
        for (final IStat element : statsExtended) {
            for (final PlayerID player : players) {
                text.append(element.getName()).append(" ");
                text.append(player.getName());
                text.append(",");
            }
            for (final String alliance : alliances) {
                text.append(element.getName()).append(" ");
                text.append(alliance);
                text.append(",");
            }
        }
        text.append("\n");
        clone.getHistory().gotoNode(clone.getHistory().getLastNode());
        @SuppressWarnings("unchecked") final Enumeration<TreeNode> nodes = ((DefaultMutableTreeNode) clone.getHistory().getRoot()).preorderEnumeration();
        PlayerID currentPlayer = null;
        int round = 0;
        while (nodes.hasMoreElements()) {
            // we want to export on change of turn
            final HistoryNode element = (HistoryNode) nodes.nextElement();
            if (element instanceof Round) {
                round++;
            }
            if (!(element instanceof Step)) {
                continue;
            }
            final Step step = (Step) element;
            if (step.getPlayerId() == null || step.getPlayerId().isNull()) {
                continue;
            }
            // this is to stop from having multiple entries for each players turn.
            if (!showPhaseStats) {
                if (step.getPlayerId() == currentPlayer) {
                    continue;
                }
            }
            currentPlayer = step.getPlayerId();
            clone.getHistory().gotoNode(element);
            final String playerName = step.getPlayerId() == null ? "" : step.getPlayerId().getName() + ": ";
            String stepName = step.getStepName();
            // copied directly from TripleAPlayer, will probably have to be updated in the future if more delegates are made
            if (stepName.endsWith("Bid")) {
                stepName = "Bid";
            } else if (stepName.endsWith("Tech")) {
                stepName = "Tech";
            } else if (stepName.endsWith("TechActivation")) {
                stepName = "TechActivation";
            } else if (stepName.endsWith("Purchase")) {
                stepName = "Purchase";
            } else if (stepName.endsWith("NonCombatMove")) {
                stepName = "NonCombatMove";
            } else if (stepName.endsWith("Move")) {
                stepName = "Move";
            } else if (stepName.endsWith("Battle")) {
                stepName = "Battle";
            } else if (stepName.endsWith("BidPlace")) {
                stepName = "BidPlace";
            } else if (stepName.endsWith("Place")) {
                stepName = "Place";
            } else if (stepName.endsWith("Politics")) {
                stepName = "Politics";
            } else if (stepName.endsWith("EndTurn")) {
                stepName = "EndTurn";
            } else {
                stepName = "";
            }
            text.append(round).append(",").append(playerName).append(",").append(stepName).append(",");
            for (final IStat stat : stats) {
                for (final PlayerID player : players) {
                    text.append(stat.getFormatter().format(stat.getValue(player, clone)));
                    text.append(",");
                }
                for (final String alliance : alliances) {
                    text.append(stat.getFormatter().format(stat.getValue(alliance, clone)));
                    text.append(",");
                }
            }
            for (final IStat element2 : statsExtended) {
                for (final PlayerID player : players) {
                    text.append(element2.getFormatter().format(element2.getValue(player, clone)));
                    text.append(",");
                }
                for (final String alliance : alliances) {
                    text.append(element2.getFormatter().format(element2.getValue(alliance, clone)));
                    text.append(",");
                }
            }
            text.append("\n");
        }
    } finally {
        gameData.releaseReadLock();
    }
    try (Writer writer = Files.newBufferedWriter(chooser.getSelectedFile().toPath(), StandardCharsets.UTF_8)) {
        writer.write(text.toString());
    } catch (final IOException e1) {
        ClientLogger.logQuietly("Failed to write stats: " + chooser.getSelectedFile().getAbsolutePath(), e1);
    }
}
Also used : LinkedHashSet(java.util.LinkedHashSet) PlayerID(games.strategy.engine.data.PlayerID) EndRoundDelegate(games.strategy.triplea.delegate.EndRoundDelegate) GameData(games.strategy.engine.data.GameData) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) ArrayList(java.util.ArrayList) ExtendedStats(games.strategy.triplea.ui.ExtendedStats) Step(games.strategy.engine.history.Step) UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) IStat(games.strategy.engine.stats.IStat) ProductionRule(games.strategy.engine.data.ProductionRule) UnitType(games.strategy.engine.data.UnitType) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) TreeNode(javax.swing.tree.TreeNode) Round(games.strategy.engine.history.Round) PlayerOrderComparator(games.strategy.triplea.util.PlayerOrderComparator) Resource(games.strategy.engine.data.Resource) IOException(java.io.IOException) JFileChooser(javax.swing.JFileChooser) HistoryNode(games.strategy.engine.history.HistoryNode) File(java.io.File) Writer(java.io.Writer)

Example 100 with UnitType

use of games.strategy.engine.data.UnitType in project triplea by triplea-game.

the class TuvUtils method getResourceCostsForTuvForAllPlayersMergedAndAveraged.

