use of gregtech.api.gui.widgets.ProgressWidget in project GregTech by GregTechCE.
the class RecipeMap method createUITemplate.
// this DOES NOT include machine control widgets or binds player inventory
public ModularUI.Builder createUITemplate(DoubleSupplier progressSupplier, IItemHandlerModifiable importItems, IItemHandlerModifiable exportItems, FluidTankList importFluids, FluidTankList exportFluids) {
ModularUI.Builder builder = ModularUI.defaultBuilder();
builder.widget(new ProgressWidget(progressSupplier, 77, 22, 21, 20, progressBarTexture, moveType));
addInventorySlotGroup(builder, importItems, importFluids, false);
addInventorySlotGroup(builder, exportItems, exportFluids, true);
return builder;
}
use of gregtech.api.gui.widgets.ProgressWidget in project GregTech by GregTechCE.
the class MetaTileEntityLockedSafe method createUI.
@Override
protected ModularUI createUI(EntityPlayer entityPlayer) {
DoubleSupplier supplier = () -> 0.2 + (unlockProgress / (MAX_UNLOCK_PROGRESS * 1.0)) * 0.8;
ModularUI.Builder builder = ModularUI.defaultBuilder().widget(new ProgressWidget(supplier, 5, 5, 166, 74, GuiTextures.PROGRESS_BAR_UNLOCK, MoveType.VERTICAL_INVERTED)).bindPlayerInventory(entityPlayer.inventory);
ServerWidgetGroup lockedGroup = new ServerWidgetGroup(() -> !isSafeUnlocked && unlockProgress < 0);
lockedGroup.addWidget(new LabelWidget(5, 20, "gregtech.machine.locked_safe.malfunctioning"));
lockedGroup.addWidget(new LabelWidget(5, 30, "gregtech.machine.locked_safe.requirements"));
lockedGroup.addWidget(new SlotWidget(unlockInventory, 0, 70, 40, false, true).setBackgroundTexture(GuiTextures.SLOT));
lockedGroup.addWidget(new SlotWidget(unlockInventory, 1, 70 + 18, 40, false, true).setBackgroundTexture(GuiTextures.SLOT));
lockedGroup.addWidget(new SlotWidget(unlockComponents, 0, 70, 58, false, false));
lockedGroup.addWidget(new SlotWidget(unlockComponents, 1, 70 + 18, 58, false, false));
ServerWidgetGroup unlockedGroup = new ServerWidgetGroup(() -> isSafeUnlocked);
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 9; col++) {
unlockedGroup.addWidget(new SlotWidget(safeLootInventory, col + row * 9, 8 + col * 18, 15 + row * 18, true, false));
}
}
return builder.widget(unlockedGroup).widget(lockedGroup).build(getHolder(), entityPlayer);
}
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