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Example 1 with EntityFXFacingParticle

use of hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle in project Fracture by HellFirePvP.

the class EffectHandler method tick.

public void tick() {
    if (cleanRequested) {
        for (Integer layer : complexEffects.keySet()) {
            List<EntityFX> effects = complexEffects.get(layer);
            effects.forEach(EntityFX::flagAsRemoved);
            effects.clear();
        }
        fastRenderParticles.clear();
        fastRenderLightnings.clear();
        toAddBuffer.clear();
        cleanRequested = false;
    }
    if (Minecraft.getMinecraft().player == null) {
        return;
    }
    acceptsNewParticles = false;
    for (Integer layer : complexEffects.keySet()) {
        Iterator<EntityFX> iterator = complexEffects.get(layer).iterator();
        while (iterator.hasNext()) {
            EntityFX effect = iterator.next();
            effect.tick();
            if (effect.needsRemoval()) {
                effect.flagAsRemoved();
                iterator.remove();
            }
        }
    }
    Vector3 playerPos = Vector3.atEntityCenter(Minecraft.getMinecraft().player);
    for (EntityFXFacingParticle effect : new ArrayList<>(fastRenderParticles)) {
        if (effect == null) {
            fastRenderParticles.remove(null);
            continue;
        }
        effect.tick();
        if (effect.needsRemoval() || effect.getPosition().distanceSquared(playerPos) >= Config.maxEffectRenderDistanceSq) {
            effect.flagAsRemoved();
            fastRenderParticles.remove(effect);
        }
    }
    for (EffectLightning effect : new ArrayList<>(fastRenderLightnings)) {
        if (effect == null) {
            fastRenderLightnings.remove(null);
            continue;
        }
        effect.tick();
        if (effect.needsRemoval()) {
            effect.flagAsRemoved();
            fastRenderLightnings.remove(effect);
        }
    }
    acceptsNewParticles = true;
    List<EntityFX> effects = new LinkedList<>(toAddBuffer);
    toAddBuffer.clear();
    for (EntityFX eff : effects) {
        registerUnsafe(eff);
    }
}
Also used : EffectLightning(hellfirepvp.fracture.client.effect.fx.EffectLightning) Vector3(hellfirepvp.fracture.common.util.Vector3) EntityFXFacingParticle(hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle)

Example 2 with EntityFXFacingParticle

use of hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle in project SomeModjam5Mod by HellFirePvP.

the class TileFissureDevice method playEffects.

