use of games.strategy.triplea.delegate.dataObjects.MoveDescription in project triplea by triplea-game.
the class HistoryDetailsPanel method render.
@Override
@SuppressWarnings("unchecked")
public void render(final HistoryNode node) {
removeAll();
mapPanel.setRoute(null);
final Insets insets = new Insets(5, 0, 0, 0);
title.setText(node.getTitle());
add(scroll, new GridBagConstraints(0, 0, 1, 1, 1, 0.1, GridBagConstraints.NORTH, GridBagConstraints.BOTH, insets, 0, 0));
final GridBagConstraints mainConstraints = new GridBagConstraints(0, 1, 1, 1, 1, 0.9, GridBagConstraints.NORTH, GridBagConstraints.BOTH, insets, 0, 0);
if (node instanceof Renderable) {
final Object details = ((Renderable) node).getRenderingData();
if (details instanceof DiceRoll) {
final DicePanel dicePanel = new DicePanel(mapPanel.getUiContext(), data);
dicePanel.setDiceRoll((DiceRoll) details);
add(dicePanel, mainConstraints);
} else if (details instanceof MoveDescription) {
final MoveDescription moveMessage = (MoveDescription) details;
renderUnits(mainConstraints, moveMessage.getUnits());
mapPanel.setRoute(moveMessage.getRoute());
if (!mapPanel.isShowing(moveMessage.getRoute().getEnd())) {
mapPanel.centerOn(moveMessage.getRoute().getEnd());
}
} else if (details instanceof PlacementDescription) {
final PlacementDescription placeMessage = (PlacementDescription) details;
renderUnits(mainConstraints, placeMessage.getUnits());
if (!mapPanel.isShowing(placeMessage.getTerritory())) {
mapPanel.centerOn(placeMessage.getTerritory());
}
} else if (details instanceof Collection) {
final Collection<Object> objects = (Collection<Object>) details;
final Iterator<Object> objIter = objects.iterator();
if (objIter.hasNext()) {
final Object obj = objIter.next();
if (obj instanceof Unit) {
final Collection<Unit> units = (Collection<Unit>) details;
renderUnits(mainConstraints, units);
}
}
} else if (details instanceof Territory) {
final Territory t = (Territory) details;
if (!mapPanel.isShowing(t)) {
mapPanel.centerOn(t);
}
}
}
add(Box.createGlue());
validate();
repaint();
}
use of games.strategy.triplea.delegate.dataObjects.MoveDescription in project triplea by triplea-game.
the class AbstractMovePanel method waitForMove.
final MoveDescription waitForMove(final IPlayerBridge bridge) {
setUp(bridge);
waitForRelease();
cleanUp();
final MoveDescription returnValue = moveMessage;
moveMessage = null;
clearDependencies();
return returnValue;
}
use of games.strategy.triplea.delegate.dataObjects.MoveDescription in project triplea by triplea-game.
the class TripleAPlayer method move.
private void move(final boolean nonCombat, final String stepName) {
if (getPlayerBridge().isGameOver()) {
return;
}
final IMoveDelegate moveDel;
try {
moveDel = (IMoveDelegate) getPlayerBridge().getRemoteDelegate();
} catch (final ClassCastException e) {
final String errorContext = "PlayerBridge step name: " + getPlayerBridge().getStepName() + ", Remote class name: " + getPlayerBridge().getRemoteDelegate().getClass();
// for some reason the client is not seeing or getting these errors, so print to err too
System.err.println(errorContext);
ClientLogger.logQuietly(errorContext, e);
throw new IllegalStateException(errorContext, e);
}
final PlayerID id = getPlayerId();
if (nonCombat && !soundPlayedAlreadyNonCombatMove) {
ClipPlayer.play(SoundPath.CLIP_PHASE_MOVE_NONCOMBAT, id);
soundPlayedAlreadyNonCombatMove = true;
}
if (!nonCombat && !soundPlayedAlreadyCombatMove) {
ClipPlayer.play(SoundPath.CLIP_PHASE_MOVE_COMBAT, id);
soundPlayedAlreadyCombatMove = true;
}
// getMove will block until all moves are done. We recursively call this same method
// until getMove stops blocking.
