use of games.strategy.triplea.ai.pro.simulate.ProDummyDelegateBridge in project triplea by triplea-game.
the class ProPurchaseUtils method canUnitsBePlaced.
public static boolean canUnitsBePlaced(final List<Unit> units, final PlayerID player, final Territory t, final boolean isBid) {
final GameData data = ProData.getData();
AbstractPlaceDelegate placeDelegate = (AbstractPlaceDelegate) data.getDelegateList().getDelegate("place");
if (isBid) {
placeDelegate = (AbstractPlaceDelegate) data.getDelegateList().getDelegate("placeBid");
}
final IDelegateBridge bridge = new ProDummyDelegateBridge(ProData.getProAi(), player, data);
placeDelegate.setDelegateBridgeAndPlayer(bridge);
final String s = placeDelegate.canUnitsBePlaced(t, units, player);
return s == null;
}
use of games.strategy.triplea.ai.pro.simulate.ProDummyDelegateBridge in project triplea by triplea-game.
the class ProAi method purchase.
@Override
protected void purchase(final boolean purchaseForBid, final int pusToSpend, final IPurchaseDelegate purchaseDelegate, final GameData data, final PlayerID player) {
final long start = System.currentTimeMillis();
BattleCalculator.clearOolCache();
ProLogUi.notifyStartOfRound(data.getSequence().getRound(), player.getName());
initializeData();
if (pusToSpend <= 0) {
return;
}
if (purchaseForBid) {
calc.setData(data);
storedPurchaseTerritories = purchaseAi.bid(pusToSpend, purchaseDelegate, data);
} else {
// Repair factories
purchaseAi.repair(pusToSpend, purchaseDelegate, data, player);
// Check if any place territories exist
final Map<Territory, ProPurchaseTerritory> purchaseTerritories = ProPurchaseUtils.findPurchaseTerritories(player);
final List<Territory> possibleFactoryTerritories = CollectionUtils.getMatches(data.getMap().getTerritories(), ProMatches.territoryHasNoInfraFactoryAndIsNotConqueredOwnedLand(player, data));
if (purchaseTerritories.isEmpty() && possibleFactoryTerritories.isEmpty()) {
ProLogger.info("No possible place or factory territories owned so exiting purchase logic");
return;
}
ProLogger.info("Starting simulation for purchase phase");
// Setup data copy and delegates
GameData dataCopy;
try {
data.acquireReadLock();
dataCopy = GameDataUtils.cloneGameData(data, true);
} catch (final Throwable t) {
ProLogger.log(Level.WARNING, "Error trying to clone game data for simulating phases", t);
return;
} finally {
data.releaseReadLock();
}
calc.setData(dataCopy);
final PlayerID playerCopy = dataCopy.getPlayerList().getPlayerId(player.getName());
final IMoveDelegate moveDel = DelegateFinder.moveDelegate(dataCopy);
final IDelegateBridge bridge = new ProDummyDelegateBridge(this, playerCopy, dataCopy);
moveDel.setDelegateBridgeAndPlayer(bridge);
// Determine turn sequence
final List<GameStep> gameSteps = new ArrayList<>();
for (final GameStep gameStep : dataCopy.getSequence()) {
gameSteps.add(gameStep);
}
// Simulate the next phases until place/end of turn is reached then use simulated data for purchase
final int nextStepIndex = dataCopy.getSequence().getStepIndex() + 1;
for (int i = nextStepIndex; i < gameSteps.size(); i++) {
final GameStep step = gameSteps.get(i);
if (!playerCopy.equals(step.getPlayerId())) {
continue;
}
dataCopy.getSequence().setRoundAndStep(dataCopy.getSequence().getRound(), step.getDisplayName(), step.getPlayerId());
final String stepName = step.getName();
ProLogger.info("Simulating phase: " + stepName);
if (stepName.endsWith("NonCombatMove")) {
ProData.initializeSimulation(this, dataCopy, playerCopy);
final Map<Territory, ProTerritory> factoryMoveMap = nonCombatMoveAi.simulateNonCombatMove(moveDel);
if (storedFactoryMoveMap == null) {
storedFactoryMoveMap = ProSimulateTurnUtils.transferMoveMap(factoryMoveMap, data, player);
}
} else if (stepName.endsWith("CombatMove") && !stepName.endsWith("AirborneCombatMove")) {
ProData.initializeSimulation(this, dataCopy, playerCopy);
final Map<Territory, ProTerritory> moveMap = combatMoveAi.doCombatMove(moveDel);
if (storedCombatMoveMap == null) {
storedCombatMoveMap = ProSimulateTurnUtils.transferMoveMap(moveMap, data, player);
}
} else if (stepName.endsWith("Battle")) {
ProData.initializeSimulation(this, dataCopy, playerCopy);
ProSimulateTurnUtils.simulateBattles(dataCopy, playerCopy, bridge, calc);
} else if (stepName.endsWith("Place") || stepName.endsWith("EndTurn")) {
ProData.initializeSimulation(this, dataCopy, player);
storedPurchaseTerritories = purchaseAi.purchase(purchaseDelegate, data);
break;
} else if (stepName.endsWith("Politics")) {
ProData.initializeSimulation(this, dataCopy, player);
final PoliticsDelegate politicsDelegate = DelegateFinder.politicsDelegate(dataCopy);
politicsDelegate.setDelegateBridgeAndPlayer(bridge);
final List<PoliticalActionAttachment> actions = politicsAi.politicalActions();
if (storedPoliticalActions == null) {
storedPoliticalActions = actions;
}
}
}
}
ProLogger.info(player.getName() + " time for purchase=" + (System.currentTimeMillis() - start));
}
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