@SideOnly(Side.CLIENT)
private void playEffects() {
    int depth = getStructureDepth();
    if (depth > 0) {
        if (headFloatingCube1 == null || ((EntityFXFloatingCube) headFloatingCube1).isRemoved()) {
            headFloatingCube1 = setupCube(0.35F, 0.3F);
        }
        if (headFloatingCube2 == null || ((EntityFXFloatingCube) headFloatingCube2).isRemoved()) {
            headFloatingCube2 = setupCube(0.3F, 0.2F);
        }
        if (headFloatingCube3 == null || ((EntityFXFloatingCube) headFloatingCube3).isRemoved()) {
            headFloatingCube3 = setupCube(0.25F, 0.04F);
        }
        handleAnimations(headFloatingCube1);
        handleAnimations(headFloatingCube2);
        handleAnimations(headFloatingCube3);
        if (this.percActive >= 1F && rand.nextFloat() >= 0.8F) {
            EffectLightning lightning = EffectHandler.getInstance().lightning(new Vector3(0.4 + rand.nextFloat() * 0.2, 0.1 - depth, 0.4 + rand.nextFloat() * 0.2).add(getPos()), new Vector3(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).add(getPos()));
            lightning.setOverlayColor(new Color(0x2DE400));
        }
        if (this.percActive > 0) {
            for (int i = 0; i < depth * 6; i++) {
                if (rand.nextFloat() <= this.percActive) {
                    EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).addY(-rand.nextFloat() * (0.3 + depth)));
                    p.setScale(0.05F + rand.nextFloat() * 0.05F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.006F));
                    EffectHandler.getInstance().registerFX(p);
                }
            }
        }
        FissureData otherData = FissureDataController.getFissureData(this.getLinkedDimension(), this.getLinkedPos());
        playOuterCube(otherData);
        if (this.percDrawFissure > 0 && otherData != null) {
            if (percDrawFissure < 1F) {
                float chance = 1F - Math.abs((percDrawFissure - 0.5F) * 1.6F);
                for (int i = 0; i < 19; i++) {
                    if (rand.nextFloat() < chance) {
                        Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(Vector3.random().multiply(2.5)).addY(1.3);
                        Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-15);
                        EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                        p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                        p.setColor(new Color(0x2DE400));
                        p.setPosition(particlePos);
                        p.setScale(0.03F + rand.nextFloat() * 0.03F);
                        p.setAlphaMultiplier(0.85F);
                        p.setMotion(dir);
                        EffectHandler.getInstance().registerFX(p);
                    }
                }
            } else {
                Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
                Vector3 randPos = new Vector3(otherData.getMin());
                randPos.addX(vecSub.getX() * rand.nextFloat());
                randPos.addY(vecSub.getY() * rand.nextFloat());
                randPos.addZ(vecSub.getZ() * rand.nextFloat());
                randPos.add(getPos());
                EntityFXFacingParticle p = new EntityFXFacingParticle(60);
                p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                p.setColor(new Color(0x2DE400));
                p.setPosition(randPos);
                p.setScale(0.02F + rand.nextFloat() * 0.03F);
                p.setAlphaMultiplier(0.75F);
                p.setMotion(Vector3.random().multiply(0.01F));
                EffectHandler.getInstance().registerFX(p);
                for (int i = 0; i < 4; i++) {
                    p = new EntityFXFacingParticle(40);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.5, 1.3, 0.5));
                    p.setScale(0.015F + rand.nextFloat() * 0.02F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.015F));
                    EffectHandler.getInstance().registerFX(p);
                }
                if (rand.nextInt(6) == 0) {
                    Vector3 randFrom = new Vector3(otherData.getMin());
                    randFrom.addX(vecSub.getX() * rand.nextFloat());
                    randFrom.addY(vecSub.getY() * rand.nextFloat());
                    randFrom.addZ(vecSub.getZ() * rand.nextFloat());
                    randFrom.add(getPos());
                    Vector3 randTo = new Vector3(otherData.getMin());
                    randTo.addX(vecSub.getX() * rand.nextFloat());
                    randTo.addY(vecSub.getY() * rand.nextFloat());
                    randTo.addZ(vecSub.getZ() * rand.nextFloat());
                    randTo.add(getPos());
                    Vector3 dst = randTo.clone().subtract(randFrom);
                    if (dst.length() > 6) {
                        dst.normalize().multiply(6);
                    }
                    EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
                    eff.setOverlayColor(new Color(0x2DE400));
                }
            }
        }
    }
}
Also used : FissureData(hellfirepvp.fracture.common.fissure.FissureData) Vec3i(net.minecraft.util.math.Vec3i) EffectLightning(hellfirepvp.fracture.client.effect.fx.EffectLightning) Vector3(hellfirepvp.fracture.common.util.Vector3) EntityFXFacingParticle(hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 3 with EntityFXFacingParticle

use of hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle in project SomeModjam5Mod by HellFirePvP.

the class EffectHandler method tick.

