use of hellfirepvp.fracture.common.util.Vector3 in project Fracture by HellFirePvP.
the class TileFissureDevice method setupCube.
@SideOnly(Side.CLIENT)
private Object setupCube(float baseScale, float scaleGrow) {
EntityFXFloatingCube cube = new EntityFXFloatingCube(10, AssetLibrary.loadTexture(AssetLoader.TextureLocation.BLOCKS, "core_edge"));
cube.setRefreshFunction(() -> Minecraft.getMinecraft().player != null && Minecraft.getMinecraft().player.world.provider.getDimension() == this.world.provider.getDimension() && Minecraft.getMinecraft().world.getTileEntity(getPos()) instanceof TileFissureDevice && !Minecraft.getMinecraft().world.getTileEntity(getPos()).isInvalid() && ((TileFissureDevice) Minecraft.getMinecraft().world.getTileEntity(getPos())).getStructureDepth() > 0 && Minecraft.getMinecraft().world.getTileEntity(getPos()) == TileFissureDevice.this);
cube.setPosition(new Vector3(this).add(0.5, 0.8, 0.5));
cube.setPositionController((fx, position, motionToBeMoved) -> {
Vector3 base = new Vector3(TileFissureDevice.this).add(0.5, 0.8, 0.5);
base.addY(percActive * 0.5);
return base;
});
cube.setScaleFunction((fx, pTicks, scaleIn) -> baseScale + baseScale * (percActive * scaleGrow));
cube.tumble();
EffectHandler.getInstance().registerFX(cube);
return cube;
}
use of hellfirepvp.fracture.common.util.Vector3 in project Fracture by HellFirePvP.
the class TileFissureDevice method playEffects.
@SideOnly(Side.CLIENT)
private void playEffects() {
int depth = getStructureDepth();
if (depth > 0) {
if (headFloatingCube1 == null || ((EntityFXFloatingCube) headFloatingCube1).isRemoved()) {
headFloatingCube1 = setupCube(0.35F, 0.3F);
}
if (headFloatingCube2 == null || ((EntityFXFloatingCube) headFloatingCube2).isRemoved()) {
headFloatingCube2 = setupCube(0.3F, 0.2F);
}
if (headFloatingCube3 == null || ((EntityFXFloatingCube) headFloatingCube3).isRemoved()) {
headFloatingCube3 = setupCube(0.25F, 0.04F);
}
handleAnimations(headFloatingCube1);
handleAnimations(headFloatingCube2);
handleAnimations(headFloatingCube3);
if (this.percActive >= 1F && rand.nextFloat() >= 0.8F) {
EffectLightning lightning = EffectHandler.getInstance().lightning(new Vector3(0.4 + rand.nextFloat() * 0.2, 0.1 - depth, 0.4 + rand.nextFloat() * 0.2).add(getPos()), new Vector3(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).add(getPos()));
lightning.setOverlayColor(new Color(0x2DE400));
}
if (this.percActive > 0) {
for (int i = 0; i < depth * 6; i++) {
if (rand.nextFloat() <= this.percActive) {
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
p.setColor(new Color(0x2DE400));
p.setPosition(new Vector3(getPos()).add(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).addY(-rand.nextFloat() * (0.3 + depth)));
p.setScale(0.05F + rand.nextFloat() * 0.05F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.006F));
EffectHandler.getInstance().registerFX(p);
}
}
}
FissureData otherData = FissureDataController.getFissureData(this.getLinkedDimension(), this.getLinkedPos());
if (this.swapPerc > 0F) {
for (int i = 0; i < 40; i++) {
if (rand.nextFloat() < this.swapPerc) {
Vector3 offset = Vector3.random().multiply(2.5);
if (rand.nextBoolean()) {
offset = Vector3.random();
}
Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(offset).addY(1.3);
Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(particlePos);
p.setScale(0.03F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.85F);
p.setMotion(dir);
EffectHandler.getInstance().registerFX(p);
}
}
for (int i = 0; i < 2; i++) {
if (rand.nextFloat() < this.swapPerc && otherData != null) {
Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
Vector3 randFrom = new Vector3(otherData.getMin());
randFrom.addX(vecSub.getX() * rand.nextFloat());
randFrom.addY(vecSub.getY() * rand.nextFloat());
randFrom.addZ(vecSub.getZ() * rand.nextFloat());
randFrom.add(getPos());
Vector3 randTo = new Vector3(otherData.getMin());