final MoveDescription moveDescription = ui.getMove(id, getPlayerBridge(), nonCombat, stepName);
if (moveDescription == null) {
if (GameStepPropertiesHelper.isRemoveAirThatCanNotLand(getGameData())) {
if (!canAirLand(true, id)) {
// continue with the move loop
move(nonCombat, stepName);
}
}
if (!nonCombat) {
if (canUnitsFight()) {
move(nonCombat, stepName);
}
}
return;
}
final String error = moveDel.move(moveDescription.getUnits(), moveDescription.getRoute(), moveDescription.getTransportsThatCanBeLoaded(), moveDescription.getDependentUnits());
if (error != null) {
ui.notifyError(error);
}
move(nonCombat, stepName);
}
use of games.strategy.triplea.delegate.dataObjects.MoveDescription in project triplea by triplea-game.
the class HistoryLog method printRemainingTurn.
public void printRemainingTurn(final HistoryNode printNode, final boolean verbose, final int diceSides, final Collection<PlayerID> playersAllowed) {
final PrintWriter logWriter = printWriter;
final String moreIndent = " ";
// print out the parent nodes
final TreePath parentPath = (new TreePath(printNode.getPath())).getParentPath();
PlayerID currentPlayer = null;
if (parentPath != null) {
final Object[] pathToNode = parentPath.getPath();
for (final Object pathNode : pathToNode) {
final HistoryNode node = (HistoryNode) pathNode;
for (int i = 0; i < node.getLevel(); i++) {
logWriter.print(moreIndent);
}
logWriter.println(node.getTitle());
if (node.getLevel() == 0) {
logWriter.println();
}
if (node instanceof Step) {
currentPlayer = ((Step) node).getPlayerId();
}
}
}
final Collection<PlayerID> players = new HashSet<>();
if (playersAllowed != null) {
players.addAll(playersAllowed);
}
if (currentPlayer != null) {
players.add(currentPlayer);
}
final List<String> moveList = new ArrayList<>();
boolean moving = false;
DefaultMutableTreeNode curNode = printNode;
final Map<String, Double> hitDifferentialMap = new HashMap<>();
do {
// keep track of conquered territory during combat
StringBuilder conquerStr = new StringBuilder();
final Enumeration<?> nodeEnum = curNode.preorderEnumeration();
while (nodeEnum.hasMoreElements()) {
final HistoryNode node = (HistoryNode) nodeEnum.nextElement();
final String title = node.getTitle();
final StringBuilder indent = new StringBuilder();
for (int i = 0; i < node.getLevel(); i++) {
indent.append(moreIndent);
}
// flush move list
if (moving && !(node instanceof Renderable)) {
final Iterator<String> moveIter = moveList.iterator();
while (moveIter.hasNext()) {
logWriter.println(moveIter.next());
moveIter.remove();
}
moving = false;
}
if (node instanceof Renderable) {
final Object details = ((Renderable) node).getRenderingData();
if (details instanceof DiceRoll) {
if (!verbose) {
continue;
}
final String diceMsg1 = title.substring(0, title.indexOf(':') + 1);
if (diceMsg1.isEmpty()) {
// tech roll
logWriter.println(indent + moreIndent + title);
} else {
// dice roll
// Japanese roll dice for 1 armour in Russia, round 1
logWriter.print(indent + moreIndent + diceMsg1);
final String player = diceMsg1.split(" roll ")[0];
final DiceRoll diceRoll = (DiceRoll) details;
final int hits = diceRoll.getHits();
int rolls = 0;
for (int i = 1; i <= diceSides; i++) {
rolls += diceRoll.getRolls(i).size();
}
final double expectedHits = diceRoll.getExpectedHits();
logWriter.println(" " + hits + "/" + rolls + " hits, " + String.format("%.2f", expectedHits) + " expected hits");
final double hitDifferential = hits - expectedHits;
if (hitDifferentialMap.containsKey(player)) {
hitDifferentialMap.put(player, hitDifferentialMap.get(player) + hitDifferential);
} else {
hitDifferentialMap.put(player, hitDifferential);
}
}
} else if (details instanceof MoveDescription) {
// movement
final Pattern p = Pattern.compile("\\w+ undo move (\\d+).");
final Matcher m = p.matcher(title);
if (m.matches()) {
moveList.remove(Integer.valueOf(m.group(1)) - 1);
} else {
moveList.add(indent + title);
moving = true;
}
} else if (details instanceof Collection) {
@SuppressWarnings("unchecked") final Collection<Object> objects = (Collection<Object>) details;
final Iterator<Object> objIter = objects.iterator();
if (objIter.hasNext()) {
final Object obj = objIter.next();
if (obj instanceof Unit) {
@SuppressWarnings("unchecked") final Collection<Unit> allUnitsInDetails = (Collection<Unit>) details;