public void tick() {
    if (cleanRequested) {
        for (Integer layer : complexEffects.keySet()) {
            List<EntityFX> effects = complexEffects.get(layer);
            effects.forEach(EntityFX::flagAsRemoved);
            effects.clear();
        }
        fastRenderParticles.clear();
        fastRenderLightnings.clear();
        toAddBuffer.clear();
        cleanRequested = false;
    }
    if (Minecraft.getMinecraft().player == null) {
        return;
    }
    acceptsNewParticles = false;
    for (Integer layer : complexEffects.keySet()) {
        Iterator<EntityFX> iterator = complexEffects.get(layer).iterator();
        while (iterator.hasNext()) {
            EntityFX effect = iterator.next();
            effect.tick();
            if (effect.needsRemoval()) {
                effect.flagAsRemoved();
                iterator.remove();
            }
        }
    }
    Vector3 playerPos = Vector3.atEntityCenter(Minecraft.getMinecraft().player);
    for (EntityFXFacingParticle effect : new ArrayList<>(fastRenderParticles)) {
        if (effect == null) {
            fastRenderParticles.remove(null);
            continue;
        }
        effect.tick();
        if (effect.needsRemoval() || effect.getPosition().distanceSquared(playerPos) >= Config.maxEffectRenderDistanceSq) {
            effect.flagAsRemoved();
            fastRenderParticles.remove(effect);
        }
    }
    for (EffectLightning effect : new ArrayList<>(fastRenderLightnings)) {
        if (effect == null) {
            fastRenderLightnings.remove(null);
            continue;
        }
        effect.tick();
        if (effect.needsRemoval()) {
            effect.flagAsRemoved();
            fastRenderLightnings.remove(effect);
        }
    }
    acceptsNewParticles = true;
    List<EntityFX> effects = new LinkedList<>(toAddBuffer);
    toAddBuffer.clear();
    for (EntityFX eff : effects) {
        registerUnsafe(eff);
    }
}
Also used : EffectLightning(hellfirepvp.fracture.client.effect.fx.EffectLightning) Vector3(hellfirepvp.fracture.common.util.Vector3) EntityFXFacingParticle(hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle)

Example 4 with EntityFXFacingParticle

use of hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle in project Fracture by HellFirePvP.

the class TileFissureDevice method playEffects.