randTo.addX(vecSub.getX() * rand.nextFloat());
randTo.addY(vecSub.getY() * rand.nextFloat());
randTo.addZ(vecSub.getZ() * rand.nextFloat());
randTo.add(getPos());
Vector3 dst = randTo.clone().subtract(randFrom);
if (dst.length() > 6) {
dst.normalize().multiply(6);
}
EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
eff.setOverlayColor(new Color(0x2DE400));
}
}
}
playOuterCube(otherData);
if (this.percDrawFissure > 0 && otherData != null) {
if (percDrawFissure < 1F) {
float chance = 1F - Math.abs((percDrawFissure - 0.5F) * 1.6F);
for (int i = 0; i < 19; i++) {
if (rand.nextFloat() < chance) {
Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(Vector3.random().multiply(2.5)).addY(1.3);
Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
EntityFXFacingParticle p = new EntityFXFacingParticle(30);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(particlePos);
p.setScale(0.03F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.85F);
p.setMotion(dir);
EffectHandler.getInstance().registerFX(p);
}
}
} else {
Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
Vector3 randPos = new Vector3(otherData.getMin());
randPos.addX(vecSub.getX() * rand.nextFloat());
randPos.addY(vecSub.getY() * rand.nextFloat());
randPos.addZ(vecSub.getZ() * rand.nextFloat());
randPos.add(getPos());
EntityFXFacingParticle p = new EntityFXFacingParticle(60);
p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
p.setColor(new Color(0x2DE400));
p.setPosition(randPos);
p.setScale(0.02F + rand.nextFloat() * 0.03F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.01F));
EffectHandler.getInstance().registerFX(p);
for (int i = 0; i < 4; i++) {
p = new EntityFXFacingParticle(40);
p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
p.setColor(new Color(0x2DE400));
p.setPosition(new Vector3(getPos()).add(0.5, 1.3, 0.5));
p.setScale(0.015F + rand.nextFloat() * 0.02F);
p.setAlphaMultiplier(0.75F);
p.setMotion(Vector3.random().multiply(0.015F));
EffectHandler.getInstance().registerFX(p);
}
if (rand.nextInt(6) == 0) {
Vector3 randFrom = new Vector3(otherData.getMin());
randFrom.addX(vecSub.getX() * rand.nextFloat());
randFrom.addY(vecSub.getY() * rand.nextFloat());
randFrom.addZ(vecSub.getZ() * rand.nextFloat());
randFrom.add(getPos());
Vector3 randTo = new Vector3(otherData.getMin());
randTo.addX(vecSub.getX() * rand.nextFloat());
randTo.addY(vecSub.getY() * rand.nextFloat());
randTo.addZ(vecSub.getZ() * rand.nextFloat());
randTo.add(getPos());
Vector3 dst = randTo.clone().subtract(randFrom);
if (dst.length() > 6) {
dst.normalize().multiply(6);
}
EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
eff.setOverlayColor(new Color(0x2DE400));
}
}
}
}
}
use of hellfirepvp.fracture.common.util.Vector3 in project Fracture by HellFirePvP.
the class TileFissureDevice method setupOuterCube.
@SideOnly(Side.CLIENT)
private Object setupOuterCube(int radius) {
EntityFXFloatingCube cube = new EntityFXFloatingCube(10, AssetLibrary.loadTexture(AssetLoader.TextureLocation.BLOCKS, "core_edge"));
cube.setRefreshFunction(() -> Minecraft.getMinecraft().player != null && Minecraft.getMinecraft().player.world.provider.getDimension() == this.world.provider.getDimension() && Minecraft.getMinecraft().world.getTileEntity(getPos()) instanceof TileFissureDevice && !Minecraft.getMinecraft().world.getTileEntity(getPos()).isInvalid() && ((TileFissureDevice) Minecraft.getMinecraft().world.getTileEntity(getPos())).getStructureDepth() > 0 && Minecraft.getMinecraft().world.getTileEntity(getPos()) == TileFissureDevice.this);
cube.setAlphaMultiplier(0F);
cube.setPosition(new Vector3(getPos()).add(0.5, 0.5, 0.5));
cube.setScale(radius * 2);
cube.setTumbleIntensityMultiplier(0.04F);
cube.setColor(new Color(0x2DE400));
cube.tumble();
EffectHandler.getInstance().registerFX(cube);
return cube;
}
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