// purchase/place units - don't need details
Unit unit = (Unit) obj;
if (title.matches("\\w+ buy .*") || title.matches("\\w+ attack with .*") || title.matches("\\w+ defend with .*")) {
logWriter.println(indent + title);
} else if (title.matches("\\d+ \\w+ owned by the .*? lost .*") || title.matches("\\d+ \\w+ owned by the .*? lost")) {
if (!verbose) {
continue;
}
logWriter.println(indent + moreIndent + title);
} else if (title.startsWith("Battle casualty summary:")) {
// logWriter.println(indent+"CAS1: "+title);
logWriter.println(indent + conquerStr.toString() + ". Battle score " + title.substring(title.indexOf("for attacker is")));
conquerStr = new StringBuilder();
// separate units by player and show casualty summary
final IntegerMap<PlayerID> unitCount = new IntegerMap<>();
unitCount.add(unit.getOwner(), 1);
while (objIter.hasNext()) {
unit = (Unit) objIter.next();
unitCount.add(unit.getOwner(), 1);
}
for (final PlayerID player : unitCount.keySet()) {
logWriter.println(indent + "Casualties for " + player.getName() + ": " + MyFormatter.unitsToTextNoOwner(allUnitsInDetails, player));
}
} else if (title.matches(".*? placed in .*") || title.matches(".* owned by the \\w+ retreated to .*")) {
logWriter.println(indent + title);
} else if (title.matches("\\w+ win")) {
conquerStr = new StringBuilder(title + conquerStr + " with " + MyFormatter.unitsToTextNoOwner(allUnitsInDetails) + " remaining");
} else {
logWriter.println(indent + title);
}
} else {
// collection of unhandled objects
logWriter.println(indent + title);
}
} else {
// empty collection of something
if (title.matches("\\w+ win")) {
conquerStr = new StringBuilder(title + conquerStr + " with no units remaining");
} else {
// empty collection of unhandled objects
logWriter.println(indent + title);
}
}
} else if (details instanceof Territory) {
// territory details
logWriter.println(indent + title);
} else if (details == null) {
if (title.equals("Adding original owners") || title.equals(MoveDelegate.CLEANING_UP_DURING_MOVEMENT_PHASE) || title.equals("Game Loaded") || title.contains("now being played by") || title.contains("Turn Summary") || title.contains("Move Summary") || title.contains("Setting uses for triggers used") || title.equals("Resetting and Giving Bonus Movement to Units") || title.equals("Recording Battle Statistics") || title.equals("Preparing Airbases for Possible Scrambling")) {
// do nothing
} else if (title.matches("\\w+ collect \\d+ PUs?.*")) {
logWriter.println(indent + title);
} else if (title.matches("\\w+ takes? .*? from \\w+")) {
// British take Libya from Germans
if (moving) {
final String str = moveList.remove(moveList.size() - 1);
moveList.add(str + "\n " + indent + title.replaceAll(" takes ", " take "));
} else {
conquerStr.append(title.replaceAll("^\\w+ takes ", ", taking "));
}
} else if (title.matches("\\w+ spend \\d+ on tech rolls")) {
logWriter.println(indent + title);
} else if (title.startsWith("Rolls to resolve tech hits:")) {
// do nothing
} else {
logWriter.println(indent + title);
}
} else {
// unknown details object
logWriter.println(indent + title);
}
} else if (node instanceof Step) {
final PlayerID playerId = ((Step) node).getPlayerId();
if (!title.equals("Initializing Delegates")) {
logWriter.println();
logWriter.print(indent + title);
if (playerId != null) {
currentPlayer = playerId;
players.add(currentPlayer);
logWriter.print(" - " + playerId.getName());
}
logWriter.println();
}
} else if (node instanceof Round) {
logWriter.println();
logWriter.println(indent + title);
} else {
logWriter.println(indent + title);
}
}
// while (nodeEnum.hasMoreElements())
curNode = curNode.getNextSibling();
} while ((curNode instanceof Step) && players.contains(((Step) curNode).getPlayerId()));
// if we are mid-phase, this might not get flushed
if (moving && !moveList.isEmpty()) {
final Iterator<String> moveIter = moveList.iterator();
while (moveIter.hasNext()) {
logWriter.println(moveIter.next());
moveIter.remove();
}
}
logWriter.println();
if (verbose) {
logWriter.println("Combat Hit Differential Summary :");
logWriter.println();
for (final String player : hitDifferentialMap.keySet()) {
logWriter.println(moreIndent + player + " : " + String.format("%.2f", hitDifferentialMap.get(player)));
}
}
logWriter.println();
textArea.setText(stringWriter.toString());
}
Aggregations