@SideOnly(Side.CLIENT)
private void playEffects() {
    int depth = getStructureDepth();
    if (depth > 0) {
        if (headFloatingCube1 == null || ((EntityFXFloatingCube) headFloatingCube1).isRemoved()) {
            headFloatingCube1 = setupCube(0.35F, 0.3F);
        }
        if (headFloatingCube2 == null || ((EntityFXFloatingCube) headFloatingCube2).isRemoved()) {
            headFloatingCube2 = setupCube(0.3F, 0.2F);
        }
        if (headFloatingCube3 == null || ((EntityFXFloatingCube) headFloatingCube3).isRemoved()) {
            headFloatingCube3 = setupCube(0.25F, 0.04F);
        }
        handleAnimations(headFloatingCube1);
        handleAnimations(headFloatingCube2);
        handleAnimations(headFloatingCube3);
        if (this.percActive >= 1F && rand.nextFloat() >= 0.8F) {
            EffectLightning lightning = EffectHandler.getInstance().lightning(new Vector3(0.4 + rand.nextFloat() * 0.2, 0.1 - depth, 0.4 + rand.nextFloat() * 0.2).add(getPos()), new Vector3(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).add(getPos()));
            lightning.setOverlayColor(new Color(0x2DE400));
        }
        if (this.percActive > 0) {
            for (int i = 0; i < depth * 6; i++) {
                if (rand.nextFloat() <= this.percActive) {
                    EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).addY(-rand.nextFloat() * (0.3 + depth)));
                    p.setScale(0.05F + rand.nextFloat() * 0.05F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.006F));
                    EffectHandler.getInstance().registerFX(p);
                }
            }
        }
        FissureData otherData = FissureDataController.getFissureData(this.getLinkedDimension(), this.getLinkedPos());
        if (this.swapPerc > 0F) {
            for (int i = 0; i < 40; i++) {
                if (rand.nextFloat() < this.swapPerc) {
                    Vector3 offset = Vector3.random().multiply(2.5);
                    if (rand.nextBoolean()) {
                        offset = Vector3.random();
                    }
                    Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(offset).addY(1.3);
                    Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
                    EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                    p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(particlePos);
                    p.setScale(0.03F + rand.nextFloat() * 0.03F);
                    p.setAlphaMultiplier(0.85F);
                    p.setMotion(dir);
                    EffectHandler.getInstance().registerFX(p);
                }
            }
            for (int i = 0; i < 2; i++) {
                if (rand.nextFloat() < this.swapPerc && otherData != null) {
                    Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
                    Vector3 randFrom = new Vector3(otherData.getMin());
                    randFrom.addX(vecSub.getX() * rand.nextFloat());
                    randFrom.addY(vecSub.getY() * rand.nextFloat());
                    randFrom.addZ(vecSub.getZ() * rand.nextFloat());
                    randFrom.add(getPos());
                    Vector3 randTo = new Vector3(otherData.getMin());
                    randTo.addX(vecSub.getX() * rand.nextFloat());
                    randTo.addY(vecSub.getY() * rand.nextFloat());
                    randTo.addZ(vecSub.getZ() * rand.nextFloat());
                    randTo.add(getPos());
                    Vector3 dst = randTo.clone().subtract(randFrom);
                    if (dst.length() > 6) {
                        dst.normalize().multiply(6);
                    }
                    EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
                    eff.setOverlayColor(new Color(0x2DE400));
                }
            }
        }
        playOuterCube(otherData);
        if (this.percDrawFissure > 0 && otherData != null) {
            if (percDrawFissure < 1F) {
                float chance = 1F - Math.abs((percDrawFissure - 0.5F) * 1.6F);
                for (int i = 0; i < 19; i++) {
                    if (rand.nextFloat() < chance) {
                        Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(Vector3.random().multiply(2.5)).addY(1.3);
                        Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
                        EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                        p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                        p.setColor(new Color(0x2DE400));
                        p.setPosition(particlePos);
                        p.setScale(0.03F + rand.nextFloat() * 0.03F);
                        p.setAlphaMultiplier(0.85F);
                        p.setMotion(dir);
                        EffectHandler.getInstance().registerFX(p);
                    }
                }
            } else {
                Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
                Vector3 randPos = new Vector3(otherData.getMin());
                randPos.addX(vecSub.getX() * rand.nextFloat());
                randPos.addY(vecSub.getY() * rand.nextFloat());
                randPos.addZ(vecSub.getZ() * rand.nextFloat());
                randPos.add(getPos());
                EntityFXFacingParticle p = new EntityFXFacingParticle(60);
                p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                p.setColor(new Color(0x2DE400));
                p.setPosition(randPos);
                p.setScale(0.02F + rand.nextFloat() * 0.03F);
                p.setAlphaMultiplier(0.75F);
                p.setMotion(Vector3.random().multiply(0.01F));
                EffectHandler.getInstance().registerFX(p);
                for (int i = 0; i < 4; i++) {
                    p = new EntityFXFacingParticle(40);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.5, 1.3, 0.5));
                    p.setScale(0.015F + rand.nextFloat() * 0.02F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.015F));
                    EffectHandler.getInstance().registerFX(p);
                }
                if (rand.nextInt(6) == 0) {
                    Vector3 randFrom = new Vector3(otherData.getMin());
                    randFrom.addX(vecSub.getX() * rand.nextFloat());
                    randFrom.addY(vecSub.getY() * rand.nextFloat());
                    randFrom.addZ(vecSub.getZ() * rand.nextFloat());
                    randFrom.add(getPos());
                    Vector3 randTo = new Vector3(otherData.getMin());
                    randTo.addX(vecSub.getX() * rand.nextFloat());
                    randTo.addY(vecSub.getY() * rand.nextFloat());
                    randTo.addZ(vecSub.getZ() * rand.nextFloat());
                    randTo.add(getPos());
                    Vector3 dst = randTo.clone().subtract(randFrom);
                    if (dst.length() > 6) {
                        dst.normalize().multiply(6);
                    }
                    EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
                    eff.setOverlayColor(new Color(0x2DE400));
                }
            }
        }
    }
}
Also used : FissureData(hellfirepvp.fracture.common.fissure.FissureData) Vec3i(net.minecraft.util.math.Vec3i) EffectLightning(hellfirepvp.fracture.client.effect.fx.EffectLightning) Vector3(hellfirepvp.fracture.common.util.Vector3) EntityFXFacingParticle(hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

EffectLightning (hellfirepvp.fracture.client.effect.fx.EffectLightning)4 EntityFXFacingParticle (hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle)4 Vector3 (hellfirepvp.fracture.common.util.Vector3)4 FissureData (hellfirepvp.fracture.common.fissure.FissureData)2 Vec3i (net.minecraft.util.math.Vec3i)2 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)2