use of hellfirepvp.fracture.common.fissure.FissureData in project Fracture by HellFirePvP.
the class TileFissureDevice method playEffects.
@SideOnly(Side.CLIENT)
private void playEffects() {
int depth = getStructureDepth();
if (depth > 0) {
if (headFloatingCube1 == null || ((EntityFXFloatingCube) headFloatingCube1).isRemoved()) {
headFloatingCube1 = setupCube(0.35F, 0.3F);
}
if (headFloatingCube2 == null || ((EntityFXFloatingCube) headFloatingCube2).isRemoved()) {
headFloatingCube2 = setupCube(0.3F, 0.2F);
}
if (headFloatingCube3 == null || ((EntityFXFloatingCube) headFloatingCube3).isRemoved()) {
headFloatingCube3 = setupCube(0.25F, 0.04F);
}
handleAnimations(headFloatingCube1);
handleAnimations(headFloatingCube2);
handleAnimations(headFloatingCube3);
if (this.percActive >= 1F && rand.nextFloat() >= 0.8F) {
EffectLightning lightning = EffectHandler.getInstance().lightning(new Vector3(0.4 + rand.nextFloat() * 0.2, 0.1 - depth, 0.4 + rand.nextFloat() * 0.2).add(getPos()), new Vector3(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).add(getPos()));
lightning.setOverlayColor(new Color(0x2DE400));
}
if (this.percActive > 0) {
for (int i = 0; i < depth * 6; i++) {
if (rand.nextFloat() <= this.percActive) {
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
p.setColor(new Color(0x2DE400));
p.setPosition(new Vector3(getPos()).add(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).addY(-rand.nextFloat() * (0.3 + depth)));
p.setScale(0.05F + rand.nextFloat() * 0.05F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.006F));
EffectHandler.getInstance().registerFX(p);
}
}
}
FissureData otherData = FissureDataController.getFissureData(this.getLinkedDimension(), this.getLinkedPos());
if (this.swapPerc > 0F) {
for (int i = 0; i < 40; i++) {
if (rand.nextFloat() < this.swapPerc) {
Vector3 offset = Vector3.random().multiply(2.5);
if (rand.nextBoolean()) {
offset = Vector3.random();
}
Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(offset).addY(1.3);
Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(particlePos);
p.setScale(0.03F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.85F);
p.setMotion(dir);
EffectHandler.getInstance().registerFX(p);
}
}
for (int i = 0; i < 2; i++) {
if (rand.nextFloat() < this.swapPerc && otherData != null) {
Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
Vector3 randFrom = new Vector3(otherData.getMin());
randFrom.addX(vecSub.getX() * rand.nextFloat());
randFrom.addY(vecSub.getY() * rand.nextFloat());
randFrom.addZ(vecSub.getZ() * rand.nextFloat());
randFrom.add(getPos());
Vector3 randTo = new Vector3(otherData.getMin());
randTo.addX(vecSub.getX() * rand.nextFloat());
randTo.addY(vecSub.getY() * rand.nextFloat());
randTo.addZ(vecSub.getZ() * rand.nextFloat());
randTo.add(getPos());
Vector3 dst = randTo.clone().subtract(randFrom);
if (dst.length() > 6) {
dst.normalize().multiply(6);
}
EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
eff.setOverlayColor(new Color(0x2DE400));
}
}
}
playOuterCube(otherData);
if (this.percDrawFissure > 0 && otherData != null) {
if (percDrawFissure < 1F) {
float chance = 1F - Math.abs((percDrawFissure - 0.5F) * 1.6F);
for (int i = 0; i < 19; i++) {
if (rand.nextFloat() < chance) {
Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(Vector3.random().multiply(2.5)).addY(1.3);
Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(particlePos);
p.setScale(0.03F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.85F);
p.setMotion(dir);
EffectHandler.getInstance().registerFX(p);
}
}
} else {
Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
Vector3 randPos = new Vector3(otherData.getMin());
randPos.addX(vecSub.getX() * rand.nextFloat());
randPos.addY(vecSub.getY() * rand.nextFloat());
randPos.addZ(vecSub.getZ() * rand.nextFloat());
randPos.add(getPos());
EntityFXFacingParticle p = new EntityFXFacingParticle(60);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(randPos);
p.setScale(0.02F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.01F));
EffectHandler.getInstance().registerFX(p);
for (int i = 0; i < 4; i++) {
p = new EntityFXFacingParticle(40);
p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
p.setColor(new Color(0x2DE400));
p.setPosition(new Vector3(getPos()).add(0.5, 1.3, 0.5));
p.setScale(0.015F + rand.nextFloat() * 0.02F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.015F));
EffectHandler.getInstance().registerFX(p);
}
if (rand.nextInt(6) == 0) {
Vector3 randFrom = new Vector3(otherData.getMin());
randFrom.addX(vecSub.getX() * rand.nextFloat());
randFrom.addY(vecSub.getY() * rand.nextFloat());
randFrom.addZ(vecSub.getZ() * rand.nextFloat());
randFrom.add(getPos());
Vector3 randTo = new Vector3(otherData.getMin());
randTo.addX(vecSub.getX() * rand.nextFloat());
randTo.addY(vecSub.getY() * rand.nextFloat());
randTo.addZ(vecSub.getZ() * rand.nextFloat());
randTo.add(getPos());
Vector3 dst = randTo.clone().subtract(randFrom);
if (dst.length() > 6) {
dst.normalize().multiply(6);
}
EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
eff.setOverlayColor(new Color(0x2DE400));
}
}
}
}
}
use of hellfirepvp.fracture.common.fissure.FissureData in project Fracture by HellFirePvP.
the class DataFissures method writeAllDataToPacket.
