use of games.strategy.engine.message.SpokeInvocationResults in project triplea by triplea-game.
the class UnifiedMessenger method messageReceived.
public void messageReceived(final Serializable msg, final INode from) {
if (msg instanceof SpokeInvoke) {
// if this isn't the server, something is wrong
// maybe an attempt to spoof a message
assertIsServer(from);
final SpokeInvoke invoke = (SpokeInvoke) msg;
final EndPoint local;
synchronized (endPointMutex) {
local = localEndPoints.get(invoke.call.getRemoteName());
}
// regardless, the other side is expecting our reply
if (local == null) {
if (invoke.needReturnValues) {
send(new HubInvocationResults(new RemoteMethodCallResults(new RemoteNotFoundException("No implementors for " + invoke.call + ", inode: " + from + ", msg: " + msg)), invoke.methodCallId), from);
}
return;
}
// very important
// we are guaranteed that here messages will be
// read in the same order that they are sent from the client
// however, once we delegate to the thread pool, there is no
// guarantee that the thread pool task will run before
// we get the next message notification
// get the number for the invocation here
final long methodRunNumber = local.takeANumber();
// we don't want to block the message thread, only one thread is
// reading messages per connection, so run with out thread pool
final EndPoint localFinal = local;
threadPool.execute(() -> {
final List<RemoteMethodCallResults> results = localFinal.invokeLocal(invoke.call, methodRunNumber, invoke.getInvoker());
if (invoke.needReturnValues) {
final RemoteMethodCallResults result;
if (results.size() == 1) {
result = results.get(0);
} else {
result = new RemoteMethodCallResults(new IllegalStateException("Invalid result count" + results.size()) + " for end point:" + localFinal);
}
send(new HubInvocationResults(result, invoke.methodCallId), from);
}
});
} else if (msg instanceof SpokeInvocationResults) {
// a remote machine is returning results
// if this isn't the server, something is wrong
// maybe an attempt to spoof a message
assertIsServer(from);
final SpokeInvocationResults spokeInvocationResults = (SpokeInvocationResults) msg;
final GUID methodId = spokeInvocationResults.methodCallId;
// all
synchronized (pendingLock) {
results.put(methodId, spokeInvocationResults.results);
final CountDownLatch latch = pendingInvocations.remove(methodId);
Preconditions.checkNotNull(latch, String.format("method id: %s, was not present in pending invocations: %s, unified messenger addr: %s", methodId, pendingInvocations, super.toString()));
latch.countDown();
}
}
}
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