/**
 * Return a map where key are unit types and values are the AVERAGED for all players.
 * Any production rule that produces multiple units
 * (like artillery in NWO, costs 7 but makes 2 artillery, meaning effective price is 3.5 each)
 * will have their costs rounded up on a per unit basis.
 * Therefore, this map should NOT be used for Purchasing information!
 */
private static Map<UnitType, ResourceCollection> getResourceCostsForTuvForAllPlayersMergedAndAveraged(final GameData data) {
    final Map<UnitType, ResourceCollection> average = new HashMap<>();
    final Resource pus;
    data.acquireReadLock();
    try {
        pus = data.getResourceList().getResource(Constants.PUS);
    } finally {
        data.releaseReadLock();
    }
    final IntegerMap<Resource> defaultMap = new IntegerMap<>();
    defaultMap.put(pus, 1);
    final ResourceCollection defaultResources = new ResourceCollection(data, defaultMap);
    final Map<UnitType, List<ResourceCollection>> backups = new HashMap<>();
    final Map<UnitType, ResourceCollection> backupAveraged = new HashMap<>();
    for (final ProductionRule rule : data.getProductionRuleList().getProductionRules()) {
        if (rule == null || rule.getResults() == null || rule.getResults().isEmpty() || rule.getCosts() == null || rule.getCosts().isEmpty()) {
            continue;
        }
        final IntegerMap<NamedAttachable> unitMap = rule.getResults();
        final ResourceCollection costPerGroup = new ResourceCollection(data, rule.getCosts());
        final Set<UnitType> units = new HashSet<>();
        for (final NamedAttachable resourceOrUnit : unitMap.keySet()) {
            if (!(resourceOrUnit instanceof UnitType)) {
                continue;
            }
            units.add((UnitType) resourceOrUnit);
        }
        if (units.isEmpty()) {
            continue;
        }
        final int totalProduced = unitMap.totalValues();
        if (totalProduced == 1) {
            final UnitType ut = units.iterator().next();
            final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
            current.add(costPerGroup);
        } else if (totalProduced > 1) {
            costPerGroup.discount((double) 1 / (double) totalProduced);
            for (final UnitType ut : units) {
                final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
                current.add(costPerGroup);
            }
        }
    }
    for (final Entry<UnitType, List<ResourceCollection>> entry : backups.entrySet()) {
        final ResourceCollection avgCost = new ResourceCollection(entry.getValue().toArray(new ResourceCollection[0]), data);
        if (entry.getValue().size() > 1) {
            avgCost.discount((double) 1 / (double) entry.getValue().size());
        }
        backupAveraged.put(entry.getKey(), avgCost);
    }
    final Map<PlayerID, Map<UnitType, ResourceCollection>> allPlayersCurrent = getResourceCostsForTuv(data, false);
    allPlayersCurrent.remove(null);
    for (final UnitType ut : data.getUnitTypeList().getAllUnitTypes()) {
        final List<ResourceCollection> costs = new ArrayList<>();
        for (final Map<UnitType, ResourceCollection> entry : allPlayersCurrent.values()) {
            if (entry.get(ut) != null) {
                costs.add(entry.get(ut));
            }
        }
        if (costs.isEmpty()) {
            final ResourceCollection backup = backupAveraged.get(ut);
            if (backup != null) {
                costs.add(backup);
            } else {
                costs.add(defaultResources);
            }
        }
        final ResourceCollection avgCost = new ResourceCollection(costs.toArray(new ResourceCollection[0]), data);
        if (costs.size() > 1) {
            avgCost.discount((double) 1 / (double) costs.size());
        }
        average.put(ut, avgCost);
    }
    return average;
}
Also used : IntegerMap(games.strategy.util.IntegerMap) Unit(games.strategy.engine.data.Unit) Collection(java.util.Collection) Constants(games.strategy.triplea.Constants) Set(java.util.Set) UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) HashMap(java.util.HashMap) NamedAttachable(games.strategy.engine.data.NamedAttachable) Resource(games.strategy.engine.data.Resource) ArrayList(java.util.ArrayList) HashSet(java.util.HashSet) LinkedHashMap(java.util.LinkedHashMap) GameData(games.strategy.engine.data.GameData) List(java.util.List) PlayerID(games.strategy.engine.data.PlayerID) ResourceCollection(games.strategy.engine.data.ResourceCollection) ProductionFrontier(games.strategy.engine.data.ProductionFrontier) Matches(games.strategy.triplea.delegate.Matches) Map(java.util.Map) Entry(java.util.Map.Entry) UnitType(games.strategy.engine.data.UnitType) ProductionRule(games.strategy.engine.data.ProductionRule) CollectionUtils(games.strategy.util.CollectionUtils) IntegerMap(games.strategy.util.IntegerMap) PlayerID(games.strategy.engine.data.PlayerID) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) NamedAttachable(games.strategy.engine.data.NamedAttachable) Resource(games.strategy.engine.data.Resource) ArrayList(java.util.ArrayList) ProductionRule(games.strategy.engine.data.ProductionRule) UnitType(games.strategy.engine.data.UnitType) ArrayList(java.util.ArrayList) List(java.util.List) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) Map(java.util.Map) IntegerMap(games.strategy.util.IntegerMap) ResourceCollection(games.strategy.engine.data.ResourceCollection) HashSet(java.util.HashSet)

Aggregations

UnitType (games.strategy.engine.data.UnitType)211 Test (org.junit.jupiter.api.Test)108 IntegerMap (games.strategy.util.IntegerMap)86 Route (games.strategy.engine.data.Route)76 Unit (games.strategy.engine.data.Unit)76 PlayerID (games.strategy.engine.data.PlayerID)64 Territory (games.strategy.engine.data.Territory)58 TripleAUnit (games.strategy.triplea.TripleAUnit)49 ArrayList (java.util.ArrayList)44 ITestDelegateBridge (games.strategy.engine.data.ITestDelegateBridge)36 GameParseException (games.strategy.engine.data.GameParseException)29 ScriptedRandomSource (games.strategy.engine.random.ScriptedRandomSource)23 UnitAttachment (games.strategy.triplea.attachments.UnitAttachment)21 HashSet (java.util.HashSet)17 GameData (games.strategy.engine.data.GameData)15 Change (games.strategy.engine.data.Change)14 CompositeChange (games.strategy.engine.data.CompositeChange)14 Resource (games.strategy.engine.data.Resource)13 NamedAttachable (games.strategy.engine.data.NamedAttachable)11 ProductionRule (games.strategy.engine.data.ProductionRule)11