@Override
public void writeAllDataToPacket(NBTTagCompound compound) {
Map<Integer, Map<BlockPos, FissureData>> fissures = FissureDataController.getFissures();
NBTTagList dimFissures = new NBTTagList();
for (int dim : fissures.keySet()) {
NBTTagCompound dimFissure = new NBTTagCompound();
dimFissure.setInteger("dim", dim);
NBTTagList listFissures = new NBTTagList();
for (Map.Entry<BlockPos, FissureData> fissure : fissures.get(dim).entrySet()) {
NBTTagCompound cmp = new NBTTagCompound();
cmp.setInteger("x", fissure.getKey().getX());
cmp.setInteger("y", fissure.getKey().getY());
cmp.setInteger("z", fissure.getKey().getZ());
NBTTagCompound tagFissure = new NBTTagCompound();
fissure.getValue().writeToNBT(tagFissure);
cmp.setTag("fissure", tagFissure);
listFissures.appendTag(cmp);
}
dimFissure.setTag("list", listFissures);
dimFissures.appendTag(dimFissure);
}
compound.setTag("update", dimFissures);
compound.setTag("remove", new NBTTagList());
}
use of hellfirepvp.fracture.common.fissure.FissureData in project Fracture by HellFirePvP.
the class DataFissures method writeToPacket.
@Override
public void writeToPacket(NBTTagCompound compound) {
NBTTagList dimFissures = new NBTTagList();
for (int dim : updateRequested.keySet()) {
NBTTagCompound dimFissure = new NBTTagCompound();
dimFissure.setInteger("dim", dim);
NBTTagList listFissures = new NBTTagList();
for (Map.Entry<BlockPos, FissureData> fissure : updateRequested.get(dim).entrySet()) {
NBTTagCompound cmp = new NBTTagCompound();
cmp.setInteger("x", fissure.getKey().getX());
cmp.setInteger("y", fissure.getKey().getY());
cmp.setInteger("z", fissure.getKey().getZ());
NBTTagCompound tagFissure = new NBTTagCompound();
fissure.getValue().writeToNBT(tagFissure);
cmp.setTag("fissure", tagFissure);
listFissures.appendTag(cmp);
}
dimFissure.setTag("list", listFissures);
dimFissures.appendTag(dimFissure);
}
compound.setTag("update", dimFissures);
NBTTagList listRemovals = new NBTTagList();
for (int dim : removalRequested.keySet()) {
NBTTagCompound dimRemove = new NBTTagCompound();
dimRemove.setInteger("dim", dim);
NBTTagList listRemove = new NBTTagList();
for (BlockPos remove : removalRequested.get(dim)) {
NBTTagCompound tagRemove = new NBTTagCompound();
tagRemove.setInteger("x", remove.getX());
tagRemove.setInteger("y", remove.getY());
tagRemove.setInteger("z", remove.getZ());
listRemove.appendTag(tagRemove);
}
dimRemove.setTag("list", listRemove);
listRemovals.appendTag(dimRemove);
}
compound.setTag("remove", listRemovals);
updateRequested.clear();
removalRequested.clear();
}
use of hellfirepvp.fracture.common.fissure.FissureData in project Fracture by HellFirePvP.
the class DataFissures method readRawFromPacket.
@Override
public void readRawFromPacket(NBTTagCompound compound) {
NBTTagList listUpdate = compound.getTagList("update", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < listUpdate.tagCount(); i++) {
NBTTagCompound dimFissure = listUpdate.getCompoundTagAt(i);
int dim = dimFissure.getInteger("dim");
Map<BlockPos, FissureData> fissures = new HashMap<>();
clientUpdateRequested.put(dim, fissures);
NBTTagList listFissures = dimFissure.getTagList("list", Constants.NBT.TAG_COMPOUND);
for (int j = 0; j < listFissures.tagCount(); j++) {
NBTTagCompound tagFissure = listFissures.getCompoundTagAt(j);
BlockPos pos = new BlockPos(tagFissure.getInteger("x"), tagFissure.getInteger("y"), tagFissure.getInteger("z"));
NBTTagCompound tagFissureData = tagFissure.getCompoundTag("fissure");
FissureData data = FissureData.readFromNBT(tagFissureData);
fissures.put(pos, data);
}
}
NBTTagList listRemoval = compound.getTagList("remove", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < listRemoval.tagCount(); i++) {
NBTTagCompound dimRemove = listRemoval.getCompoundTagAt(i);
int dim = dimRemove.getInteger("dim");
List<BlockPos> removals = new LinkedList<>();
clientRemovalRequested.put(dim, removals);
NBTTagList listRemovals = dimRemove.getTagList("list", Constants.NBT.TAG_COMPOUND);
for (int j = 0; j < listRemovals.tagCount(); j++) {
NBTTagCompound tagRemove = listRemovals.getCompoundTagAt(j);
BlockPos pos = new BlockPos(tagRemove.getInteger("x"), tagRemove.getInteger("y"), tagRemove.getInteger("z"));
removals.add(pos);
}
}
}
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